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Make firewalks non-consumable or easier to produce

Started by PMV [1577993] on in Suggestions.

56 replies · 594 views · thread synced · 3 days ago · View on torn.com
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PMV [1577993]

There aren't nearly enough Firewalks out there coming in to match the current consumption of these things. The vast majority of them are on inactive accounts so it looks like there's a lot out there but they aren't ever going to be listed.

 

As a result, prices keep going up. They currently cost ~$16M to buy. This takes a significant chunk out of any OCs that uses them.

 

Please either make them non-consumable for the OC or greatly decrease the time it takes to make them so we actually have a chance to keep up with the demand. 

 

Thanks.

Whiskey_Jack [1994581]

+r

 

My idea from a different post on this same topic.

 

Change viruses from a consumed item to a required item

Viruses are currently being consumed far faster than they can be produced, and prices will continue to balloon if this isn’t addressed.

 

A reasonable alternative would be:

  • Make viruses required, not used
  • Add a rule where required items are lost if a participant is jailed

 

This adds realism (it’s strange that players go to jail but keep the tools used in the crime) and keeps meaningful risk without creating an unsustainable supply sink, like we have currently. 

 

PMV [1577993]

I did a forum search for 'firewalk' and couldn't find it after a few pages :(

 

Link? Hopefully one of our threads makes it to 250. 

DarthRevan [2836054] Reporter

We’ve turned to gambling on level 8 OC’s instead of running a fairly consistent level 7 due to this

 

 

(still do the odd 7, but preferring 8’s) 

Robbo [1826175]

You started programming a firewalk virus which will take 84 days to complete

 

oh no, my firewalk income

 

yeah, nah, this is retarded

Pinguux [2331130]

Totally agree with this 👏 

 

The virus system needs a major update also to be honest, keep them consumable but you need to make it so it isn't such a time crunch..

 

Maybe provide ways for us to speed up the process 🤷

PMV [1577993]

It takes 42 days to make one with the stock active, when you need at least 1 for each 'Blast from the Past' OC which runs over 6 days.

PMV [1577993]

My PC has been on cooldown but people forget, people don't do it, etc. If it were like that, you'd see firewalks much cheaper than they are now. 

 

Demand vastly outweighs the supply.

Erebus [1666253]

I honestly think this is something that the player base can (possibly) resolve.

  1. At a certain point the cost of firewalks will become so lucrative it will attract a lot more interest, increasing supply and hopefully lowering cost again
  2. This is something that noobs (and everyone else) should be doing from early(ish) on. Laptops cost $500 (at last check) and to make fireawalks I think its a 4 edu course diversion into computer programming...After that it's free money. Faction families should be calling on and educating their lower ends. Its a win win for everyone.

 

HotWangz [1866602]

one of the few times I'm in the position to actually says this but yes... "oh no my virus income"

not to be that guy but some traders actually invested millions into viruses years ago waiting for this very moment in the market

 

there's finally value in game shop companies and the IIL block for additional ways to speed up virus production

VonDut [1781240]

Especially as the viruses are classified as 'tools' and not 'materials'. Tools usually get more than 1 use out of them.

narO [2312928]

Not a fan, i would rather see the item totally removed from the game and become flavor text over this. 

 

Sure making the item into a non-consumable makes an oc easier, but it also removes money making opportunities from other gameplay. 

 

Making them a little bit easier to get would be a much better solution

PMV [1577993]

I would be just fine with that tbh.

 

Making it non consumable I figured was the easiest solution to the problem at hand which is what I was going for. I want the core problem fixed more than whatever happens to firewalks.

 

Will amend my original post.

narO [2312928]

I think if the virus stock block brought them to 30 days ish to program, and give a random virus each week or something we would be doing good, that would make that BB a part of the roi blocks people collect while not making them too easy. 

 

Just my 2 cents