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[Script] Arson Flames Prefetch Visualizer

Started by Allenone [2033011] on in Tools & Userscripts.

24 replies · 1.89k views · thread synced · 3 days ago · View on torn.com
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Allenone [2033011]

PC ONLY

Consider contributing your data to OutcomeDB to help with crime guides

 

This script gives you the power to see into the future (and its very bright and hot).

 

Its not 'predicting' what will happen, it is exactly what Torn's server tells us will happen. Arson's network data is architected in a manor where it gives you the next ~20 10 seconds of data spaced 5 seconds a part. The client simply animates the transition between point A and B until it receives new data. ( this + rounding is what causes those bugs you see occasionally with damage % going down )

 

So what data are we getting? a lot actually. We can see the damage %, intensity level and stage, momentum, and first responder status well before it happens.

 

We are now using what little network data we get and making predictions! using DPS, intensity decay, and damage per flame.

 

Don't trust the prediction with your newborn child, but it is pretty close. We're missing momentum decay which would be the last thing to make it truly accurate.

 

This script intercepts those network calls and displays it to the user.

 

So what's the point? well, being able to see what will happen before it does is quite handy for landing precisely where you want. damage % slowing down but unsure where it's going to stop? don't want to waste resources stoking or need to land between certain %s for the damage condition? This script is perfect for that.

 

Script Preview:

YouTube video M3pQcYKVTRQ

UK players rejoice, it's no longer an imgur link

 

 

Script Download

 

Usage:

  • Holding Alt and left clicking the panel will allow you to drag it around the screen.
  • You may resize it in the bottom right hand corner.
  • You can minimize locations with the arrow to the left of the location name
  • Additional configurations available at the top of the script:
    • 'highlightMomentumBelow' and 'highlightCurrentBelow' are self explanatory
    • 'graphMode' - You may change the graph mode between location damage and area intensity
    • 'hideFullyDamaged' and 'hideFFInProgress' are also available configs. the later being default on since you cannot make actions once first responders are on site.

 

10/22/25 - They nerfed the network data by reducing the amount of data sent to the client and in turn increasing the update rate. we now get 10 seconds of data ahead instead of 25 seconds.

Mentions: OutcomeDB - Contribute to Crimes 2.0 Research!

Luccid [2166109]

R+

 

So far the script has been a huge help. Saving myself a bit of nerve here and there and while nothing can help with the RNG. I know now when I don't even need to dampen and chance it. So I'd say it's a huge hit for Arson.

Lantian [3029152]

R+

 

But think of UK users please. We can't see imgur images (without using a VPN).

 

You can just copy paste any image nowadays.

Allenone [2033011]

Posted update v1.0.7, If you made any changes to the config you'll need to grab this update manually.

 

small performance patch. I was sort of creating a new animation loop every 1 second and not disposing of them :) creating lag after clearing a few targets. This is fixed now.

Allenone [2033011]

Update v1.0.8 published. this is a substantial one. You'll want this update for today's reset.

 

Added "refresh" button, to manually get new data without using nerve.
Added reverseOrder config ( default true ) to allow top-down target clearing
Changed location titles to burnt orange to be easier to find quickly
Moved timer to top right instead of bottom left.

 

Edit: After full clearing today's targets, the refresh button isn't quite as OP as I was expecting, but very nice not to have to spend the extra nerve to get the latest data on demand.

Allenone [2033011]

Today they 'nerfed' the network data to only provide the next 10 seconds instead of the next 25 seconds.

 

nothing we can do about it, c'est la vie. still useful data.

Allenone [2033011]

Working on an update to restore the script to its former glory and then some. hang tight, still working on the data and prediction model.

 

Might not come out till after halloween.

Allenone [2033011]

I played with this a little bit, but ultimately wasn't happy with the scaling and display. even as a movable overlay its too intrusive and would need to take at least half of the mobile display to be readable and show anything useful.

 

It would just be a poor user experience I don't want to support.

ALTER-EGO [2954409]

The script works well. I just hope it can be minimized and scrollable, when there are many crimes listed, the display covers the initiation button. Overall, it provides an accurate estimate of the final burn percentage. It would be even better if it could forecast way ahead, as most crimes have a higher discoverable aspect that requires urgent stoking when aiming for a target burn amount. Which could save a lot of Nerve.

Allenone [2033011]

It's in the works.

 

The next update includes minimizable locations, forecasting past the provided network data, and performance improvements.

 

There are some bugs I still need to fix, but I'm currently absorbed by the current path of exile league, so maybe I'll release it this weekend.

 

FYI the overlay is movable while holding alt. And resizable in the bottom right hand corner.