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Apnea [1532667] Level 100 Ghost Raiders GR Ghost Commander

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636 observed
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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Meme Fest: Bloodbath and Beyond · · 31 likes

I hopped into this faction recently without doing my homework. After I read up on some of their rules and noticed a few things here and there, I left. Each to their own and you have to choose what benefits you get vs. what commitments you're willing to make.

They were all nice enough to me and my time was brief but when I realised they wanted to micromanage my e in my own time (e.g. not when warring/chaining), stack ridiculously early and "tax" even those making well above the required hits in a chain/war, etc, it just didn't sit right for me personally.

They are clearly doing something that works for them and who is there to argue with it? You either join and stay or you don't. I didn't but there seems to be lots happily committed to what they're doing.

To be fair to them - no one has bountied me or anything and I just split so op must have goaded somehow!

Looking for a faction; post details here · · 6 likes

Edit - found my cheating partner. Thanks for the invites! 

 

Looking to cheat on my current faction. Culture most important - looking to have some fun. 

 

4.5b 

Active but with a real job/life. Please don't abuse me if I have to work away for the weekend (bloodbath, I'm looking at you). 

Meeting my Torn husband IRL tomorrow · · 22 likes

I met my husband from Torn. We have now been married irl for 10 years. Best decision I ever made! Hope all goes well for you, super exciting! 😊

Player Handbook · · 13 likes

During one of the many player discussions around the transparency of the rules, I remember a staff member saying something along the lines of:

 

“What? You want us to write down everything the rules cover? That’s ridiculous.”

 

At the time, I genuinely struggled to understand that logic.

 

For the past five years, I’ve worked as a community manager in a government funded sector where good governance is essential. If our governance falls below the required standard, we risk losing our funding. We also rely on membership income, meaning that if our members lose confidence in the organisation, that has a direct financial impact.

 

Our organisation regularly introduces new structures and mechanisms, while also having to adapt to external changes. We have a yearly handbook update, and where necessary, new rules are implemented immediately throughout the year.

 

Yes, the handbook is hefty.

 

But does it make my staff  job easier? Absolutely.

 

I very rarely come across a situation that isn’t covered by the rules. And when something genuinely new does arise, we refer it to the appropriate people, who can then decide whether the handbook needs to be updated.

 

I think there is an opportunity for Torn to take a similar approach.

 

The Problem

 

There are several issues that seem to repeatedly arise around the current rules:

 

- Players feel that the rules, and the intricacies surrounding them, aren't transparent enough.

- Staff often have to refer players to an answer that was previously given to a small group of members, buried in an obscure forum thread, or discussed somewhere else within the game.

- Staff have to repeatedly answer the same questions in different places.

- Players can invest years of time and significant amounts of money into the game, only to discover that something they were doing was considered against the rules because of an interpretation or offshoot of a rule that had never been clearly documented.

- There can be reluctance from staff to give definitive answers on rules, or potentially a lack of clarity or consistency around the rules themselves.

 

None of these problems are particularly good for either players or staff.

 

The Solution: A Player Handbook

 

I would propose creating a Player Handbook containing the rules in their entirety, including the interpretations and clarifications that have developed over time.

 

The principle would be simple:

 

If Torn considers something to be against the rules, it should be written down.

 

For example:

 

Staff determine that a particular offshoot of an existing rule isn't permitted → add the clarification to the handbook.

 

The community discovers a new and unusual way of bending or exploiting an existing rule → if Torn decides it isn't acceptable, add it to the handbook.

 

A recurring situation generates confusion → clarify it in the handbook.

 

This doesn't necessarily mean making the existing Rules section unnecessarily complicated.

 

The current Rules section can remain succinct and accessible. Players who want to follow the basic rules can continue doing exactly that. This accommodates players who simply aren't interested in reading a lengthy handbook, or who play the game in a fairly standard way and don't need that level of detail.

 

The handbook would instead be there for players who want or need more certainty.

 

Want to understand the rules in more detail? Check the handbook.

 

Have you come up with some weird and wonderful way of playing the game and want to know whether it is permitted? Check the handbook.

 

If it isn't covered, discuss it with staff.

 

And if staff decide that the behaviour isn't permitted, add it to the handbook.

 

That creates a clear and accessible source of truth for everyone.

 

Keeping the Handbook Up to Date

 

I think updates could potentially be handled in two ways.

 

Immediate Clarifications

 

If Torn considers something to be obviously against the rules, or wants a change to take effect immediately, it could be announced in the same way as other game updates:

 

Rule X — Section Y updated.

 

These changes could potentially be included alongside the relevant patch notes or announcements.

 

This makes it clear that the change is immediate and prevents players from being caught out by something that wasn't previously documented.

 

Regular Handbook Updates

 

For changes that aren't urgent, Torn could maintain a regular handbook update schedule — perhaps every three, six or twelve months.

 

This would give Torn time to:

 

- See how new mechanics and player behaviours develop.

- Gather community feedback.

- Determine whether something genuinely needs to be restricted.

- Consolidate smaller clarifications into a single update.

 

It also gives players a predictable point at which to review changes.

 

Let the Community Help Build It

 

One of the things I think makes Torn's community particularly valuable is the sheer amount of time, creativity and critical thinking players put into the game.

 

Players actively look for ways to optimise, experiment and succeed. They find interactions that developers may never have anticipated.

 

Sometimes, those discoveries are fantastic.

 

They create entirely new strategies and playstyles, and Torn can simply say:

 

“That's clever. It's allowed.”

 

Other times, players discover something that goes against the intended ethos of the game, creates an unfair advantage, or simply isn't something Torn wants to permit.

 

In those cases:

 

“That's not allowed. Let's add it to the handbook.”

 

That distinction is important.

 

The community shouldn't necessarily be discouraged from finding these things. In fact, that experimentation is part of what makes a game like Torn interesting.

 

But once Torn decides where the line is, that line should be documented.

 

A Work in Progress

 

I wouldn't expect Torn to produce a perfect handbook overnight.

 

In fact, I think it would be better to treat the first year as a work in progress.

 

The community could help identify areas that need clarification, highlight recurring questions and point out inconsistencies. Torn could then gradually build the handbook into a comprehensive reference.

 

Over time, it becomes a living document:

 

New situation → staff decision → documented clarification → handbook update.

 

That would ultimately benefit everyone.

 

Players get greater transparency and certainty about what they can and cannot do.

 

Staff get a single, authoritative reference that they can point players towards instead of repeatedly answering the same questions or searching for an old post somewhere.

 

And Torn gets a clearer, more consistent framework for communicating how its rules are actually intended to work.

 

Most importantly, players should be able to invest years of their time into the game without discovering that the way they've been playing has suddenly become unacceptable because of a rule interpretation that was never clearly documented. 

 

Players can be given a "tut tut, that isn't nice, don't do it again, we have now added it to the handbook" but Torn could also obviously withhold the right to ban someone for a ridiculous rule break, though not written down, the majority of players would agree with. 

 

It would give players a clearer understanding of where the boundaries actually are — so they can spend their time finding creative ways to play within them.

 

Will this stop every single issue within this area? Probably not. Will it decrease these issues significantly? I believe it would. 

Westworld News Vol 1: The Inside Scoop · · 74 likes

His tldr:
- SS are toe suckers and suck.
- PT Penguins got anally violated.
- JFK cant even beat noobs anymore.
- Free Xanax are war heroes.
- ROD isn't relevant.
- CRaPTo shat the bed so bad it leaked on torns servers and fried them.
- MoNSter alliance will rule.
- The end.
You're welcome.

Recent archived posts

DRIZZIE's E-Drimination Shop - [ CLOSED ] · · 1 like

Sign me up for a slot please. I can't actually see most of the images as "not available in your country" so have no idea what I am signing up for but I want one!

 

Edited to add- I managed to read it now. Can I have my usual unicorn theme please? 😁

 

♡ DRIZZIE! Draw me a doodle please! ♡

 

TORN Username : Apnea

 

Text (other than your TORN username, if any) : None

 

Package : Single 

 

References/Accessories : Uniiiiicorn

 

Total Price : Not sure, let me know please?

Player Handbook · · 2 likes

I'm leaning towards agreeing with you but optimistic that they may implement something that shows the community this is not the case. 

Player Handbook · · 1 like

I absolutely understand what you're saying. I think simply put...

 

Guide on how to be a multi - no, of course not. There are things that shouldn't be documented. It isn't a guide on how to cheat. 

 

Guide we can add things such as "If you are incentivising referrals, it is your responsibility to report suspicious referrals" - yes. Just using this as it's a recent example of a situation this type of project could address. 

 

There are things that must remain vague but there are many things where there is absolutely no reason to remain vague. 

 

There are things that will happen that haven't been documented in rules previously but do deserve an instant ban due to their severity. 

 

This type of process could help with player satisfaction as it would significantly increase transparency regarding rules compared to what is currently in place. 

Player Handbook · · 13 likes

During one of the many player discussions around the transparency of the rules, I remember a staff member saying something along the lines of:

 

“What? You want us to write down everything the rules cover? That’s ridiculous.”

 

At the time, I genuinely struggled to understand that logic.

 

For the past five years, I’ve worked as a community manager in a government funded sector where good governance is essential. If our governance falls below the required standard, we risk losing our funding. We also rely on membership income, meaning that if our members lose confidence in the organisation, that has a direct financial impact.

 

Our organisation regularly introduces new structures and mechanisms, while also having to adapt to external changes. We have a yearly handbook update, and where necessary, new rules are implemented immediately throughout the year.

 

Yes, the handbook is hefty.

 

But does it make my staff  job easier? Absolutely.

 

I very rarely come across a situation that isn’t covered by the rules. And when something genuinely new does arise, we refer it to the appropriate people, who can then decide whether the handbook needs to be updated.

 

I think there is an opportunity for Torn to take a similar approach.

 

The Problem

 

There are several issues that seem to repeatedly arise around the current rules:

 

- Players feel that the rules, and the intricacies surrounding them, aren't transparent enough.

- Staff often have to refer players to an answer that was previously given to a small group of members, buried in an obscure forum thread, or discussed somewhere else within the game.

- Staff have to repeatedly answer the same questions in different places.

- Players can invest years of time and significant amounts of money into the game, only to discover that something they were doing was considered against the rules because of an interpretation or offshoot of a rule that had never been clearly documented.

- There can be reluctance from staff to give definitive answers on rules, or potentially a lack of clarity or consistency around the rules themselves.

 

None of these problems are particularly good for either players or staff.

 

The Solution: A Player Handbook

 

I would propose creating a Player Handbook containing the rules in their entirety, including the interpretations and clarifications that have developed over time.

 

The principle would be simple:

 

If Torn considers something to be against the rules, it should be written down.

 

For example:

 

Staff determine that a particular offshoot of an existing rule isn't permitted → add the clarification to the handbook.

 

The community discovers a new and unusual way of bending or exploiting an existing rule → if Torn decides it isn't acceptable, add it to the handbook.

 

A recurring situation generates confusion → clarify it in the handbook.

 

This doesn't necessarily mean making the existing Rules section unnecessarily complicated.

 

The current Rules section can remain succinct and accessible. Players who want to follow the basic rules can continue doing exactly that. This accommodates players who simply aren't interested in reading a lengthy handbook, or who play the game in a fairly standard way and don't need that level of detail.

 

The handbook would instead be there for players who want or need more certainty.

 

Want to understand the rules in more detail? Check the handbook.

 

Have you come up with some weird and wonderful way of playing the game and want to know whether it is permitted? Check the handbook.

 

If it isn't covered, discuss it with staff.

 

And if staff decide that the behaviour isn't permitted, add it to the handbook.

 

That creates a clear and accessible source of truth for everyone.

 

Keeping the Handbook Up to Date

 

I think updates could potentially be handled in two ways.

 

Immediate Clarifications

 

If Torn considers something to be obviously against the rules, or wants a change to take effect immediately, it could be announced in the same way as other game updates:

 

Rule X — Section Y updated.

 

These changes could potentially be included alongside the relevant patch notes or announcements.

 

This makes it clear that the change is immediate and prevents players from being caught out by something that wasn't previously documented.

 

Regular Handbook Updates

 

For changes that aren't urgent, Torn could maintain a regular handbook update schedule — perhaps every three, six or twelve months.

 

This would give Torn time to:

 

- See how new mechanics and player behaviours develop.

- Gather community feedback.

- Determine whether something genuinely needs to be restricted.

- Consolidate smaller clarifications into a single update.

 

It also gives players a predictable point at which to review changes.

 

Let the Community Help Build It

 

One of the things I think makes Torn's community particularly valuable is the sheer amount of time, creativity and critical thinking players put into the game.

 

Players actively look for ways to optimise, experiment and succeed. They find interactions that developers may never have anticipated.

 

Sometimes, those discoveries are fantastic.

 

They create entirely new strategies and playstyles, and Torn can simply say:

 

“That's clever. It's allowed.”

 

Other times, players discover something that goes against the intended ethos of the game, creates an unfair advantage, or simply isn't something Torn wants to permit.

 

In those cases:

 

“That's not allowed. Let's add it to the handbook.”

 

That distinction is important.

 

The community shouldn't necessarily be discouraged from finding these things. In fact, that experimentation is part of what makes a game like Torn interesting.

 

But once Torn decides where the line is, that line should be documented.

 

A Work in Progress

 

I wouldn't expect Torn to produce a perfect handbook overnight.

 

In fact, I think it would be better to treat the first year as a work in progress.

 

The community could help identify areas that need clarification, highlight recurring questions and point out inconsistencies. Torn could then gradually build the handbook into a comprehensive reference.

 

Over time, it becomes a living document:

 

New situation → staff decision → documented clarification → handbook update.

 

That would ultimately benefit everyone.

 

Players get greater transparency and certainty about what they can and cannot do.

 

Staff get a single, authoritative reference that they can point players towards instead of repeatedly answering the same questions or searching for an old post somewhere.

 

And Torn gets a clearer, more consistent framework for communicating how its rules are actually intended to work.

 

Most importantly, players should be able to invest years of their time into the game without discovering that the way they've been playing has suddenly become unacceptable because of a rule interpretation that was never clearly documented. 

 

Players can be given a "tut tut, that isn't nice, don't do it again, we have now added it to the handbook" but Torn could also obviously withhold the right to ban someone for a ridiculous rule break, though not written down, the majority of players would agree with. 

 

It would give players a clearer understanding of where the boundaries actually are — so they can spend their time finding creative ways to play within them.

 

Will this stop every single issue within this area? Probably not. Will it decrease these issues significantly? I believe it would. 

is there a forum group for singles looking for marriage (in the game)? · · 3 likes

I married my torn husband irl, don't give up Mark. I'm rooting for you. 

Fedded Archives ·

I wonder how many times staff have warned us to get back on topic in this thread. Someone should count it. 

Get the last word !- New thread dividends!!! · · 2 likes

"You were sent $1 from someone with the message: you were the worst staffer ever so lazy then you tried to be a bad bitch after you got fired and failed at that tooo lol"

 

Yeh, well, yer da sells Avon. 

A trip down memory lane... · · 3 likes

Omg! I have an old screenshot of that post saved! Knew it would come in handy one day. 

 

[image: i.postimg.cc]

One dollar commentaters... · · 1 like

I've seen far too many drunk Sweeney threads today. 

Sweeney_Todd, a confession... · · 5 likes

It's giving.. 

 

Gifting Your Spouse · · 10 likes

The pleasure of my company for the last 13 years. Priceless. 

Why are the buttons shiny? · · 7 likes

Folks are really scraping the bottom of the barrel for shit to moan about with this one. 

[CLOSED] Free Digital Art Doodle [4/4] [NO AI] ·

Ahhhh, super cute!! Thank you. Would you consider colouring it for payment? 

[CLOSED] Free Digital Art Doodle [4/4] [NO AI] ·

Ohhh, can you please do a cute unicorn for me? 

Where in your person are you putting it? · · 2 likes

Fedded Archives · · 6 likes

This was his second account after the first one was fedded for discrimination too, wasn't it? I'm sure someone let him come back. Glad they nuked him a second time. Racist, sexist, and just.. gross. 

What is the point of creating suggestions? ·

Is it just a smart click bait strategy? Gets folks to advertise clicks/engagement with the forums. 

Political Meme Dump · · 2 likes

[image: i.postimg.cc]

 

Literally North Korea level nonsense. Trump is going to AI himself onto the team scoring penalties and declare US the winners soon.. 🤢

Rumor: Torn Bringing Back Dongs! Soon (MarlonBrando 6000+ Days on Torn Celebration) · · 1 like

You sure? I heard it's actually a DOGE shake up and they are going to fire bogie, because efficiency and stuff.  

 

Torn Dogecoin available soon™

This game allows bullying and harassment. ·

@bogie - DaveO was mean to me irl, can you ban him please and send me all his stuff?