Hey there everyone, i've just spent last night/this morning writing notes for myself and figured I may as well put them here for us all to see, hopefully someone learns something!
If anything requires correction or if anyone would like to add anything let me know or comment!
I recognise a lot of us here have played for a while but there's always room to learn, I also recognise we get quite a few new players so hopefully this is helpful!
All of the info was read and rewritten by me, directly off the wiki.. I myself find numerous overloaded pages of info a bit hard to digest, hence making this list, let me know what you think!
Thank you for reading!
This information is intended to be easy to read and accurate but not highly specific, for highly specific information see Torn Wiki
All information sourced, read and typed by me, no copy pasting or Ai used
Source: Torn Wiki
General info
Keepsakes MAY be available for purchase on Torn’s Anniversary week for 5000 points.
A stock ticker can be bought for 50 points, useful for hiding money, Gaining money and Dividends.
Hunting is only really worth it on the event day.
Wedding requires a ring and witness, benefits include merits/honors. Property/Vault sharing.
Merits can be bought for 300 points but there is a limit.
A merit reset is given for free at Christmas.
Nerve
Alcohol/Cannabis/Nerve/Job specials point refills grant Nerve.
Nerve can be spent on busting out/busting another player out of Jail which can increase NNB and CE.
Spending merits can give +10 Nerve at maximum.
Energy
Xanax/LSD/E cans/Feathery Hotel coupons/Job specials/Point refills grant Energy.
Happiness
Happiness increases gym gains, CS and Experience.
Tissues/Candy/Drugs/Jobs/Edvd/Feathery/Rehab/Tv/Console etc will give Happiness.
Crime
CE Determines NNB and success rates for OC.
CS is unique to each crime.
Outcomes:
Green/Success gives cash/items CE and CS.
Orange/Fail No Reward, no loss of CE/CS.
Red/Crit-Fail Major CE/CS loss, Jail-time/Loss of life/Hosp/Item-Money loss/Crime specific loss.
Uniques are shown by a Star on the Crime’s button, rewarding expensive items, may be locked behind CS.
Crime chains are built by success, halved by an Orange/Failure zeroed by Red/Crit-fail, Crit-fails demoralise and reduce CE/CS gains.
Combat
Crit rate begins at 12%, increased 3% by course in bio “Anatomy” Throat damage increased 10% by course in bio “Fundamentals of Neurobiology”
Armour rating represents damage reduction amount, My formula for calculation: Damage – Armour rating %) IE 134012 – 83%= 22,782.04 or 2000 – 20% = 1,600
Regarding:
“NOTE: Overdosing on Speed will give a permanent -6 x (current level) to Strength & Defense while overdosing on PCP will give a permanent -10 x (current level) to Speed” *From Wiki*
If you’re anything like me, reading this terrified you because of the wording, however I’d like to clarify how this is actually applied and reiterate it’s a very minor inconvenience, as it states, if you overdose on Speed, the game deducts 6 X (your current level) off Str and Def, IE: I’m level 40, with 30k in each stat, it would be 6x40 = 240, *Stat* 30,000 minus 240 = 29, 760 < Which is very easily re-trainable, it does not mean you have lost 240 battle stats for every time after you train Str/Def.
Str: Increases damage you deal each hit
Def: Decreases damage taken per hit
Spd: Increases the chance of hitting your opponent
Dex: Increases your chances of stealthing and dodging attacks
Leaving: most xp 15-30mins Hosp
Mugging: Reduced respect, mug for between 5-10% at base 30-45mins Hosp Can be increased with Merits
Hospitalising: Least amount of xp, base time 3-3.5 Hours Can be increased with merits
Arresting: *Work detective agency* Arrest a player for a cash reward and send them to Jail.
Escaping is an option on the turn after a defender has missed, succeeds if defender misses again, Speed decreases your opponents chance of Escape, Dexterity increases your chances of escaping from an opponent.
Losing a fight: Sends attacker to hospital for 15-30 Mins and resets kill streak.
Drugs
Any effect given that increases your happiness above maximum will reset every 15 minutes, on the hour.
Addiction, Frequency, Number taken of a drug, Time since last OD, do not effect OD chance.
Addiction is caused by all drug use, even if not shown, noticeable via Brain icon.
Rehab in Switzerland, Naturally wears off as well.
OD on Cannabis 1/2500 chance or 1/500 on Cannabis day *For Merit*
Racing
A racing license can be bought for 50 points.
Crashing point loss and Spent points still count.
Official races have no fee and grant racing points.
Custom races give no racing points but do give racing skill.
Point payout per race:
1st place: 3 points
2nd : 2 points
3rd: 1 point
Classes: E no RP required
Class D 25,
Class C 100,
Class B 250,
Class A 475,
Travel
There is a 15 second grace period when landing in a country
There are numerous ways to increase travel capacity, mainly suitcases and job passives.
Company
Employee pay doesn’t effect rank.
Rank up or Down on Sundays.
Director trains 50 Primary stat 25 Secondary stat.
Job points transfer between same Company types IE Candle-shop – Candle-shop.
Job points are saved until spent.
Directors buffed by Benefit blocks (TGP) Ads (TCP) Sales boost (SYS) Prevents Hacks and numerous Edu courses.
Employees can gain working stats via Educations and Player owned companies, Principle job exchanges JP for Working stats.
Customer loyalty is built by selling product under RRP and allows more customers or higher sale prices.
Popularity equals Company divided by Top company’s earnings IE: $90,000 *Your company earnings* divided by $9,000,000 *Top earning Company* = 0.01 or 1%.
Effectiveness: Keep at 100%, capped at 100, affected by Employee effectiveness, 90 effectiveness means the employee matches the role perfectly, raised by Merits, Decreased with drug addiction and Inactivity.
Enviroment:
Based on Staff room and number of Employees, Drug addiction and inactivity reduce environment, compensated for by a bigger staff room, Managers and Cleaners, having less Employees than space in the staff room raises Environment.
Ranking is based on gross revenue and effects how many job points are given out *1 job point per star* Directors gain working stats based on Company Rank, 1 Star 5 units, 2 Star 10 units, 3 Star, 20 units, 4 Star 35 units, 5+ 50 units.
Tools
Credit to Msean for help re setup
Torn tools: Desktop third party tool that runs user scripts like W3b and Ffscouter, has features itself like the Dashboard, NPC loot timers, highlights easter eggs, city finder, more mission detail, inventory values, notifications for everything.
TornPDA: Mobile third party tool that runs user scripts like W3b and Ffscouter, gathers data from Torn Stats, multiple tabs that can open TornStats, Torn.Report, Target finder, NPC loot timers, Item search, City finder, data analysis, better stat analysis, provides data to TT and PDA, Tornipedia, Bank rates, Employee efficiency.
Torn Report: Data analysis, more visual, Bazaar details, Crime progress/history, unique tracker, event details/help, drug use, stat info, city find info, travel breakdown, dump info, supply pack info.
Torn Stats: Detailed graphic-heavy view of Stats, Employee efficiency, Elo breakdown, Merit simulator, Honors/Awards tracker, CE predictor.
Ffscouter: paired with PDA/TT, Provides data to PDA/TT, stat estimates, rating/scale, target finder, buy/sell losses.
W3b: Paired with PDA/TT, Provides data to PDA/TT, Best bazaar hub, user script used to provide data inside Torn item market.
Thank you for reading!