500 e but 75% chance of overdosing. Perks and merits don’t change the overdose probability. Thanks to @Jaapio for helping brainstorm on this thought.
YOLO Xans
Started by E_Call [3871798] on in Suggestions.
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What?
An additional drug that could be taken at interesting times risking OD for much more e.
75% OD is way too high. Even if you said 25% OD risk, I'd still argue that was way too high.
75% is basically a quick self-hosp with a chance of getting 500E.
To each their own the 75% is not a hard number it’s the mechanic that is more interesting. My opinion is that it would be more like an emergency situation item where you could use it to gain a lot of e for chaining or wars when you have no other options. now how to implement that mechanic is above my pay grade. : )