Hey I was thinking, it would be really cool to implement something involving crafting. My idea is:
- There are different kinds of objects one can craft, like an enum that looks like: Explosives, Small Arms, Ammunition, Defensive, Medical, Weapon Mods.
- All items crafted would be temporary items, for instance making a zip gun or pipe bombs which would be 1 time use but perhaps have some sort of other effect. Perhaps the zip gun has a chance to cause bleeding or does a larger amount of damage. Perhaps for defensive, you make a home made bullet proof vest, or something that reduces an attackers stealth that lasts for a certain time frame or damage amount.
- Each object category would require skill, and each object in the category has a skill level. lower skills risk failure in crafting the item and make weaker items and the higher the category skill the more stuff you can make. For instance, you start with a zip gun that does x damage, after some time crafting the zip gun, it now does x*1.5 damage. At start you can only make zip guns after more xp, you can start to make slam guns that do 1 shot, as xp grows for the slam gun, it does 2 shots, now you've made a musket. For explosives, at first you build m100s which dont do damage but cause a player to have 70% reduced defense or dex 'distracted' for the hit immediately after, after a while, you've added ball berings to the m100 now it does damage and reduces D 80%. etc.
- Characters specialize in a certain category or two, which unlocks better items under that category that another character might not have.
- Each item would be crafted from items found in torn. this would not only be cool but would also reduce the amount of things in torn that dont really do anything. It would also add another element to torn that would create character diversity and depth to the game.
just a thought!