Skip to content
TORNLIFE More

[OCs 2.0] + Missions interplay

Started by Pyro [2799362] on in Suggestions.

0 replies · 18 views · thread synced · 3 days ago · View on torn.com
About this thread

Posts archived: 1 / 1 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Counted by TornLife from the archived posts.

Archived posts
1
Discussion span
→
People posting
1
Likes on archived posts
6
Authority score
24 / 100
Historical score
13 / 100
Story score
30 / 100
Engagement score
32 / 100
Pyro [2799362]

I'm wondering about a way to make missions more enjoyable and worthwhile to do, and make them part of the new and exciting world of OCs 2.0.

 

The idea is that we have mission spawns that are specific to the OC you are in and what role it is, so if the role is Thief, maybe you need to burglerize certain areas in crimes 2.0. If you do these missions while the OC is planning, then you could have either an increased payout, a higher crime success rate, or a little of both.

 

This would also encourage people to be more active in the organized crimes like the devs want, and give incentives to use the mission system. 

 

This could also give a benefit to factions who don't specifically stage OCs since more people would have time to do more missions and increase the success chance/money gained.