Im just gonna put them in sections to make it easier to read
travel
- Add Australia, which would bring 2 new plushies and a new flower such as a kangaroo plushie and/or a platypus plushie, and for the flower you could add the golden wattle.
- add the ability to travel from one country to another (e.g. Switzerland to UAE)
- buying a hotel room or renting a property overseas, which gives access to things such as gym, and being able to buy multiple other things rather than just from the main shop, such as sweets, alcohol, and other drugs.
- Having a chance to have a plane crash (chances vary, depending on what class or plane your flying on, and upon a plane crash, you will get the status lost in the wilderness, and you have to spend energy trying to find your way back to torn, and the education course in the general section ( forgot what it’s called :P) will give boosts on finding your way back
- being able to bring things with you ( except for weapons and armour if your flying business or economy class, only being able to take them if your flying from PI airstrip or private jet.) but doing so will take up slots as well.
- adding Australia could also have potential for a new merit, where the requirements are travel to Australia 100x and it would be called “ from the land down under”
- weapons and armour1. Add tanks, but they won’t be for a single player use, but instead could be used in faction wars, raids, or territory wars, and will require a crew of up to 4 people to operate it as chosen from the faction leaders or whoever has permission’s to do so. 2. Thats honestly it
property’s
1. A private chef, which would boost candy and alcohol gain by 5%
2. New starter property which is a tent, then a shack, the tent will give 50 happiness instead of 100
3. Have the ability to let more people live on the property with the status as a guest, but they won’t have access to any features on the property
organised crimes and crimes
1. There would be a chance that a player in an organised crime gets captured and basically kidnapped, which the faction will get a organised crime where they have to do a rescue mission, but the planning time would be reduced so that the player captured doen’t have to wait forever, and when captured, you don’t really get access to much
2. How about an organised crime where instead of acting like the bad guy’s, they’re the good guys, but their acting, and in reality they’re robbing stuff
I gtg again but more shall come soon