Thats the current attack setting while defendingfor when you get attacked
I propose a more detailed "While defending" setting. Example:
- Keep the current "While defending" settings
- Add the option to define a row of first action + conditional actions
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- Always use firstly your temporary - or not
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- then use your secondary (Flamethrower or any other status effect based weapon)
- If target gets affected by status effect - Use primary next (or melee if you like)
- then use your secondary (Flamethrower or any other status effect based weapon)
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- If target is not affected by status effect
- Add a setting wether your character uses the secondary until the status affect applies
- or use Primary (or melee) next
- If target is not affected by status effect
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- Optionally: Add a setting to define which weapon category should be used for every single attack (25 in total)
- Example: Use 5 times Secondary, then 10 times primary, then 10 times melee
The idea is to create a more strategic defending approach. While attacking the attacker has the advantage of deciding what he will use next and adjust accordingly in a longer fight while the defender is stuck on simple methods of deciding what he will possibly use next
What do you think?