Just the thoughts of a humble Torn enjoyer:
(Possibly a stupid suggestion, possibly not, just a thought that came to me haha)
Raiding is purely destructive and therefore not really utilised that much, however, I think that it would be pretty cool if raiding was made to be more important.
My suggestions -
- Raiding would have the ability of 'stealing' respect from another faction.
- Raiding could only be done on a faction within a certain bracket of respect of the attacking faction.
- A cooldown would occur after a raid for the faction raided to prevent absolute annihlation within a short time period.
- A limit set to a percentage of max respect could be lost per raid.
- To keep the destructive element of raids, the lowest bracket could result in destruction of the faction.
- A time limit set to the raid to prevent the raid from lasting an incredibly long time and to give a slight advantage to the defenders if the plan is to simply ward off the attack.
- Maybe a short warning period for the faction being raided, say 1 day to allow for preperations to be made.
The consequences -
- The exponential growth of the largest factions could be slowed, perhaps allowing smaller factions to not be left completely in the dust.
- There would be something on the line for a faction to gain and to protect.
- Whereas in faction warfare where both sides can come out with rewards and terming is commonplace, raiding would allow for a higher reward for the winner in terms of respect but would also cause tension and possibly create enemies.
- Alliances would form and shift.
- Smaller factions could scrap to gain more respect quickly but make enemies in the process, increasing the likelihood or getting raided themselves.
- There would be a higher sense of danger for factions