"perks": { "faction": [ "+ 50% drug addiction gain reduction", "+ 30% drug overdose risk reduction", "+ 30% drug addiction mitigation and side effects reduction", "+ 15 hours maximum booster cooldown", "+ 10% strength gym gains", "+ 10% dexterity gym gains", "+ 15% speed gym gains", "+ 16% defense gym gains", "+ 13% incoming hospital time reduction", "+ 50 revive energy cost reduction", "+ 10 travel item capacity", "+ 10% crime exp and skill gain", "+ 40 maximum nerve", "+ 50% nerve gain from alcohol", "+ 20% jail time reduction", "+ 50% bust success chance", "+ 2 bust nerve cost reduction", "+ 10% energy gain from energy drinks" ],
"faction": [ "+ 13% incoming hospital time reduction", "+ 20% passive defense", "+ 20% passive dexterity", "+ 180 minutes maximum medical cooldown", "+ 20% maximum life", "+ 50 revive energy cost reduction", "+ 15 hours maximum booster cooldown", "+ 50% energy gain from energy drinks", "+ 1.0% life regeneration", "+ 30% medical item effectiveness", "+ 50% drug addiction gain reduction", "+ 30% drug addiction mitigation and side effects reduction", "+ 30% drug overdose risk reduction", "+ 15% speed gym gains", "+ 15% defense gym gains", "+ 10% crime exp and skill gain", "+ 6 maximum nerve" ],
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The top one comes from user/v2/selections=faction,perks the bottom one comes from user/v2/selections=perks the top is being cached when faction is the predecessor in the selections