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Acravius [1307601] Level 51 Abroad

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128 observed
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From the 24 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

NEWSFLASH: YOURE NOT RICH · · 5 likes

Networth isn't measured correctly in the game. A few factions hold trillions in assets, distributed between their 1000's of members bank accounts, which they buy Enhancers with and give to a few superpowered players.

TL;DR: The definition of Networth has changed about halfway through the game regarding how it is measured, and due to other changes and outright organizational structured long term problems in various iterations Networth doesn't mean anything at all.

Below is a summary of the issues at hand.

So, essentially the richest people are the highest strength people in the game, as they have all had at least 2.5 trillion torn dollars invested in their characters over the past 17 years, and probably thousands of real dollars put into the game to get that easy access to torn cash in terms of donator packs and other investment schemes from when there was no limit on banking from 2005 -2008 (legal at the time), or during the huge influx of multi-player over the years from 2013 to 2020 (not legal but not strictly enforced). That one guy who had 900 alternate accounts certainly wasn't acting alone, and yet no real paper trail ever told where those billions of dollars in banking and flying assets ever came from or went to.

And so literally trillions of ill-gotten gains spun up the Torn economy. Also log-ins showed that Torn as a game was still viable.
Basically, Torn as a game faked it's popularity until it made it through the hard times, when a new player base came to be and we now are around the activity levels of 2014 and the viability of the game has been restored.

I still play, but I realize none of the charts mean very much, as the top people in most of the categories were really multi's or multiple people playing shared accounts, and have subsequently removed, but only after years of promulgating the false premise that it was superior game play and not abuses to the system, or outright fraud that actually got them there.

There are some players that are rising the ranks now, through the proper play of the game, but some of them are probably unknowingly benefitting off the wealth of others who have the resources to give due to past loopholes or other once legal but now prohibited practices.

Again, I want to reiterate that not everyone cheated to get to they are today, I didn't cheat, but I also benefited from others who left the game or were generous with their wealth when I started out, so I too could have benefitted from previously legal activities that are no longer available to use.

Finally; the definitional change in the nature of Networth within the game from your total traded value back to the game through sales of items to the merchants over the life of the character to the accumulated value of the total amount you have accrued and the market value of items in the marketplace has also skewed the attention Networth has for the merits and the Rankings. Before you would raise your Networth by selling back to the merchants, and almost always at a loss from the import or purchase price in the game. Now someone can have a unique item at 999,999,999,999 on the item market, and immediately go through the merits, after spending the time criteria needed to the achieve each merit and rank level.

Blood Transfusions Overseas. · · 2 likes

Allow for those with the ability to do blood Transfusions (fill blood bags, having completed the course in Biology) the ability to transfuse directly to those in the hospital overseas. The transfusions would follow the same rules as using a blood bag, and the effects such as time reduced from a hospital stay or increased respectively and the amounts of life lost for the transfuser would be the same as if it was a regular blood bag transfusion by filling a blood bag in Torn.

People could give helpful transfusions to reduce hospital time and restore life, or they could transfuse irradiated blood or cause blood poisoning by giving incompatible blood mixes and increase the hospital time as per the already established times/penalties.

This would be considered a direct transfusion, so no ability to carry blood bags overseas would be needed. You would trade your life for the time and life impact on the player in the hospital.

Of course, revives would not be affected by this process, as they are a completely separate mechanic. This would simply set up another mechanic to be used by players overseas, if they had the proper training through the biology education course.

Finally, a merit, for live transfusion, like "Reverse Vampire" could be achieved after completing 1000 transfusions regardless of being helpful or harmful were completed overseas.

In (Hawai'i), attack not overseas, not oversea msg · · 0 likes

I was in Hawai'i when I was attacked.
15:09:02 - 12/02/24 uzyiamfriendly attacked you but lost [view]

I often like to revive the person who attacked me.

However, when I went to check, this person wasn't in hospital, or in Hawai'i at all.

Then I decided to leave Hawaii, and I got a message pop-up, that said:
"You aren't overseas" right before the flight screen came up.

There doesn't seem to be any other issues, and the log shows I boarded the flight.
15:14:32 - 12/02/24 You boarded a 1h 32m personal flight from Hawaii to Torn

Weird, but I thought you might like to know that this happened.
- Acravius

Display Case: log says transfer, but not in case · · 0 likes

The log says:
23:37:33 - 14/06/22You added 1x Tights to your display cabinet
23:37:33 - 14/06/22You added 1x Tube Dress to your display cabinet
23:37:33 - 14/06/22You added 1x Snapback Hat to your display cabinet
23:37:33 - 14/06/22You added 1x Panama Hat to your display cabinet
23:37:33 - 14/06/22You added 1x Dungarees to your display cabinet
23:35:58 - 14/06/22You bought 1x Snapback Hat on NAILBOY's bazaar at $1,350,000 each for a total of $1,350,000
23:34:57 - 14/06/22You bought 1x Panama Hat on Nighthawk30's bazaar at $1,200,000 each for a total of $1,200,000
23:33:37 - 14/06/22You bought 1x Tights on Pindleskin's bazaar at $1,100,000 each for a total of $1,100,000
23:32:55 - 14/06/22You bought 1x Tube Dress on NAILBOY's bazaar at $1,000,000 each for a total of $1,000,000
23:31:26 - 14/06/22You bought 1x Dungarees on Anarch_Nexus's bazaar at $1,000,000
However, the items don't show up in the display case.

I waited 30 minutes, logged out, logged back in, looked top to bottom, and in the middle a few times. I don't have any of these items duplicated in the display case or my inventory.
I logged out again, closed my browser, cleared my cache, reopened my browser, logged back in and these items are still missing from the display case.

Please look into it, as I have other things to add to the display case, but I don't want them to just disappear.

Thanks for your help with this issue.
- Acravius

Opened parcel but then no contents appeared. · · 0 likes

04:33:39 - 15/06/21 You opened a Parcel containing 10x Bag of Reindeer Droppings
But then when I went to eat them, they weren't there in my candy tab.

I had just opened a parcel prior to that and you can see I consumed the contents.
04:33:13 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:12 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:10 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:09 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:08 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:07 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:06 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:05 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:03 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:32:49 - 15/06/21You opened a Parcel containing 10x Bag of Chocolate Truffles
04:32:12 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:11 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:10 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:09 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:09 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:07 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:31:48 - 15/06/21You deleted an event
04:31:25 - 15/06/21You overdosed on some LSD losing 150 energy, 60 nerve and 2,513

Recent archived posts

My 3 merits are missing. · · 1 like

Yesterday I earned 3 merits, however, I only got 2 of them as spendable. I had 8 merits before the awards were added.

 

03:13:34 - 26/06/25 You upgraded your level to 50

03:13:34 - 26/06/25 Your maximum life increased from 3,487 to 3,562

03:13:34 - 26/06/25 You were awarded the medal: Level Fifty (Reach level Fifty)

03:13:34 - 26/06/25 You were awarded the medal: Legendary (Reach the rank of Legendary)

03:13:34 - 26/06/25 You were awarded the honor: Half Way There

 

Then I had 10 Merits, when I should have had 11.

Then i spent 9 merits, leaving me with 1 merit spendable instead of 2

03:21:31 - 26/06/25 You assigned 9x merits to Critical Hit Rate (9/10)

 

I thought the application of the 3rd merit was simply delayed; however, it still hasn't been applied to my available merits counter.

If you could look into this instance as well, i would appreciate it.

 

Thank you for all that you do.

June 2025 TTT Sign Ups Closed! ·

I'm in for the fun!

In (Hawai'i), attack not overseas, not oversea msg ·

I was in Hawai'i when I was attacked.
15:09:02 - 12/02/24 uzyiamfriendly attacked you but lost [view]

I often like to revive the person who attacked me.

However, when I went to check, this person wasn't in hospital, or in Hawai'i at all.

Then I decided to leave Hawaii, and I got a message pop-up, that said:
"You aren't overseas" right before the flight screen came up.

There doesn't seem to be any other issues, and the log shows I boarded the flight.
15:14:32 - 12/02/24 You boarded a 1h 32m personal flight from Hawaii to Torn

Weird, but I thought you might like to know that this happened.
- Acravius

Blood Transfusions Overseas. · · 1 like

Revives are rarely used overseas, and they have been in use since nearly the beginning of torn.
There are many mechanics in Torn that aren't used very much, but they exist and people use them.

I mean, if you can be fed 4 enhancers a day at a cost of Two Billion TC dollars a day you can run up the charts in Battle Stats from 3500th to number 3 in 750 days. How many people have used this mechanic? Maybe 10's of players, but it is there in the game. It was just highlighted in the achievement section of the forum, 3 weeks ago and now just a couple of days ago going from #3 to #1.

If you can get a merit for attacking 100 times over seas, why can't you get a merit for reviving or transfusing overseas? How many people have the reviver merit achievements? Perhaps 2000. How many have the attacking merit for overseas? Maybe 4000.

It would be a game play option. How little or how much it would be used is not an issue, because there are thousands of game play mechanics in the game that are hardly used by anyone in the game as it stands. I would like an existing mechanic Transfusion to be implemented overseas, as another option for overseas gameplay.

Blood Transfusions Overseas. · · 1 like

Once upon a time, circa 2010 to 2012 you had full access to all your inventory overseas. You had access to meds and drugs. Then that went away. They have been nerfing overseas capability for years and years, and now they are expanding options again. This suggestion is simply in that more actions allow for more game play. Every so often a faction takes over an oversea location, hitting everyone coming in. Already a job perk allows for players to leave the oversea location even if hospitalized.

There are already so many exceptions to every rule in the game if you use faction, and/or education, and/or job benefits and/or books and/or holiday circumstances, and/or drugs, and/or temporary items that "discrepancies" as you describe them are simply gameplay choices. Under certain circumstances you can completely game the system, whatever system you are looking at, but they are special and highly planned and can be undertaken just a few times a year or using expensive combinations of resources.

This would be a similar circumstance and would add another game play choice.
Blood type becomes more meaningful, pursuing the education becomes more meaningful.

How many professional revivers are there out there? ~3500 total?
Here is where I am coming from:
I am ranked 1734th as a reviver and I have just over 1000 revives. I get paid about once every 10 revives I perform overseas, at this point in time I exclusively revive overseas, as I don't have any other use for my energy, as I don't attack overseas. I have O- blood type and would like to help more people while overseas by using my life bar. I am employed by a transport company, so I can leave even if I am hospitalized, so that isn't an issue for me.

How many people are similar to me and my goals, probably very few, and that is the point. I would like to have access to another overseas action. The other side of the coin would be additional offensive action, 3 more "attacks" against the hospitalized if the blood type differs by way of transfusion.

How many travelers have O- blood type and have completed the Transfusion education course and how many would use it at the cost of time and life when they could be mugged or hospitalized themselves as they have to hang around?

The numbers of players using this option would be a tiny fraction of a percent of interaction however it would offer the additional game play option overseas all the same.

As I don't want to return to the days of complete access to your inventory or even a medical/drug inventory overseas, I see this as a compromise to that 2010 to 2012 game play modality. The Transfusion model has been around since circa 2014-15, and this change would be only used in the 10 overseas locations. There is no slippery slope, as it literally would exist only on the 10 locations outside of Torn City.

Blood Transfusions Overseas. ·

For the most part only O- would be able to reliably help without knowing blood type.
Plus, you could keep people in hospital longer without needing to spend energy by attacking again since you could cause blood poisoning, if you weren't a blood match.
The ultimate help would be the Revive, as it restores the most life and gets past any time barriers, and this addition wouldn't remove the revivers benefits to those who want them.
This would just add to the tools of both the generous and malicious and increase the options to act overseas, since currently it's just attack, revive, buy and hunt/scry experience/rehab.
So many people don't currently pay for revives, overseas, I doubt those that do pay will be looking for alternative sources/options anyway.
The revive would remain the go to option for getting out of hospital, this would allow an alternative or a way to keep people in the hospital if the revive is not an option, or not wanting to wait to attack again.
I am just saying more tools make for more varied gameplay.

Blood Transfusions Overseas. · · 2 likes

Allow for those with the ability to do blood Transfusions (fill blood bags, having completed the course in Biology) the ability to transfuse directly to those in the hospital overseas. The transfusions would follow the same rules as using a blood bag, and the effects such as time reduced from a hospital stay or increased respectively and the amounts of life lost for the transfuser would be the same as if it was a regular blood bag transfusion by filling a blood bag in Torn.

People could give helpful transfusions to reduce hospital time and restore life, or they could transfuse irradiated blood or cause blood poisoning by giving incompatible blood mixes and increase the hospital time as per the already established times/penalties.

This would be considered a direct transfusion, so no ability to carry blood bags overseas would be needed. You would trade your life for the time and life impact on the player in the hospital.

Of course, revives would not be affected by this process, as they are a completely separate mechanic. This would simply set up another mechanic to be used by players overseas, if they had the proper training through the biology education course.

Finally, a merit, for live transfusion, like "Reverse Vampire" could be achieved after completing 1000 transfusions regardless of being helpful or harmful were completed overseas.

Display Case: log says transfer, but not in case ·

The log says:
23:37:33 - 14/06/22You added 1x Tights to your display cabinet
23:37:33 - 14/06/22You added 1x Tube Dress to your display cabinet
23:37:33 - 14/06/22You added 1x Snapback Hat to your display cabinet
23:37:33 - 14/06/22You added 1x Panama Hat to your display cabinet
23:37:33 - 14/06/22You added 1x Dungarees to your display cabinet
23:35:58 - 14/06/22You bought 1x Snapback Hat on NAILBOY's bazaar at $1,350,000 each for a total of $1,350,000
23:34:57 - 14/06/22You bought 1x Panama Hat on Nighthawk30's bazaar at $1,200,000 each for a total of $1,200,000
23:33:37 - 14/06/22You bought 1x Tights on Pindleskin's bazaar at $1,100,000 each for a total of $1,100,000
23:32:55 - 14/06/22You bought 1x Tube Dress on NAILBOY's bazaar at $1,000,000 each for a total of $1,000,000
23:31:26 - 14/06/22You bought 1x Dungarees on Anarch_Nexus's bazaar at $1,000,000
However, the items don't show up in the display case.

I waited 30 minutes, logged out, logged back in, looked top to bottom, and in the middle a few times. I don't have any of these items duplicated in the display case or my inventory.
I logged out again, closed my browser, cleared my cache, reopened my browser, logged back in and these items are still missing from the display case.

Please look into it, as I have other things to add to the display case, but I don't want them to just disappear.

Thanks for your help with this issue.
- Acravius

NEWSFLASH: YOURE NOT RICH · · 5 likes

Networth isn't measured correctly in the game. A few factions hold trillions in assets, distributed between their 1000's of members bank accounts, which they buy Enhancers with and give to a few superpowered players.

TL;DR: The definition of Networth has changed about halfway through the game regarding how it is measured, and due to other changes and outright organizational structured long term problems in various iterations Networth doesn't mean anything at all.

Below is a summary of the issues at hand.

So, essentially the richest people are the highest strength people in the game, as they have all had at least 2.5 trillion torn dollars invested in their characters over the past 17 years, and probably thousands of real dollars put into the game to get that easy access to torn cash in terms of donator packs and other investment schemes from when there was no limit on banking from 2005 -2008 (legal at the time), or during the huge influx of multi-player over the years from 2013 to 2020 (not legal but not strictly enforced). That one guy who had 900 alternate accounts certainly wasn't acting alone, and yet no real paper trail ever told where those billions of dollars in banking and flying assets ever came from or went to.

And so literally trillions of ill-gotten gains spun up the Torn economy. Also log-ins showed that Torn as a game was still viable.
Basically, Torn as a game faked it's popularity until it made it through the hard times, when a new player base came to be and we now are around the activity levels of 2014 and the viability of the game has been restored.

I still play, but I realize none of the charts mean very much, as the top people in most of the categories were really multi's or multiple people playing shared accounts, and have subsequently removed, but only after years of promulgating the false premise that it was superior game play and not abuses to the system, or outright fraud that actually got them there.

There are some players that are rising the ranks now, through the proper play of the game, but some of them are probably unknowingly benefitting off the wealth of others who have the resources to give due to past loopholes or other once legal but now prohibited practices.

Again, I want to reiterate that not everyone cheated to get to they are today, I didn't cheat, but I also benefited from others who left the game or were generous with their wealth when I started out, so I too could have benefitted from previously legal activities that are no longer available to use.

Finally; the definitional change in the nature of Networth within the game from your total traded value back to the game through sales of items to the merchants over the life of the character to the accumulated value of the total amount you have accrued and the market value of items in the marketplace has also skewed the attention Networth has for the merits and the Rankings. Before you would raise your Networth by selling back to the merchants, and almost always at a loss from the import or purchase price in the game. Now someone can have a unique item at 999,999,999,999 on the item market, and immediately go through the merits, after spending the time criteria needed to the achieve each merit and rank level.

Opened parcel but then no contents appeared. ·

It appears to have updated, although it took about 10 minutes to do so.
Sorry for the inconvenience.

Opened parcel but then no contents appeared. ·

04:33:39 - 15/06/21 You opened a Parcel containing 10x Bag of Reindeer Droppings
But then when I went to eat them, they weren't there in my candy tab.

I had just opened a parcel prior to that and you can see I consumed the contents.
04:33:13 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:12 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:10 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:09 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:08 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:07 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:06 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:05 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:33:03 - 15/06/21You ate a Bag of Chocolate Truffles gaining 100 happiness
04:32:49 - 15/06/21You opened a Parcel containing 10x Bag of Chocolate Truffles
04:32:12 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:11 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:10 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:09 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:09 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:32:07 - 15/06/21You used an Empty Blood Bag and 478 life to create a Blood Bag : O-
04:31:48 - 15/06/21You deleted an event
04:31:25 - 15/06/21You overdosed on some LSD losing 150 energy, 60 nerve and 2,513

Book: Brown Nosing the Boss. Boost not showing. ·

I started reading the book:
02:30:55 - 04/03/2021 You began reading the Book : Brown-nosing The Boss

I didn't know when the update would occur, thanks for getting back to me.
I'll check back in, in 8 1/2 hours to let you know if it came up.
Dang, wasted almost 2/3 of a day just because of a timing issue, oh well.

- Acravius

Book: Brown Nosing the Boss. Boost not showing. ·

I activated my book, Brown Nosing the Boss and it shows up in the log report:
You began reading the Book : Brown-nosing The Boss
However, when I check my employee performance it doesn't show up:

Working stats 103
Settled in +10
Merits +10
Director Education +12
Total Effectiveness 135


However I should have a line for
Book +50

So my total effectiveness should be 185.

Am I getting the additional boost to productivity and there isn't a line for it, so it's not shown or did i use my book for nothing?

Please help.
Thanks in advance.

- Acravius

An Open Letter from the Reviver Community · · 1 like

I have no Idea what the formulae was that was used to generate the 10 year record and skill level, but it seems best if the Merits were set at the 50% - 500 revives, 75% - 1000 revives and a new merit for 100% - 2000 revives, just like the hunting merits at 50%, 75% and 100%.
As long as the mystery of how the system is currently running for determining the skill the less likely people will go for the merits.
Give us the information on how to attain it, and people will aim for it.
Make the cost's known and people can adjust their plans accordingly, join the factions that are appropriate and then adjust their play styles accordingly.

Currently I have done 521 revives and have 46.98 reviving skill.
Adjust it to 500 = 50.00 skill 1000 = 75.00 skill and 2000 = 100%. Give the merits more meaning as milestones, and people will aim for them.

Reviving 10 people in 10 minutes will definitely be harder now as it is likely that even at 100% reviving, cumulative reviving will create at least 2 or 3 failures, and as such will increase the price of the merit by 20-33% more energy cost. In fact that makes it nearly impossible for someone not in a faction invested in reducing the revive cost, to achieve that merit, as the cost could rise above 1000 energy if that 3rd failure occurs.

I typically just revive when overseas on long travel trips as besides hunting in SA, or attacking, there is no use for energy overseas, so this really has no effect on my playstyle.

Display Case - Mountie Hat not being added ·


Thanks for looking into it, that explains why they didn't show up where I thought they were supposed to be showing up.

It appears that I had collected the object a long time ago and just didn't see it when I was going through the orerganization of my display case.

I was expecting it to be a new item, at the bottom of the listing, and when I didn't see it there, I thought something was amiss. 

Sorry for any inconvenience.

- Acravius

Display Case - Mountie Hat not being added ·


I tried twice to add a Mountie Hat to my display case, and while everything happened normally, it never showed up in the display case and it disappeared from my inventory. I had been adding things and making changes all day, and saving periodically, but this one item did not transfer correctly and I lost the two Mountie Hat objects. I purchased 2 at TC$24,000 per from a Bazaar, without trouble.

I would like to add the Mountie Hat to the Display Case, just doesn't want to transfer or log the entry for some reason.

Thanks,

- Acravius

lost job points for happiness boost amusement Job ·


Thanks for looking into this issue and restoring the points to my account.

lost job points for happiness boost amusement Job ·


I was working to boost happiness for the Ecstatic merit, but the client only received 340 JP of happiness from me but the game took 1250 JP from my total of Job Points
Fortunately for the client, another was helping and we got him to the point where he could achieve the 50K level and then took the X to get to 99,000 happiness.
Job points: 950 current
-Asc3nt- [1985236] has the event log. The events started at 23:31 Torn Time and concluded at 23:43 Torn Time.
For some reason 910 JP were lost from the transaction. This would have been very important had I been attempting to do it solo, as I wouldn't have been able to achieve the goal.
Can you check to see what happened? Thanks.


Guess the number of candy - Halloween 2015 ·


538

Where is the real Robin Hood? Come at me, bro! · · 2 likes


In this game, most people would regard you a fool to help people.
However I help the jailed, revive those who ask, when I am able, give advice to those that ask for it, and reward those who sincerely want to get along in the game.

However it's always just one chance. If they start to beg/borrow/steal from me, or if they strike a deal and don't pay it out, then that's it.
Some people have been friends for a long time, and have risen above me, from the help they received. Congrats to them.
Many have left the game.
To each their own, but I think that helping new players learn the game is the only way the game will continue to grow. Even with a lot of help, many people quit each day, or even worse after just signing up and starting for 1 day.