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[API] Perk caching

Started by zachwozn [2301700] on in Bugs & Issues.

1 replies · 18 views · thread synced · 3 days ago · View on torn.com
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zachwozn [2301700]

"perks": {
    "faction": [
      "+ 50% drug addiction gain reduction",
      "+ 30% drug overdose risk reduction",
      "+ 30% drug addiction mitigation and side effects reduction",
      "+ 15 hours maximum booster cooldown",
      "+ 10% strength gym gains",
      "+ 10% dexterity gym gains",
      "+ 15% speed gym gains",
      "+ 16% defense gym gains",
      "+ 13% incoming hospital time reduction",
      "+ 50 revive energy cost reduction",
      "+ 10 travel item capacity",
      "+ 10% crime exp and skill gain",
      "+ 40 maximum nerve",
      "+ 50% nerve gain from alcohol",
      "+ 20% jail time reduction",
      "+ 50% bust success chance",
      "+ 2 bust nerve cost reduction",
      "+ 10% energy gain from energy drinks"
    ],






"faction": [ "+ 13% incoming hospital time reduction", "+ 20% passive defense", "+ 20% passive dexterity", "+ 180 minutes maximum medical cooldown", "+ 20% maximum life", "+ 50 revive energy cost reduction", "+ 15 hours maximum booster cooldown", "+ 50% energy gain from energy drinks", "+ 1.0% life regeneration", "+ 30% medical item effectiveness", "+ 50% drug addiction gain reduction", "+ 30% drug addiction mitigation and side effects reduction", "+ 30% drug overdose risk reduction", "+ 15% speed gym gains", "+ 15% defense gym gains", "+ 10% crime exp and skill gain", "+ 6 maximum nerve" ],

  1. The top one comes from user/v2/selections=faction,perks the bottom one comes from user/v2/selections=perks the top is being cached when faction is the predecessor in the selections