PC ONLY
Consider contributing your data to OutcomeDB to help with crime guides
This script gives you the power to see into the future (and its very bright and hot).
Its not 'predicting' what will happen, it is exactly what Torn's server tells us will happen. Arson's network data is architected in a manor where it gives you the next ~20 10 seconds of data spaced 5 seconds a part. The client simply animates the transition between point A and B until it receives new data. ( this + rounding is what causes those bugs you see occasionally with damage % going down )
So what data are we getting? a lot actually. We can see the damage %, intensity level and stage, momentum, and first responder status well before it happens.
We are now using what little network data we get and making predictions! using DPS, intensity decay, and damage per flame.
Don't trust the prediction with your newborn child, but it is pretty close. We're missing momentum decay which would be the last thing to make it truly accurate.
This script intercepts those network calls and displays it to the user.
So what's the point? well, being able to see what will happen before it does is quite handy for landing precisely where you want. damage % slowing down but unsure where it's going to stop? don't want to waste resources stoking or need to land between certain %s for the damage condition? This script is perfect for that.
Script Preview:
UK players rejoice, it's no longer an imgur link
Usage:
- Holding Alt and left clicking the panel will allow you to drag it around the screen.
- You may resize it in the bottom right hand corner.
- You can minimize locations with the arrow to the left of the location name
- Additional configurations available at the top of the script:
- 'highlightMomentumBelow' and 'highlightCurrentBelow' are self explanatory
- 'graphMode' - You may change the graph mode between location damage and area intensity
- 'hideFullyDamaged' and 'hideFFInProgress' are also available configs. the later being default on since you cannot make actions once first responders are on site.
10/22/25 - They nerfed the network data by reducing the amount of data sent to the client and in turn increasing the update rate. we now get 10 seconds of data ahead instead of 25 seconds.