If I understand correctly, mugging has a base rate of 5-10% (rng). For this example, lets just assume we rolled a 10% base
The % mugged can be modified by merits, plunder and the clothing store passive. Our mugger has 10/10 masterful looting merits so that increases the mug 50%. They made the final hit with a 25% plunder weapon. Our victim works at a clothing store
What is the final mug percentage?
Is it 10% (base) x 1.50 (merit) x 1.25 (plunder) x .25 (clothing store)?
Or are the modifiers somehow additive?