So I've created a few scripts, and eventually I realized I should consolidate them into just one script, and let them share commonly used code etc.
That resulted in what I've chosen to call AquaTools, and unlike Torn Tools (which I haven't used a lot tbh), it's not meant to be a one size fits all solution. Instead I've focused on modularity, where you start with essentially nothing and can toggle individual modules on or off. Another focus has been making the modules as subtle as possible, easy to use and highly customizable. But enough ranting, let me walk you through the thing:
Oh, and I almost forgot. AquaTools updates automatically, as long as you haven't turned that feature off in Tampermonkey. So when I push out updates you'll get access to new modules and settings without having to do anything, although new stuff will always be toggled off by default.
So, I have this script that tells you how many items you currently have available on your map, as well as what the latest item that spawned was. Go grab Tampermonkey if you don't already have that, and create a new userscript with the following code: http://pastebin.com/raw/mpB17y4z
(Didn't know where to post this, so feel free to move the thread)
About 4 years ago or so I wrote a userscript that gave you an overview of your awards, back when respo was released it stopped working (for obvious reasons). But I just gave it a quick fix, and ported it to the Google Webstore.
The following statistics were generated 2021-01-23 13:03:55 UTC:
There are currently 145 rackets controlled by 94 different factions in the city.
Every day these rackets generate $1,495,000,000 in cash, 5,305 items worth $2,887,375,910 and 16,500 points worth $755,683,500, adding another $5,138,059,410 to the economy.
The faction who is currently earning the most from their rackets is Natural Selection, who is bringing in a cool $670,659,900 every day from their 4 rackets. Nuclear Engineering on the other hand may not be the top earners, but they do control a whopping 5 rackets that give them $338,815,340 every day. An honorable mention goes to NNGO, who is earning an admirable $185,000 every day from their 1 racket.
There are currently 2 rackets involved in wars:
Vinerri is trying to take a Truck Stop worth $18,299,960 per day from HT-
MORTAL LEGENDS is trying to take a Money Launderer worth $10,000,000 per day from HT-
Some parts of the map are hotter than others, and there are two territories worth mentioning. AJF currently has 15 rackets in its vicinity, which is more than any other territory. While they are worth $182,613,105 per day, ZAD still takes home the victory with the 6 rackets worth $920,786,320 per day in its vicinity.
If the button text is red, it means you have to scroll to the bottom before you can use it (it can't sort if it doesn't have the complete list). Once you've done that, it'll turn green:
Latest Chrome update appears to have broken everything for me, the culprit seems to be an ajax call to https://www.torn.com/page.php?sid=bhc&step=send (whatever that is), which returned invalid JSON.
As a quick fix I've simply ignored any ajax calls to that specific URL in version 2.3.9.
I'm sorry for the lack of updates, I'm aware a lot of modules are having problems, I just don't have the time or energy to fix anything in the near future.
Other than going to each player's profile and clicking the button, you can manually edit the saved string in your browser.
If you're using Chrome, open developer tools with F12, go into the Application tab, and under Local Storage -> torn.com there's a key called "AquaTools_ChainTargets_targets".
Version 2.3.6 fixes the problem with the missing icon.
Version 2.3.7 probably fixes an unknown error that some people have been experiencing, that causes the entire script to stop working. There's a slight chance the fix for this has unintended consequences, we'll see.
Version 2.3.5 replaced the "Avoid online targets" setting in the Chain Targets module with "Online target priority". The new setting has the values "Higher", "Neutral", and "Lower", where Lower/Neutral mimics the earlier True/False behaviour.
Replacing a setting (as opposed to just adding a new one) is a delicate process, but I think I've managed to make the transition smooth for existing users. Although when you receive the update the new setting will be set to Neutral by default.