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Attack setting tweaks

Started by Jaguar [1995466] on in Suggestions.

4 replies · 34 views · thread synced · 4 days ago · View on torn.com
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Jaguar [1995466]

Thats the current attack setting while defendingfor when you get attacked

 

 

I propose a more detailed "While defending" setting. Example:

 

  • Keep the current "While defending" settings
  • Add the option to define a row of first action + conditional actions

 

    • Always use firstly your temporary - or not 

 

    • then use your secondary (Flamethrower or any other status effect based weapon)
      • If target gets affected by status effect - Use primary next (or melee if you like)

 

      • If target is not affected by status effect
        • Add a setting wether your character uses the secondary until the status affect applies
        • or use Primary (or melee) next

 

 

  • Optionally: Add a setting to define which weapon category should be used for every single attack (25 in total)
    • Example: Use 5 times Secondary, then 10 times primary, then 10 times melee

 

 

The idea is to create a more strategic defending approach. While attacking the attacker has the advantage of deciding what he will use next and adjust accordingly in a longer fight while the defender is stuck on simple methods of deciding what he will possibly use next

 

What do you think?

jimmyatemycat [3935222]

not a terrible idea, i think having some advantage to attackers is ok too, i think scripting a sequence of actions for defence like

 

temp

 

10x secondary

 

primary for rest of fight

 

 

is a good middle ground. makes it kinda fun to try to guess the correct sequence to not like reload immediately before a weapon change and try to optimally apply buffs/debuffs blind.