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Cicero [1294600] Level 100 Natural Selection II NS Scripted Attacker

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[100R+] Frequent Flyer Miles · · 231 likes

For every number of hours traveling in the air I believe should be worth a certain amount of points that you you should be able to trade in for something.

Business class tickets, Feathery Hotel Coupon, Drug Packs.,Lawyer Business Cards come to mind.

If you have other suggestions or how many hours traveled should be required for said items leave them down below.

Property Upgrade:Greenhouse · · 120 likes

Be able to grow flowers that you buy from other countries and other plant based drugs.
I believe the amount grown should be how many you could get by flying in a day divided by half at most.
Takes 24 hours to harvest and replant.

The type of flowers/drugs grown could possible be locked behind needing a certain skill level (green thumb) to successfully be grown a majority of the time adding a RNG factor of a chance of failure if you try and grow something out of your skill level or chance of something not going right.
Add education courses to increase the chance of plants being grown successfully/how many are grown during a 24 hour time period with this update or in the future once this is implemented.

The need to have seeds either bought from abroad or add a new store to torn city to be able to buy 100 (players daily limit) of a certain type of seed when in stock. With the ability to harvest some seeds when plants are successful grown locked behind a education course.

No feedback was left on overall cost of the Greenhouse/upkeep so I leave that up to the torn economist to what seems fair along with price of seeds. I don't believe the cost of seeds should cost more then a standard flight of where one could buy them divided by how many you could buy rounded down.

Am I missing something else that one should be able to grow or produce?
Leave down below how you think it should be implemented.
  • How much your able to grow associated to a level skill called green thumb?
  • Have failures when attempting to grow?
  • Have to buy or harvest seeds to be able to grow? (number of seeds harvested link to green thumb skill)
  • How much should the upkeep and cost of the building be?
Edit: Added feedback from the thread participants

A reason to donate 1b to the church over the years · · 86 likes

All those that donated to the church earn a random boost/blessing for the next following day after day change. (not when you donate.)
The minimum to earn a boost/blessing would be that you must beat the average donated by everyone the day before.
Another option is donating a tithe based on recent money earned.
What you receive could be influenced by a failed attack, failed crime, overdose, how active you are, or last boost/blessing you received.

A Boost/blessing could be earning more energy, nerve, or happiness quicker. Just maxing it out to a reasonable amount.
Other ideas for blessing could include higher awareness that day, more respect earned per hit, increase in a certain stat percentage, or Increase luck in the casino. I'm sure those reading this can come up with many more. So feel free to add something you would like.

I believe these changes might get people to donate 1b to the church over the next 10+ years.

Custom Rank Titles in Faction · · 79 likes

Instead of just listing all members of the faction from highest level to the lowest level allow factions to give special rank titles to its members.

This would allow factions to showcase certain members with their own special title if they wanted. (oldest member, freeloader, etc)
Putting them higher or lower on the faction member list if they wanted.

This would also allow the faction leader to group certain people under a certain rank for quickly adding permissions to the group instead of needing tick boxes for individual members as well.

Let the standard be four standard titles for each faction with the ability to add more.
Each new rank costing a certain amount of points. (feel free to post how much each rank should cost.)

I am sure other use cases exist and feel free to add them in the comments down below.

Direct Payment option for Organized Crimes · · 44 likes

Allow for Organized Crimes to be paid directly to the members that participated once initiated.
(100% divided by number of participating members in the crime. Unless the faction leader is allowed to manually set the percentage for each member of a certain type of organized crime.)
The option to have the money paid into the faction bank under their name would also be nice.
If the faction wants to take a percentage or all of the earning from the OC the faction leader sets participating members of that type of OC to 0% or less than 100% to be deposited into the faction bank.

I know this might conflict with those that pay PA leaders a higher percentage then the other participating members if the code would only allow for the division of earning equal among participating members of the OC..
If you have any suggestions to add upon on this idea please leave a comment down below.

So for example:
PA member 01-35%
PA member 02 -25%
PA member 03 -20%
PA member 04 -20%
(Money could be sent to the player as a cashier check or put in the faction bank under their name.)

Kidnapping member 01- 0%
Kidnapping member 02- 0%
(all money would go directly to the faction)

Bomb Threat member 01-25%
Bomb Threat member 02-25%
Bomb Threat member 03-25%
(25% would go to the faction bank)

If the amount does not equal 100% that percentage is deposited into the faction bank.
If the faction didn't want to payout for any of the members the faction leader would set everyone to 0%
To keep things simple could only set each type of OC participating member to a certain percentage so not have to reset every time a OC is replaned/created.
(All PA leaders would earn the same and all kidnapping top members would have their money sent to the faction bank in this example as shown above.) This policy would set by faction leader and be done and not have to think about it again unless they wanted to change it.


Edit:Clarification on how money is distributed or not. along with example shown in later post in thread and expanded upon.

Recent archived posts

attacked with myself ·

13:03:11 - 25/10/25 You used 25 energy anonymously attacking  (with 1 other) and hospitalized them (chain #2383) [view]

13:03:16 - 25/10/25 You used 25 energy attacking  but failed due to a status change [view]

 

https://www.torn.com/loader.php?sid=attackLog&ID=d80c417b36ba5e8ec85cfac17eb195d9

https://www.torn.com/loader.php?sid=attackLog&ID=e23700c7402694b8473b70b3a7dd0405

 

Somehow joined a fight that I had already started.

POINT BUILDING - BOOST BATTLE STATS OPTION ·

Don't think today's price point makes any difference. It comes down to establishing a price floor that the game wants and 45k was already deemed appropriate amount previously. 

 

As for players who have already sold at a loss.  You made your choice to sell at that given price, nothing can be done. Can only focus on what can be earned going forward. 

POINT BUILDING - BOOST BATTLE STATS OPTION ·

Idea is good, but I would say the price needs to be 10k points instead of 12k  to match what the original price floor in the pawnshop was.

This way  people who are willing to use the points to do this use them if the price ever falls below 45k instead of  just buying a SE from the  store and using it.

Drug labs ·

Chedburn: I like the idea, but I think this would conflict with Crimes 2.0's Drug Cultivation. We wouldn't really want two entirely different systems for growing plants. Posted on 09:40:37 - 08/05/20 (3 years ago)

https://www.torn.com/forums.php#/p=threads&f=4&t=16133017&b=0&a=0

Looking for Work? Post your Stats here · · 1 like

  • Manual labor 122,964
  • Intelligence 318,041
  • Endurance 139,865
  • Total 580,870
+5EE

Looking for 10*
TV company or Lingerie Store

Property Management Firm of Torn ·

Bump

[100+] Universal company special: overtime ·

Instead of increasing effectiveness points why not just allow it to act like 1 person doing two or more jobs inside the company for that day?

I would say around 500 to 1k happiness is lost every 6-12 hours that overtime is performed.
(50% overall happiness lost when not overtime is not successful.)

Lower chance of success when happy is not near max/on cool down of drugs. Higher chance of success based on overall work stats, overall addiction levels are low, open spot in the company. and last time overtime was done.

When not successful your penalized in your main job you have been assigned tanking effectiveness for that day and not able to do any future overtime for a set amount of time.

The director could be able to setup what the employee secondary job would be or it could be a randomized job when overtime is done.

Property Management Firm of Torn · · 2 likes

Allow for unutilized properties to be put up for rent for the NPC's//visitors/normal citizens of torn to rent from.

It could be setup similar to banking system.
(The firm can not add new properties to your portfolio of rental properties with them until the period of time you chose is done.)

Select unoccupied properties for 1w /2w /1m /2m /3m duration and those properties have a chance of being rented out and generate income,
earn nothing, or suffered damages(with the possibility of getting paid/not paid) to the property that require repairs to rent out/use the property again. (also damages to upgrades made to the property if any.)


*Upgraded properties will have a higher chance of being rented out.
*Risk=chance of not being rented/damaged.
*Reward based on overall value of the property, time of year, rental length period, type of property, how many other similar properties are being rented out by you and others, secret factors


1w- High Risk/High Reward
2w -Above Avg Risk/Above Avg Reward
1m- Avg Risk/Avg Reward
2m- Below Avg Risk/Above Avg Reward
3m- Low Risk/High Reward


A report is generated when the timer is finished where you can cash out at the firm page or have to pay the firm back for repairs/legal fees/ property management fees before being able to rent out properties again. (If you don't pay the firm back within a given time the debt is transferred to Duke.)

If implemented could add another stock that would increase money earned/increase the chance property being rented as a stock bonus.
Possible company passive specials.
The owner of the Property Management Firm could give out missions based around collecting debts/kicking squatters out properties, etc.
Though that is for a future suggestion hopefully.

If you have any suggestions that you think should be added feel free to comment down below.

Significant reduction in CT spawns this year · · 14 likes

Not receiving items directly from games gave the impression of earning less though. (If you are saving your tickets)
Though I'm sure you will be earning more/better items overall if you are saving your tickets to spend all at once.

I seem to be averaging around the same amount I did last year on presents.
Maybe less keys/combination chest so far, but its only been a few days. Things can always increase.

Maybe everyone who feels things haven't been in their favor just need to pray to RNGesus a little harder?

Christmas Presents (Giveaway) ·

Merry Christmas!

Mission did not complete after target was defeated ·

Defeat Duke, on your own or as part of a group attack.

https://www.torn.com/loader.php?sid=attackLog&ID=2edc4ae5554ba7446451797d3c83525f

Cicero joined the fight against DUKE14:32:42

Pokidjan defeated DUKE (+0.25)14:36:16

Stock Split · · 2 likes

Just curious as stock prices are expected to increase by an average of 10% per year will we see a stock split ever be implemented to reduce the price back down so not to deter some investors/newer players from buying certain stocks in the years to come instead of eventual crash in the price to give people a opportunity to buy in?


(Ex: Lets say Mc Smoogle is trading at a price of 1k sometime in the future. It is reduced to trading at 500 due to a stock split, You were holding 1m shares at the time of the split, now you have 2m shares due to the stock split.)

Lingerie store changes · · 1 like

I'm guessing it goes with Simp theme that their rich Sugar Daddy/Mama is paying for their flights. I'm guessing though with this meta we should see Business Class flights added to TV Stations as well to be able to report breaking news story outside of torn if the goal is Ched wants more people flying overall.

Mission did not complete after defeating target ·

Go to Cayman Islands and defeat NBF

Cicero hospitalized NBF (+9.19)


https://www.torn.com/loader.php?sid=attackLog&ID=ae9c9603a8bd9205dbaef87d868f4359

"I think you need to educate him. Take a trip to Cayman Islands and put him in le hospitale or whatever they call it. Let's see if they've got good health care there, and give this scumbag's teeth a vacation from his mouth."

crime experience loss · · 1 like

"Crimes XXV
Provides a 25% passive bonus to crime EXP"

well they really need to change the wording then if that is the case.

crime experience loss ·

Just curious. Does the 20x experience loss of what you would have gained upon success include passive bonus to crime EXP from faction upgrades or just 20x the experience that would be gained from the crime itself?

Torn City Blood Bank (Donating Blood =Gift Card) ·

Bump

Torn City Blood Bank (Donating Blood =Gift Card) ·

Thats how discussions go when people don't agree. They respond and let people taking the time to read the thread to make up their own minds. I just expanded on why I thought your statement was false. Your logic could be right, but you didn't say anything that would really change my mind that it would be a detriment to the torn economy. Just anecdotal statement that money would become invaluable.

It is fine if you think it has flawed. I'm sure if it was implemented some changes would be made if they thought it was too much to have it be daily. I just hope more people agree to give it chance so it can be looked at by Ched/Torn staff to ok it or not.

Edit:
Just setting the record straight LoanShark1 never did like this suggestion and had already had disliked before posting second response saying they had changed to a dislike. Instead just down voted the most neutral post in the thread, a bump post.

A reason to donate 1b to the church over the years ·

Bump de bump

Torn City Blood Bank (Donating Blood =Gift Card) ·

I highly doubt this change would make "money invaluable". A bit hyperbolic statement if you ask me. Lets for argument sake say it was found to be overpowered (making people richer too easily) after the fact. Torn could counter it by having the gift card given from blood donation not be tradable or not allow blood donations to be daily. Realistically I don't think it will come to that due to the mixture of not everyone logging in daily, people filling up their own blood bags that are able, chains/wars/torn events forcing to use medical cool down, or just not taking the effort/taking part of donating blood daily.

If you were to donate blood everyday for a month one would earn enough gift cards needed to reduce their bank investment timer by 7.5 days. So if someone was to donate everyday in a given year. they would earn enough gift cards to reduce bank timer around 90 days at most. I leave it up to the torn economist if this change would have a major impact, but I believe the extra money generated from this would be taken care of by the free market/casino.


Gift cards are overpriced in my opinion (because few are in circulation) and should cost around or below the interest rate that a person would earn in 6 hours during their investment. Anyone paying current prices for gift cards is losing money or most likely breaking even in the one scenario where it might be viable. Instead it becomes more about being impatient over earning the most. Even if gift cards were driven down in price people more then likely would just use them instead of selling them. If anything I think a increase in the number of circulation would help those trying to sell them right now by driving the price down instead of being in this limbo of not worth buying for those paying attention, but not worth using because of where the price currently is. So I see no problem having gift cards at least be valued around how much someone can at least get out of it.