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Racing Loadouts for Cars

Started by Boris [482795] on in Suggestions.

1 replies · 13 views · thread synced · 3 days ago · View on torn.com
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Boris [482795]

So right now, cars can be modified with different parts — engine upgrades, suspension, tires, etc. Each one gives bonuses like acceleration, top speed, or better handling on dirt/tarmac. The catch is: what helps on one track can absolutely cripple you on another.

The current flow is:

  • Join a racing event

  • Get told the track

  • Choose your car

My idea is to add one extra step: choose a “layout” for your car, just like we can with item loadouts.

Here’s how it could work:

  • You buy and fit parts like normal, but instead of being locked to one permanent setup, you can create different “layouts” for your car.

  • When you pick your car for a race, you also pick which layout you want to use.

  • Just like item loadouts, you could have multiple slots (maybe buy extra ones).

Why this matters:

  • For newer players with only one car, this lets them stay competitive across multiple track types without having to constantly swap parts in and out.

  • For everyone else, it makes car customization actually strategic — you can prep layouts for tarmac speed demons, dirt-grip builds, or all-rounders.

  • It keeps the system consistent with how items already work, so it feels like a natural extension, not an overhaul.

In short: the groundwork is already in the game with item loadouts — bringing that over to cars would make racing a lot more accessible, fair, and fun without changing how races themselves work.

Sinkhan [253041]

I would also like to be able to save a preset car/layout for every track and have the game automatically pick it the next time I enter that same race.