I hope this suggestion hasn't been made before or is on some list of not allowed to suggest
My suggestion is to introduce more ways for players to spend points. Currently, the supply of points seems significantly higher than the demand, especially with Torn continuing to grow, new players starting to fly, and more people purchasing points through subscriber or donator packs. Increasing the utility of points would naturally boost their demand and, in turn, their value.
Of course, I understand the concern that adding too many ways to spend points (without balancing it) could drive the price too high, making it difficult for newer players to access them through gameplay alone. To address this, I’d like to propose two specific ideas:
- Refill Cooldown Reduction: Reduce the cooldown for point refills from 24 hours to 12 hours.-> this makes it so active people can spend up to 90 points a day extra! (And ofcourse this would allow people to train/fight more in a day with the extra energy refill)
- Reintroduce Selling Points to NPCs According to the wiki, selling points to NPCs was once a feature but has since been removed. I’m not entirely sure why, but I believe bringing this back could help stabilize the point market. Having NPCs buy points at a fixed minimum price would create a price floor, similar to how donator packs maintain value because they can always be sold for 23 million at a shop. A similar mechanic for points could help prevent excessive devaluation.