So please rate up suggestions that you think would be a great addition to TORN, and we'll be sure to at the very least, make a comment on those which players really like.
Thanks.
From the 2,000 newest archived posts.
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Patch list
A list of all updates released between the dates of 15/09/2026 and 22/09/2026.
- Released Choose Your Prize system to provide competition participants with performance-based rewards
- Replaced 11 honour bar images with new high-res versions including Champion, Mule, On Track and Decorated
- Added additional Elimination profile badge effects to indicate captain status, no-hitter, and number of hits
- Changed Ranked War division calculation to penalize very low performance and cap Diamond at the top 10%
- Changed all attack logs to be retained for 1 year instead of 6 months thanks to storage optimizations
- Fixed inability to join OCs in a new faction in some situations after being kicked from a previous one 🐞
- Fixed product name overflowing onto Submit button on the Company Pricing tab of the Companies page 🐞
- Fixed disappearing job specials upon text selection on the Company Specials tab on mobile view 🐞
- Fixed Temporary Block rate limit being triggered by excessive background requests on Property Vaults 🐞
- Fixed Insurance Policy being incorrectly labeled as Material when it's not used or consumed by anything 🐞
- Fixed Elimination Score wrapping on the competition status appearing on player profiles on mobile view 🐞
- Fixed Faction Rank wrapping issue on faction profiles when zoomed out on browser to 90% 🐞
- Fixed newsletter bonus 'already redeemed' notice to use a more consistent date format and reference TCT
- Fixed performance issues caused by smoke effects on the Dish it Out and Crane Reaction animations
- [INTERNAL] Upgraded API infrastructure for increased capacity and throughput
- [INTERNAL] Replaced old legacy 'user class' infrastructure with a newer version
- [INTERNAL] Optimized the Crimes hub by batching API requests - lowering the calls per minute from 36 to 8
- [INTERNAL] Optimized how attack logs are archived by improving and batching logic
- [APP][2.3.43] Added dev database toggle to Admin panel (all requests will be send to dev db if needed)
- [APP][2.3.43] Updated core app frameworks and libraries
- [APP][2.3.43] Updated third-party service libraries and removed outdated compatibility settings
- [APP][2.3.43] Fixed the Donator subscription list not refreshing when reopening the Donator bottom sheet
- [A11Y] Changed the Graffiti crime 'active tags' readout to be more descriptive for screen readers
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: PR reviews / Elimination / Bugs and issues
Chris: Development platform updates / Elimination performance / Chat 3.1
Constantin: Elimination / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing / Elimination performance
Matthijs: Onboarding
Mauro: Traveling 2.0 / API v2
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / George
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Elimination / Bugs and issues
SerhiiMo: Quality assurance / Bugs and issues / Annual Leave
SerhiiT: Faction logs / Ranked War / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0 / Developer onboarding
YevhenI: Crimes 2.0
YevhenZ: Mailbox 2.0 / Shared components / HUD Tutorial
Julie: Staff management / Admin panel
ChrisW: Torn economy / Analytics
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
I've changed this back to 'Other' for now, thanks.
Patch list
A list of all updates released between the dates of 08/09/2026 and 15/09/2026.
- Added 15 new item models including Assault Helmet, Tutu, Sun Hat, Paper Crowns, and Tube Dress
- Added 60-second newsletter cooldown in Elimination to avoid multiple newsletters being sent at the same time
- Added system to clear any overstock (caused by players selling items) from shops abroad daily at midnight
- Changed facts bubble while traveling to be slightly transparent instead of opaque as per their intended designs
- Fixed the top of the City Hall tooltip on the city map appearing hidden underneath the top tabs 🐞
- Fixed non-interactable response type selector on Scamming incorrectly showing pointer cursor upon hover
- Fixed allowing factions to change case within their existing names without throwing an 'already in use' error 🐞
- Fixed Chain Recent Attacks display issue for rows of users without an honor bar equipped when zoomed in 🐞
- Fixed inability to 'Drink another' of your own items from the faction armory when stock is empty 🐞
- Fixed scenarios failing to appear at top of the page upon spawning due to unstable websocket connections 🐞
- Fixed scene transition flickering on OCs 2.0 by adding double-buffered player for preloading next scene
- Fixed inability to click the Payout button on OCs 2.0 in mobile view while zoomed out 🐞
- Fixed issue with Rage-like effects where the log incorrectly showed the same body part for all additional hits
- Fixed all Elimination team headers to show Captains and Vice-Captains with correct pronouns
- Fixed unoptimized TV static effect in Shoplifting banners while cameras are disabled by offloading to GPU
- [INTERNAL] Optimized attacking by updating attack log queries and storing armor hitboxes in memory
- [INTERNAL] Optimized sending team newsletters in Elimination by batching and chunking logic
- [INTERNAL] Optimized recent attacks and revenge lists in Elimination by adding caching and updating indexes
- [INTERNAL] Optimized API user search by improving pagination logic
- [INTERNAL] Improved logging of delayed flight service for analytical purposes
- [API] Added last minute attack summary to 'torn' -> 'elimination' in API v2
- [API] Added missing 'description' field to Swagger schema in 'user' -> 'trades' in API v2 🐞
- [API] Added missing vice captains information to 'torn' -> 'elimination' in API v2
- [API] Fixed eliminated teams being unaccessible in 'torn' -> 'eliminationteam' in API v2 🐞
- [API] Fixed leaked HTML in elimination mass messages in both API v1 & v2 🐞
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: PR reviews / Elimination / Bugs and issues
Chris: Development platform updates / Elimination performance / Chat 3.1
Constantin: Elimination / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing / Elimination performance
Matthijs: Onboarding
Mauro: Traveling 2.0 / API v2
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / George
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Elimination / Bugs and issues
SerhiiMo: Quality assurance / Bugs and issues / Annual Leave
SerhiiT: Faction logs / Ranked War / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0 / Developer onboarding
YevhenI: Crimes 2.0
YevhenZ: Mailbox 2.0 / Shared components / HUD Tutorial
Julie: Staff management / Admin panel
ChrisW: Torn economy / Analytics
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
That's always been the ultimate end-game.
I'll ask Roman to take a look. Perhaps a database transaction is missing here.
Patch list
A list of all updates released between the dates of 01/09/2026 and 08/09/2026.
- [ELIMINATION] Added 12 brand new teams for Elimination 2026
- [ELIMINATION] Added ability for team members to announce and withdraw their candidacy for Captain voting
- [ELIMINATION] Added Captain voting logic, history management, and real-time WebSocket updates
- [ELIMINATION] Added panel for winning Captains to assign and remove up to five Vice-Captains
- [ELIMINATION] Added team forum permissions and administrative privileges for Captains and Vice-Captains
- [ELIMINATION] Added news ticker headlines for Elimination teams with unique icon and color
- [ELIMINATION] Added news ticker headline management panel for Captains and Vice-Captains
- [ELIMINATION] Added UI to display team Captain voting graphs during active election periods
- [ELIMINATION] Added the ability for team members to remove their votes during the election process
- [ELIMINATION] Added high-quality retina team sigils (on profile pages)
- [ELIMINATION] Added automatic refresh upon the elimination of the second to last team to reveal final results
- [ELIMINATION] Changed all references of "Leader" terminology to "Captain" across the Elimination system
- [ELIMINATION] Changed newsletter restrictions to allow continued communication after the team is eliminated
- [ELIMINATION] Improved blocking of new players under 14 days old from being able to join Elimination
- [ELIMINATION] Fixed Elimination page loading issues for some users by optimizing attack checks 🐞
- Fixed position on mobile and set auto-fill to maximum for quantity inputs on the Faction Armory 🐞
- Fixed 1px vertical misalignment of the Tutorial top-right link across several pages 🐞
- Fixed improper dark mode styling on several input fields site-wide on the Edge browser
- Fixed 'Place' button on the Bounties page to enable live when enough money enters the user's wallet 🐞
- Fixed money on hand to be reflected live on the company deposit page 🐞
- Fixed job points on the Jobs page to update live when spending them on job specials
- Fixed missing job points after starter job promotion during site issues by implementing transaction 🐞
- Fixed animation performance issue related to the new Cleared for Takeoff Organized Crime scenario 🐞
- Fixed 'Hamburglar's Guide To Crime' status being shown as 'Read' for those unable to read it on Crimes 1.0 🐞
- Fixed missing checks when adding friends/enemies/targets when using profile buttons
- Fixed hospital and jail status not updating live via socket in some cases 🐞
- [INTERNAL] Optimized validation logic on the input fields on the Bounties page
- [INTERNAL] Fixed situation with kicked faction member where a query requested all items with factionID = 0
- [INTERNAL] Refactored back-end structures and tooling relating to the Elimination event
- [API] Added auto-refresh on the initial page load for all keys access levels in the API v2 playground 🐞
- [API] Added 'competition' root field to 'user' -> 'competition' in API v2
- [API] Fixed elimination team leak on 'user' -> 'profile' in both API v1 & API v2 for future competitions
- [API] Fixed API caching bug allowing access to higher tier information with lower tier keys
- [API] Fixed various Swagger related issues 🐞
- [API] Re-enabled 'torn' -> 'elimination' & 'torn' -> 'eliminationteam' in API v2 🐞
- [API][ELIMINATION] Added Captain and Vice-Captain role statuses to team member data retrieval endpoints
- [API][ELIMINATION] Added conditional check for elimination channel IDs within user API statistics
- [API][ELIMINATION] Added API response builders and refactored competition integration methods
- [API][ELIMINATION] Refactored API responses to integrate detailed Captain and Vice-Captain data
- [A11Y] Improved screen reader support for the hud-tutorial page
- [A11Y] Fixed VoiceOver reading "Unlabelled image" instead of "Company image" on Company Profiles
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Casino / Racing / Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: Activity Log / Dark mode / PR reviews / Bugs and issues
Chris: Development platform updates / Chat 3.1
Constantin: Elimination / Chat 3.1 / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0 / Ranked War
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing
Mauro: API v2 / Annual Leave
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / Infrastructure
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues / Annual Leave
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and issues
SerhiiT: Faction logs / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0
YevhenI: Crimes 2.0 / Organized Crimes 2.0 / Annual Leave
YevhenZ: Mailbox 2.0 / Shared components
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
This should be good now, thanks!
Patch list
A list of all updates released between the dates of 25/08/2026 and 01/09/2026.
- Added new level 7 scenario for Organized Crimes 2.0 named Cleared for Takeoff
- Added online indicators to user dropdowns in many areas such as sending events and adding a friend
- Changed employee effectiveness tooltip to always show the "Working stats" value even if it is zero 🐞
- Fixed faction's Territory tab failing to show the territory map and territory news 🐞
- Fixed incorrect font color for the "Logout from all other devices" link in dark mode after logging out
- Fixed checkbox and label misalignment in the profile and forum signature settings on mobile layouts 🐞
- Fixed memory leak affecting ranked war box caused by not cleaning up websocket subscriptions 🐞
- [INTERNAL] Added additional database query logging to improve visibility
- [INTERNAL] Fixed new Amazon subscriptions logging as renewed instead of created on the first payment
- [INTERNAL] Optimized attacking by updating query column, row and table selection logic
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Casino / Racing / Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: Activity Log / Dark mode / PR reviews / Bugs and issues
Chris: Development platform updates / Chat 3.1
Constantin: Elimination / Chat 3.1 / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0 / Ranked War
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing
Mauro: API v2 / Annual Leave
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / Infrastructure
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues / Annual Leave
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and issues
SerhiiT: Faction logs / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0
YevhenI: Crimes 2.0 / Organized Crimes 2.0 / Annual Leave
YevhenZ: Mailbox 2.0 / Shared components
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
If I'm not mistaken, Kim Chi is Korean born and moved to China.
Patch list
A list of all updates released between the dates of 18/08/2026 and 25/08/2026.
- Migrated all players to Chat 3.0 ahead of Chat 2.0 being retired
- Changed the secondary weapon name "Taurus" (brand name) to the "Taurus PT92" 🐞
- Enabled networth tracking of some new items and items that previously had unstable values
- Fixed Rules link unexpectedly appearing after being hospitalized or revived 🐞
- Fixed timeout inconsistencies related to account recovery ensuring recoveries are limited to once per month 🐞
- Fixed vault icon not being removed from a player who's kicked out of their property by spouse into Shack 🐞
- Fixed error message appearing when the input on Event searching contains the "=" character 🐞
- Fixed negative money values not autofilling the field on the Give to User page when provided via URL 🐞
- Fixed broken currency selector on the Donator House failing to let players select a different currency 🐞
- Fixed error when attempting to interact with a stale Bookie tab after being sent to the hospital 🐞
- Fixed HTML injection on the email unsubscribe page by properly sanitizing the email address from the URL
- Fixed apostrophes in Tell Your Story submissions being saved with stray backslashes in the title and body
- Fixed payment failures and subscription state changes not being logged or notified in-game
- [INTERNAL] Fixed PayPal cancellation IPNs being retried in a loop when subscription was already cancelled
- [INTERNAL] Made Torn's Dark Mode cookie accessible to the Torn Wiki for the upcoming dark version
- [INTERNAL] Improved travel performance by updating pending travel lookups
- [INTERNAL] Improved monitoring of long-running requests by updating Sentry logic
- [API] Added 'shops' array containing all areas items can be bought or sold from to 'torn' -> 'items' in API v2
- [API] Added 'faction' -> 'inventory' to API v2
- [API] Removed 'faction' -> 'weapons', 'armor', 'boosters', 'cesium', 'drugs', 'medical', 'consumables', 'utilities', 'temporary' & 'caches' from API v2. All of these are now replaced by 'faction' -> 'inventory'
- [API] Removed 'First Owner' & 'First Faction Owner' values from API v1 & v2 to reduce the impact of mug bots
- [API] Changed chain values to 0 on attack selections to maintain consistency with the data available on site
- [API] Improved 'torn' -> 'itemdetails' to accept up to 25 unique multiple UIDs
- [API] Refactored selections 'faction' -> 'crimeexp', 'torn' -> 'pokertables', 'torn' -> 'cards', 'torn' -> 'bank', 'torn' -> 'cityshops', 'torn' -> 'rockpaperscissors', 'torn' -> 'itemstats, and 'torn' -> 'stats' in API v2
- [API] Disabled 'user' -> 'publicStatus' and 'torn' -> 'pawnshop' in API v2
- [API] Fixed snapshot selections headers being set as application/json instead of text/csv in API v2 🐞
- [APP][2.3.40] Upgraded billing library to the latest version
- [APP][2.3.40]Upgraded age verification library to the latest version and upgraded usage flow
- [APP][2.3.40] Upgraded firebase library and usage flow
- [APP][2.3.40] Increased the minimum SDK version from 23 to 24 (Android 6 to 7)
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Bugs and issues / Legacy improvements
Alexey: Wiki updates and management
Artem: Casino / Racing / Bugs and issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper
Catherine: Activity Log / Dark mode / PR reviews / Bugs and issues
Chris: Development platform updates / Chat 3.1
Constantin: Elimination / Chat 3.1 / UI components
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 icons / Elimination
Jane: Crimes 2.0 / Traveling 2.0 / Ranked War
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Elimination / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Group attack queuing
Mauro: API v2 / Annual Leave
Mike: Observability / Synthetic load testing
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Profile badges / Elimination badges / Bugs and issues
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked War / Admin panel / Anti-multi / Infrastructure
Prathmesh: Payments 2.0 / Organized Crimes 2.0 / Organized Crimes analytics
Roman: Ranked War / Bugs and issues / Annual Leave
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Inventory rearchitecture / Security fixes / API v2 support
SerhiiMa: Inventory architecture / Shared platform / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and issues
SerhiiT: Faction logs / Bugs and issues
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Crimes 2.0
YevhenI: Crimes 2.0 / Organized Crimes 2.0 / Annual Leave
YevhenZ: Mailbox 2.0 / Shared components
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Your display cabinet is very large.

Or, your car is very small.

I've adjusted the name, and also checked the other weapons for any similar cases - all look fine.
Thanks.
I've made a minor change to tighten things up a little.
"A combined $123,456 has been rewarded to 2 lucky citizens after Manchester United won in the Football Match"
What makes you say that it's incorrect grammar?
As an example:
"A combined $123,456 has been rewarded to 2 lucky citizens when Manchester United won in the Football Match"
This is fine
Fixed for the future, thanks!
Patch list
A list of all updates released between the dates of 11/08/2026 and 18/08/2026.
- Updated the HUD Tutorial for new players to introduce them to the new fly-out sidebar on mobile view
- Changed the fly-out sidebar to be enabled for all new players upon registration by default instead of the topbar
- Changed Faction Rank HOF at Diamond rank to order by division (position tiebreaker) rather than just position
- Fixed TGP stock benefit remaining indefinitely enabled until company ad budget is manually changed 🐞💰
- Fixed direct stock links failing to open and scroll to the selected stock on the Stock Market page 🐞
- Fixed unreleased hidden items being available as parcel disguises when initiated via direct request
- Fixed unintended ability to package cars into parcels (they're too big!)
- Fixed role numbering issue on Organized Crime icon tooltips for scenarios that have not finished 🐞
- Fixed incorrect contractions in OC text to correctly use 'he has', 'she has' and 'they have'
- Fixed logs unnecessarily condensing into 'X similar' groups when a single log category or type is selected
- Fixed Events page accepting timestamps set in the future which needlessly widened query range
- Fixed pasted or dragged text in some search fields not stripping spaces and brackets or extracting the ID
- Fixed money input fields sending a flood of requests when returning to a Torn browser tab
- Fixed money input fields adding a stray '$' button next to 'Add Listing' after refreshing the Points Market
- Fixed money input fields disabling buttons when clicking the currency symbol on some pages
- Fixed money input fields causing fatal error messages to appear in Torn shops
- Fixed money input fields duplicating their wrapper and buttons when a page section reloads
- Fixed money input fields not restoring their original disabled/readonly state after a page section reloads
- Fixed money input fields ignoring updated settings when a page section reloads with different options
- [INTERNAL] Improved attack log performance by updating queries, indexes, and short circuiting earlier
- [INTERNAL] Improved delayed service creating travel arrival logs and implemented fallback logic for timeouts
- [INTERNAL] Converted an attacking table from memory to InnoDB to reduce lock times
- [INTERNAL] Changed table view of the Logs page to display a user_id column after date for internal use
- [INTERNAL] Refactored money input plugin initialisation and destruction flow to support dynamic reinitialisation
- [INTERNAL] Fixed hidden money inputs not being cleaned up or synced correctly on destroy and after requests
- [INTERNAL] Fixed recursive input event loops during programmatic money input value updates
- [API] Added 'user' -> 'search' to API v2
- [API] Added 'nanostamp' to allow getting all logs if there were more than 100 inserted in the same second 🐞
- [API] Added 'user' -> 'medals' for other players in API v2 (previously available only for the key owner)
- [API] Added refresh button to playground to refresh schema stuck on the older versions
- [API] Added auto-generated types support in various languages to playground
- [API] Added 'shops' array containing information about all sell/purchase locations for items to 'torn' -> 'items'
- [API] Increased comment string limit to 15 characters (previously 10)
- [API] Refactored 'torn' -> 'searchforcash', 'torn' -> 'shoplifting' in API v2
- [API] Refactored 'torn' -> 'pokertables', 'bank', 'cityshops' in API v2
- [API] Refactored 'torn' -> 'gyms', 'user' -> 'gym' in API v2
- [API] Split 'faction' -> 'warfare' into five unique warfare selections in API v2
- [API] Disabled 'torn' -> 'pawnshop' in API v2
- [API] Fixed an issue that caused some requests with invalid IDs to run out of memory
- [API] Fixed several access type inconsistencies in API v2 🐞
- [API] Fixed incorrect Swagger spec in 'user' -> 'equipment' schema 🐞
- [API] Fixed incorrect Swagger spec in 'user' -> 'enlistedcars' schema 🐞
- [API] Fixed inconsistent revive state in 'user' -> 'profile' 🐞
Developer focus
The workforce's current project focuses, usually updated on a fortnightly basis.
Aerb: Organized Crimes 2.0 / Item models
Alexander: Annual Leave
Alexey: Wiki updates and management
Artem: Torn Series of Poker / Bugs and Issues
Ash: Crimes 2.0 writing / Organized Crimes 2.0 / Newspaper / Dirty Bomb Alerts
Catherine: Fly-out side bar / PR reviews / Bugs and Issues
Chris: Development platform updates / Chat 3.1
Constantin: Attacking (Attack Logs & Filtering) / UI components / Bugs and Issues
David: Payments 2.0
Eugene: Equipment models for Crimes 2.0
Evgheni: Chat 3.1
Iryna: Crimes 2.0 / Elimination
Jane: Crimes 2.0 / Elimination
Jatin: Admin panel
Joe: Traveling 2.0 / Bugs and issues / Crimes 2.0 / Fly-out side bar / Organized Crimes 2.0
Josh: Database optimisation / Performance monitoring / Bugs and issues
Mauro: Traveling 2.0 / API v2 / Bugs and issues
Mike: Observability
Mykyta: Quality assurance / Bugs and issues
Nadiia: Crimes 2.0 / Elimination
Oksana: Faction headlines
Olena: Profile badges / Dog tag badges / Elimination
Pavlo: Crimes 2.0 / Attacking
Pete: Ranked war matchmaking / Autobogie
Prathmesh: Payments 2.0 / Organized Crimes analytics
Roman: Ranked war matchmaking
Sam: Proofreading
Sean: Analytics and infrastructure
SerhiiD: Faction Headlines / Legacy architecture improvements
SerhiiMa: Inventory architecture / Bugs and issues
SerhiiMo: Quality Assurance / Bugs and Issues
SerhiiT: Dirty Bomb Alerts
Vadim: Mailbox 2.0 / Torn App
Violeta: Elimination / Inventory rearchitecture
Vivek: Admin panel / Bugs and issues
Vova: Quality assurance
Wouter: Annual Leave
YevhenI: Crimes 2.0 / Bugs and Issues
YevhenZ: Mailbox 2.0
Julie: Staff management / Admin panel
ChrisW: Torn economy
Kevin: Marketing & PR / New player signups
Janine: Social media
This workforce project focus list gives a little insight into what projects we're working on week by week, it doesn't include team managers. These current priorities declared informally by personnel for the week unfolding do not include other smaller projects they may be working on or the usual bug fixes. If an anticipated project is not on the list, it could mean that it's frozen due to other priorities, being worked on as a separate non-priority, or has been completed and awaiting testing / release.
Chain numbers are shown on the attacking faction's profile too, so there is a way to see this. I can imagine things becoming confusing when your logs are full of chain numbers from other factions though.
Generally, for events and logs we only show the information that's relevant to the attacker. The hospital time of the opponent is a value that effects the defender and (under normal circumstances) isn't really relevant to the attacker.
So in both cases, in order to maintain that consistency and avoid potential confusion (like displaying another faction's chain number), I feel it's best to leave things how they are.
We will review what data is being made available by the API.
Thanks.
"faction" should be lowercase. I'll pass this along, thanks.