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maledict [1677916] Level 100 JUX HQ JUX Member

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Army Guide: FAQ's inside · · 289 likes

ARMY GUIDE (DISCONTINUED)



Defense & Strength Gain Data

As of August 2, 2022 this guide is completely irrelevant, and will be graved due to changes on this an*****ment

Use the Gym :)
~m

Here is the Googledoc in Table Form Below

[image: i.gyazo.com]
[image: i.gyazo.com]

[image: i.gyazo.com]

[image: i.gyazo.com]
[image: i.gyazo.com]
[image: i.gyazo.com]
[image: i.gyazo.com]




Link to regular googledoc: CLICKABLE LINK TO GOOGLE DOC(Warning a 40+ pages of text)


The post below will contain the FAQ and should answer roughly 99% of all questions ever asked about the Army. The other 1% can most likely be found in the Googledoc mentioned above. Any attempt to read either would be much appreciated.

If you like the Guide please feel free to like the very first post of this thread (Hint: it is this post) because it actually shows outside of the thread.

Thanks and enjoy.

~m

ARMY GUIDE (DISCONTINUED)

Result of PA experiment with 4 Law Firms · · 250 likes

TL;DR
A full Law Firm PA team starting with about 170,750 Arsons (204,900 Arsons after Law Firm bonuses) worth of Team Crime Experience ended with an 82.61% success rate after a year of (46) PAs . Your mileage may vary, although it is entirely possible for anyone to do what I've done here regardless of resources. Below, I attempt to argue the use of Law Firms to power level CE of your faction as the goal should be 25 Law Firms for 100 member factions.

If anyone wants to copy, paste, or steal anything from here and make a guide please feel free to do so.


PA Team experiment with Law Firms

This all started years ago with my desire to join a PA team and not having a public source of reliable data to learn from and people generally having no clue why they did things they did. When asking for proof led to frustration, I set out to do it myself in a year long experiment.

Objective

Make a PA team with as low of a base CE as possible, then record about one years worth or 46 Political Assassinations with a locked roster to get data and eliminate as many variables as possible.

Variables and Restrictions
  • All members in at least a 7-star Law firm for duration of entire test
  • 1 PA = 650 Arsons; each success is equal to adding 2,600 Arsons to the teams CE.
  • Assumed PA failures do not remove CE or only a negligible amount vs successes
  • Jails can only be from player Arrests, Bust Failing. and/or OC failures.
  • Zero "Pre-nerf" busts
  • Assumed that Loophole (Law Firm) adds 20% of your personal CE
  • Effects like: Black Easter eggs, and TV company crime experience specials use were not tracked
  • Member selection was done in hopes of having as many low CE holders gain meaningful CE as possible
  • PA logs and screen shots of crime history were within 24 hours of each PA launch
  • Changes to max crime experience lost when jailed were ignored to limit variables.
  • Busts CE is estimated at 0.2 Arsons per Bust for my sanity. Busting book was not allowed during testing.
Starting estimated Arson counts below include 60 NNB (estimated as 15k Arsons) in order of CE

1) maledict - 67,800 Arsons
2) Red - 47,500 Arsons
3) Runalf - 28,000 Arsons
4) Kuro - 27,450 Arsons

Total Team Crime Experience 170,750 Arsons or 204,900 Arsons after adding Law Firm bonuses.

Data
Crime history upon first PA attempt on June 9, 2020
[image: cdn.discordapp.com]
[image: cdn.discordapp.com]
[image: cdn.discordapp.com]


Crime history upon Last PA attempt on June 10, 2021
[image: cdn.discordapp.com]
[image: cdn.discordapp.com]
[image: cdn.discordapp.com]


Ending Arson counts below include 60 NNB (estimated as 15k Arsons) in order of CE

1) maledict - 102,474 Arsons
2) Red - 76,227 Arsons*
3) Runalf - 61,484 Arsons
4) Kuro - 54,499 Arsons

We ended up with a 82.61% Success rate after 38/46 PAs

Total Team Crime Experience 294,683 Arsons or 353,620 Arsons after adding Law Firm bonuses.

Total CE Gained after 38/46 PAs and natural crimes = 123,933 Arsons

All 46 logs are in my discord to keep this post short.

Graph 1 below shows team's success rates as more PA are completed
[image: docs.google.com]

In the graph above it took about 19 attempts or almost 5 months to see our starting CE was probably closer to 70% success rate and not what I had hoped for going in.

Estimated Team CE after attempt 19 was 216,416 Arsons (259,700 w/ Law Firm)

Conclusions

Without 1,000 or more repeats of this test, the data only suggests my opinions made here. Take it with a grain of salt.

Law Firms are probably best used specifically on your team's highest CE holder(s) for the best cost/benefit while creating as many CE power leveling teams as you can with as low of a success rate your members can tolerate. Prior to testing, my guess was our team would start closer to an 80% success rate. I was wrong as you can see in the graph 1, and more importantly it took almost 5 months to find this out.

For those eager to join PAs it really helps OC leads the more accurately you can estimate your own CE and this is pretty easily doable if you remembered to do one important thing. When you first hit your natural 60 Nerve bar, save a screen shot of your crime and Jail stats in your profile page by going to Home>Profile page as I've shown below each PA log above.

Without an accurate starting point things like the T.S. CE predictor are a nearly useless tool. Between having a base 60 NNB screen shot/log, a CE calculator on TS or one you make, and the new player Log page in torn you can even track your CE whilst doing FBI Hacking (very important). You can and should be able to take a lot of the guess work out of planning PAs with the tools available today.

Ideally, it would've been much more valuable to record data on a team closer to 50% success rate, I chose 80%, because it was near impossible to get anyone to participate at lower success rates. I also needed to make the experience not feel like torture to incentivize further exploration.

The charts and numbers below I'll use to argue for building around 70% ~ 80% success rate PA teams because you need to remember that CE in your PA team will grow exponentially throughout the faction by the very nature of crime system in Torn. Ideally, with enough testing we should be able to estimate where success rates and CE will plateau for PAs.

My current hypothesis on this "plateau" given my access to PA history of JUX and a few other factions throughout the years feels like somewhere between 80% ~ 96% at which point it will take like 5 years of optimal CE building to go from 43/46 to 44/46 PAs a year in comparison to dividing that team into more PA teams.



[image: cdn.discordapp.com]

Simulated Warehouse Arsons gains

*Successful Arsons above means 95% success rate for Arsons. These numbers above will be used to further argue my point.

Two types of players are used as an example, because not everyone will have the same activity. I used the two examples below in hopes this covers nearly all players.

Player A is sample of a casual players stats with fewer perks.

Player B is more active, but without 5 nerve Alcohol and Pubs which can add 5,000+ Arsons a year.

[image: cdn.discordapp.com]
[image: cdn.discordapp.com]

CE Gain over 46 PAs (in arsons) at specific success rates

Images above highlight for casual player A their CE is effectively tripled and quadrupled in a 70% and 90% success rate team respectively after a year.

For the more active player B you are still roughly doubling the speed of your CE gain as long as you can maintain higher than an 80% success rate.

A 100% 99.99% success rate team, which is basically only possible with a few super busters until I see some real data on this and probably isn't worth the effort or time to strive for over more PA teams. The cap of CE from PAs is almost 30,000 Arsons meaning a PA team won't realistically gain more than 120,000 team CE a year.


[image: cdn.discordapp.com]

Comparing and breaking down opportunity cost.

Yes, you can currently do Hacking crimes for ~34% more individual monetary gain, but if you are playing for the long run it is inefficient to do so before you've got your faction to 25 PA teams and a 90+ nerve bar so you don't lose nerve regen.

After that, everyone could be doing hacking + PAs with zero consequence, the catch being you need to offset the either ~5% failure rate of hacking with ~24 PAs as Player B if we use public values of FBI Hacking crimes.

[image: cdn.discordapp.com]

[image: cdn.discordapp.com]


Image above is to break down the rough opportunity costs of making new PA teams.

For example a PA lead of a 90% PA team starting a new less successful 80% PA Team would personally cost the PA lead $200m and 3.2k CE but net gain the faction an additional $5.9 billion and 3 new members 72,150 CE which of course you can simply offset for the lead with different payout percentages.

Hopefully after reading this far you're convinced that increasing your factions number of PA teams by growing them in faction instead of only relying on poaching or stumbling onto high CE holders is probably the single most underutilized method of strengthening a faction if properly set up. Many factions "waste" high CE holders in teams that clear PA's at above 90% success rates instead of putting them to "work." I suspect there are probably even more players with high CE who either have no clue or worse, lack the desire to really help their faction grow, which I find disappointing.

In closing, since the creation of Organized Crimes in 2008 (over 13 years ago) I don't think a single faction has yet to have a full roster of 25 PA teams earning potentially over 435m a day in total and that's with a modest estimate with 70% success rate. Although a few have gotten close.


Remember, joining a PA team and even leading is possible by anyone regardless of starting resources. With the proper planning it doesn't take forever, so don't sell yourself short by thinking you can't.


---------------------------------------
Apologies for any typos or errors.

Special thanks to all of JUX for letting me do this, but more importantly to my team: Enod, Red, Runalf, and Kuro for putting up with me. Without them this would have been impossible.

Kudos to TRex my Law Firm director

Oh and I'll repeat this here. If anyone wants to copy, paste, or steal anything written here and make a guide, please feel free to do so as my sole intention was to make this public.

~m

Official Halloween Paint Picture competition. · · 15 likes

[image: i.imgur.com]
Inspired by the login page, http://i.imgur.com/QubxXse.png

Army Guide: FAQ's inside · · 47 likes

Disclaimer: All statements below are based strictly on user data only, therefore is subject to error. Please use at your own discretion.

Basic Info & FAQ

Q: What is the Army?

Is is one of six jobs available by default starting at level 1. Most players join to either spy stats or with the intention of using job points on Bear the Brunt job special. Below is a table that shows requirements and when specials unlock. Source

[image: i.imgur.com]
[image: i.gyazo.com]

Q: Should I join the Army?

  • With recent updates the Army is not the fastest or an efficient method of obtaining stats and is not recommended for most players as it gives the worst possible return on time/job points.
  • It is only recommended for players who tend to be inactive for long periods (i.e. vacation) and/or cannot log on once every two or three days, or for other reasons cannot hold any other type of job/company.
  • For the other 99% of torn who actively play the game, it is strongly recommended that you refer to the table below and join a player run company that best suits your situation.
Company Type (Best options near top) Daily Gains (@ stat cap of 50m)
10* Gent's Strip Club (Dex Only) ~109,980 per 600E spent traning or ~1833 Dex per train
10* Ladies Strip Club (Def Only) ~109,980 per 600E spent traning or ~1833 Def per train
10* Restaurant ~295,000 to any stat (requires 16 30e cans or 5 FHC's)
10*Farm ~138,000 to any stat
10* Fitness Center 100,000 to Strength + ~550 to any stat per train passive
10* Game Shop / Candle Shop ~99,000 to any stat
10* Furniture Store 100,000 Strength
Any 10* Company basic energy job special ~59,000 to any stat
Army Capped@ 35,000 def or 25,000 str





Q: How long does it take to reach General position?

  • At least 40 Days worth of Job Points to promote yourself from Private to General.
  • Recommended ways to gain work stats are: Join Player run companies & pay for extra director trains, or join the Education job.
  • Refer to NikolaTesla's City Career Fast-Tracking Guide for more details.

Q: When do I get job points?

  • Around 18:00:00 - 18:03:00 Torn Time


Q: How much Defense / Strength will I get using ( X ) of Army Points?

(Note: points are used in "bulk" and not one at a time)

  • Estimate your gains using the table of player data in the first post. Table at top of page is organized by descending order of starting defense or strength.
  • Warning: using the special Brute Force for Strength gains yields roughly 30% less stats per gain compared to the defense special and is therefore not recommended.


Q: Is it better to use my Army Points one at a time or in "bulk" (all at once)?


  • For the best results use your all your Army points at one time.


Q: What is the most Defense or Strength I can get per point spent on the Army special?

  • with a starting Defense of 50 million you will get Defe3500.5 per Point

  • with a starting Strength of 50 million you will get 2500.5 per Point


Q: What is the most Strength I can get per point spent on the Fitness Center special

  • With a starting Strength of 50 million you will get roughly 10000 per Job Point



Q: Does Happiness make a difference when using Army Points?


  • No, there are only two factors which affect your gains: 1.) Your starting applicable stat, either Defense or Strength and 2.) the Amount of Job Points you use on the associated job special.
  • For example if you wanted to use the Defense Special "Bear the brunt" only your defense before spending any points and the amount of Army Points you use on it will affect your stat gain.
  • Post by Ched for Proof



Q: Which special is better for me the Army or Fitness Center?


  • As a broad rule of thumb it is generally recommended to use the Army special while your starting applicable stat is below one million.

  • For example when using the Strength Special w/ a starting strength of 12.5m : 1 Point used on Army Special = 1 Point used in a Fitness Center
  • This means if you have 12.5m Strength you should seriously consider joining a Fitness Center.



Q: What do most people do in the Army?


  • They use 1,100 Army Points and raise their defense to around 25,000 before spending points, to gain about 1m Defense to bypass low gains early on.
  • It's highly recommended that you calculate your own playtime/job points/money/stats growth potential and compare it to what you would gain in the Army as most often the Army is not the best option available to you.



Q: How long does it take to get 1.25 million Defense through the Army?


  • about 4 months (if you start with about 25,000 Defense at the General Rank)



Q: How long would it take to get 50 million (stat cap) Defense with just Army Points?


  • It takes about 13,928 Army Points to go from 1.25m to 50m using only the Army Special

  • Saving 13,928 Army Points takes 1,393 Days or roughly 3.8 Years (@ General Rank)



Q. How long does it take to get 50m Defense in a gym?


  • From 1.25 million defense If you spend 1500 energy to train a day, w/ 4500 happy, +2% gym stat gain,in a 7 dot gym or better it takes about 65 days.



Q. What is an efficient way to train battle stats?


Q. Stat Increasing Company Specials : Quick Comparison Guide (See Variables At Bottom of this post)



Company Type (Best options near top)

Daily Gains

10* Gent's Strip Club (Dex Only)

~109,980 per 600E spent traning or ~1833 Dex per train

10* Ladies Strip Club (Def Only)

~109,980 per 600E spent traning or ~1833 Def per train

10* Restaurant

~295,000 to any stat (requires 16 30e cans or 5 FHC's)

10*Farm

~138,000 to any stat

10* Fitness Center

100,000 to Strength + ~550 to any stat per train passive

10* Game Shop / Candle Shop

~99,000 to any stat

Any 10* Company basic energy job special

~59,000 to any stat

Army

Capped@ 35,000 def or 25,000 str





Notes:

The list above assumes that gym train % increases are calculated similarly to steadfast faction perks.

Companies with +% gain per train(Strip Clubs/Fitness Centers) can greatly outperform other w/ enough energy supplements like Xanax, FHC, Cans, Newsletter bonuses, Books ect.
**Variables for above calculations**

  • 10* company ranking
  • Georges Gym @ 10E per train
  • All Capped Stats (50 million)
  • +8% gym gains from perks
  • 4500 Happy (Gains from happiness are from before happiness changes and limit increased to 99,999)
  • 600 Daily Energy Use

Low levels asking to join top company [starterjob] · · 13 likes


I'm going to be harsh here because you are targeting new players, which means what you post should be as descriptive and helpful as possible due to the intent and nature of the thread. Your opening post basically does nothing to help new players, but to rant and be condescending to players who probably don't even fully understand the basics. Saying you don't want to be rude, then doing so anyway without even being helpful is stupid.

Torn already has a terrible new player experience, from what I recall years ago. If you're going to make a contribution do so with actual helpful advice.

Although the wiki is under a complete overhaul the old pages still do exist and are still quite informative. For example: https://www.torn.com/wiki/Working_Stats

Areas I take problem with:
  • Your "elitist" faction requires 5 million total battle stats, basically a joke as even at 200m battle stats and beyond you will get "farmed" yet you fail to highlight that there are many many ways to contribute to a faction even at age 1. The only important requirement is a player's activity and that they have a sound game plan. This has been proven time and time again with very active and dedicated new factions. If you're going to write about how someones battle stats suck because they just started a new game, you should point them to factions that either 1) cater to new players or 2) guides to help them in specific areas of the game. Don't just say they suck at the game, that's pointless.
  • Telling new players to use new player chat is misleading. They should be asking staff helpers for in game advice, not other new players or smurfs/restarts seeking to use actual new players for their personal gain. https://www.torn.com/staff.php
  • Telling new players to complete torn city jobs for work stats is terrible advice. Why this advice continues to be spread is beyond me considering its harmful to directors and the game as a whole, and yet directors continue to moan about how hard it is to find new workers/higher work-stat players without doing anything to correct the root of the problem.
  • If the requirement to join a company is level 3, then state that. Any other statement about age or level is false. Don't confuse or inject your subjective bias when helping a new player.
  • The best thing a new player can do is read up on torn, even though this is now a bit harder due to all the useless guides flooding the guides section and the fact that the wiki is now very hard to use without knowing game terminology it is still by far the the best thing to do. If a new player is not willing to do some reading, clearly they should not be playing a text based game.

Recent archived posts

Buying Flash Grenades / Selling Armor / Weapons ·

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[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 1 like

 

Below is my other log. I don't test this too much due to high nerve cost, but will do so more after Halloween probably.

 

Bus Terminal Beggars Can't be Choosers is maybe the only target that requires Magnesium due to responder /  burnt time, unless you're willing to risk crit on 2x Thermites.  Was on my old post on page 5 of this thread.(I need to update)  Personally I hate recipes with 3+ gas because at that point Kerosene really starts to save you 5+ nerve and indirectly crit risk on ignition due to too many materials.  2 Kerosene is about as good or better than 3 Gas on almost every target outside of cost.

I just passed this with 30N and eliminated Diesel from that formula above, but I'm still trying to guess if crit risk is real post 100 CS. My 19 lifetime crits on arson prob mean I can omit the diesel here if this recipe is consistent enough, but without like 50 more attempts I'd be hesitant to recommend. (2 clears so far although very tight on timing)

Btw the only way to get like any sort of exact data you'll want to use Allen's Arson UI visualizer here to inject some real numbers something I plan on using maybe someday.

Right now I kinda just look at Emforus's table on burn time and compare to response time, which is why I gave that table very early on in the thread on which targets are near 100% thermite only targets and will probably only be viable for $ after material prices fall heavily.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 2 likes

Nice work.  I'm still working on minimizing Nerve use per job, since I doubt too many of you here are both in a pub with maxed voracity and using over 3N alch daily I still lean toward formulas that focus on less nerve used.

Fertilize Plant Boom Industry can be minimized to just Oxygen and FT Ignite (FTi) for 15N, I'm still testing for fails, but it's worked twice now so will put this here along with other stuff I minimize nerve use for.


Post office Light Fingered was done with Kerosene, FT Ignite, then immediate FT stoke.  for about $500/N less than script avg



As far as Visibility goes (not to be confused with Suspicion) all 4 flame targets can be cleared minimally with 2 Sources of Diesel, and two FT inputs.  Except for Slaughterhouse Medium Rare due to it's <40% restriction.

For the other 2 below

Art Gallery Will fail with only 1 Diesel, FT, so requires one more FT input



Penthouse can be minimized to just Diesel, and FT ignite.  Don't ask me why it just can, doesn't make sense to me.




Case in point the absurd 55 N suggestion to do Data Center Burned Cookies should really just be
Diesel, Diesel, FT ignite, FT (25 Nerve) unless someone finds a way to payout 10k/N or as good as the 20k/n targets.


What is this Corpo garbage · · 4 likes

TLDR; this thread and the other garbage thread of "torn is dead" ultimately falls on Ched to respond to not just other retards like us.

The real issue is Ched's lack of desire to add quality of life changes to the game regardless of his personal feelings against his "view".

1) Majority of players do not want current item/bazaar function as is clear due to tools like Weav3r's 3rd party tool being popular. Primary UI function of any item market should be either improve or quicken the purchase process, not the hot garbage we have now.

2) Ched would want to ban this tool if he could get away with it because what he could make "would be better".  Soon, surely, also no one as far as I know in the entire history of video games has successfully done so. People want to buy something and spend as little time as possible doing so to get to the other fun parts of the game.  Ched think's he can re-invent the wheel. Again ask Ched for other real world examples in other games that do his vision... I'm still waiting for a concrete answer.

Ched's vision of Item Market/ Bazaar is a joke

My last attempt to beat the dead horse of item market

There's a few major areas of the game where services are now being monetized in game because it is simply not ageing well as a game.

1) RW tools - big one I find is FFscouter.  Spies are a pain, loading another website is a pain, all these 3rd party things will basically forever never make torn mobile friendly.  (Don't even get me started on torn's mobile app)

2) Bazaar / travel - i.e. Weav3rs

3) Services - slutting, merc, revives, etc.  All can be done much easier, faster, albeit maybe requiring a subscription on praying creator doesn't quit.

4.) metrics - i.e. tornstats, yata, nerve report

IMO, once a quality of life is popular to the extend something like Weav3rs is you basically should put it into the game. It is a clear indication of what most players want.

If Ched is too lazy, or poor, or against support for these things just pay Weav3r and other massively popular tool creators IRL and stop making players pay for something that clearly should have already been in the game 10 years ago.

I know this won't happen ever, so the combative relationship between Torn's stance on having players interact within torn continues.  Why? Look at the lack of support for Discord, the official server is a joke. Reddit support is a joke, and thus 3rd party tools will continue as is while the major fight is really waiting on the API to grow.(better than nothing)

Ask yourself this, if chat 2.0 fails now in a  20 year game shouldn't torn just shift most of chat to discord instead of now chat 3.0? like almost every other game/modern community in existence. Or no lets work on chat 3.0 for the next 10 years and not take advantage of a multi billion dollar company that torn already relies on announcing it's emergency server downtime on. Nice logic.

I would subscribe indefinitely for $5 for progress in this direction that wasn't just API tools to outsource it to unpaid players in the hopes  they create something and never quit. I'm also someone still waiting on torn to monetize better so it can pay for these things.

/rant off ... been here long enough I should be used to the CBT I know. 

[Crimes 2.0] Card Skimming: An In-Depth Guide · · 1 like

Indirectly, yes.

 

Let me clarify, 

"recover them with a 200+ crime chain bonus " 

Means you want to recover the skimmer (The biggest part of CS / CE gain, just like Collect for Arson)  with a crime chain of at least 200 as that is where the community (via #lootrangers discord) believes you gain the maximum +20% CE bonus via crime chain at a rate of +0.1% per success.

This does not mean you should have a 1,000 crime chain. To other's who read this, a crime chain is simply all consecutive successes: i.e. successfully clicking recover for skimming would add +1 to your current (hidden) crime chain.  This is visible via scripts or torn.report.

Knowing this you can infer that in a perfect world to maximize your CE gain per crime you should maintain a 200 crime chain.  

In your case Swat (as you already know), for forgery if you are bulk completing tasks (the last step of forgery), you should probably have a 200 crime chain before doing so.

Unfortunately I have not found hard evidence for any of the above, nor would I ask someone to replicate my 236 day bulk stack then intentionally turn it it w/o a crime chain as proof. Most of it is inferred and hopefully my tests of what guides suggest can strongly prove there is a benefit to doing so at least for saving on nerve costs. 

FWIW: Scamming/Cracking is still left on my tests.

[Crimes 2.0] Card Skimming: An In-Depth Guide · · 1 like

TL;DR : Nerve efficient method if you are daily active player = Get to CS25, set 20 Gas Station Skimmers and recover them with a 200+ crime chain bonus after about 236 days or so (about 2k per skimmer).  Why? so you can get higher NNB faster or level other crimes in the mean time.

Just a FYI to any new player can passively do this crime over 236 days or less from CS 48.21.  This was hinted at in the guide and a few players have done this before, just showing some pictures.

I've seen as low as using 600 Nerve report of someone hitting 100 CS in Card Skimming, based on my overkill of 10,824 details (an extra 7 Skimmers I recovered past 100cs) and careful leveling to CS25 to unlock Gas Station skimmer location I'd suspect you can go <500N in total to get this crime to CS100.

My CPRs at 90NNB have had no change to Lv7 to Lv8 OC's, and as I suspected this is probably the way to go if you are in a faction at that bottleneck with newbies getting into Crimes 2.0.  No clue as to correlation between skimmers and flying long flights, so I decided to recover before Tiger Day event and that worked out well for me.

G'luck, and as always thanks for the guide Emf.

 

After 236 days of skimmers at Gas Station, Waiting on torn report to update but basically took 704 Nerve to reach 100 CS.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 8 likes

Here is a bit more I'm testing. Feel free to mail me anything better Nerve efficiency wise, I personally lean towards minimizing nerve use and cheapest $ method for each.

 

I am not maxing for best $/N at cost of more nerve.  Use whatever works here, ignore #93 since Beerstein already found a better way :)

Everything not shown is usually  Gas / Ignite / Collect and some simple formula I can just memorize, rest here are made as idiot proof as possible for sanity.

FT = Flamethrower
WPL = Windproof Lighter
Red = Total Destruction
Green = some of the best targets for $$$ 
notes you can ignore(for my purpose mostly)



 

 

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 2 likes

From what I see on his Excel sheet/guide Yes, response time varies I believe every single time, and I'd assume is unique to the player not the daily spawn. (we all get the same target daily) 30 seconds was the fastest response time testers have regularly seen afaik.

The guide suggests this, but I haven't tried to replicate the data using Allen's arson visualizer over 100+ times because I am lazy, and from what little I've tested you can do jobs w/o thermite they just aren't 100% consistent.

Because thermite is the only item which changes burn time, assuming enough intensity/motivation any failure without it probably proves variance in response times.

Eventually, someone should tap OutcomeDB creators to see the average crit risk of certain materials is worth stoking vs placing, etc at 100CS, especially given it appears to be the current  spammed crime for everyone above 100NNB.


 

Let me be clear, I love the script and others like it, I just want to inject further discussion and my reasoning why.

[Script] The Arsonist's Ledger | 80+ CS Arson Profit/Nerve Optimization · · 1 like

LocationStory# AreasAVG Top rewardΔDamageResponse TimeTime-To-BurnPLACEIGNITESTOKENERVE
TownhouseA Problem Shared3$125,0001.2/s60834x KeroseneFT30
Travel AgentPoint of No Return2$100,0001.2/s3083Diesel, ThermiteFTP.Nitrate25
Toy ShopBlaze of Glory2$105,0001.6/s6063KeroseneFTP.Nitrate20
Cyber CafeDoxing Clever20.8/s30125Diesel, ThermiteFTP.Nitrate25
RestaurantBurnt Ends3$160,0001.6/s3063Diesel, ThermiteFT20
NightclubGentrifried31.6/s3063Diesel, ThermiteFTP.Nitrate25
PharmacyAlways Read the Label2$105,0001.2/s60833x KeroseneFTFT30
Police SafehouseBurn Notice21.2/s60833x KeroseneFTP.Nitrate30
CinemaFinal Cut32/s30503x KeroseneFT25
HospitalMental Block5$570,0001.2/s30833x Kerosene, Diesel, ThermiteFT35
Shopping MallMallrats5$400,0001.6/s30633x KeroseneFTOxygen30
Bus TerminalBeggars Can't be Choosers4$535,0000.8/s301253x Kerosene, Diesel, Thermite, MagnesiumFT40


Caveat: this is still a work in progress as I slowly test for failures to "recipes".  Because 2N alcohol is still more expensive than some arson mats = less nerve used is an option. i.e. you can pay to win even outside a pub (via expensive materials)

Targets w/ >30second burn to response time ratio = Probably need Thermite

  1. Travel Agent: Point of No Return 
  2. Cyber Cafe: Doxing Clever
  3. Nightclub: Gentrified
  4. Hospital: Mental Block
  5. Shopping Mall: Mallrats
  6. Bus Terminal: Beggars Can't Be Choosers

 

Burn time, response time, etc. pulled from Emforus's Guide near the bottom where 1% probably bother reading.

Personally I don't follow a lot of the script because to do all daily arsons require at least a Pub, Refill, using at least 2N alcohol, and probably also Voracity for Nerve heavy total destruction jobs.  One thing I am thinking is if it's even worth doing the total destruction stuff for CE into the 100NB+ or if doing best N/$ is "better"  Things to think about since we have years before the last 3 crimes are released.

ISO 100k halloween chain. · · 2 likes

Posting here if this becomes the advert thread. Looking for 100k Chain faction to guest at for merit. 

90 NNB, so 67-68 CPR for BTB, low 70's to new OC Lock Stock. 65 Driver for StD.

6b stats, DEX/Spd/str....def

Ugly Energy Book
FHC for the week
100 inactive refills
1 green egg
12% Revit weapon w. Halloween Basket : Nightmarish

Looking for any serious effort to 100k, I am a returning player who just wants the merit. Bonus points if faction has a few high Revit weapons on loan, but I have my own because I expect it's going to be a cluster fuck.

Beyond that money / xan/ points / respect sorta nice but not necessary I will prioritize speed of chain and quality of chain watchers over everything as I'm not looking to repeat this effort.  Don't really want to chain watch but will be open to paying for it depending.

Mail me if you can guarantee me a spot and when I'll join (prefer to probably leave as soon as 100k/Event is over, will check for other forum posts closer we get to event.

Disarm Change Coming · · 4 likes

Disarm still looks like hot garbage in damage meta, cute buff though.

 

Disarm is a much worse shock effect given that Cattle Prod at 80%+ availability, but has upside of doing damage and can bypass parry on some weapons.  Where as Shock can chain proc and lockout anyone you can hit for 1 dmg more reliably (actually pretty stupid imo).

I'd use Disarm if target had to complete a quick time event, or was subject to a image re-captcha on their next attack. (lol)  Just lean into the meme's at this point.

On paper, it looks like Disarm turns 15% of your garbage hits into a -10% damage or more debuff (like a reverse eviscarate for X turns as they use Melee or Secondary with a high roll vs specific counters. 

 

Also, what happens if on first turn proc opponent uses a temporary? is it a 33% RNG to disarm if opponent has 3 weapons and/or do defend settings change or does system still think you have a weapon in Primary/2nd/Melee?   <--- This really matters.

 

 

City Social Experiment **Original Post*** · · 5 likes

Disclaimer: do not do this, or commit a real crime you retards.

You did it all wrong and you already have a winning strategy you hint at: Look at real life.

Elon, Bezoz, Gates and yeah ofc Epstein <-- Masterclass strategy before he died.

Sex sells. 

Your first mistake is you have a penis probably (or maybe not it's 2026).  You have a blank profile page, at least look at the personal ads on newspaper and get closer to what the current cat fishing meta is now.  You could probably do this pretty easy with AI too, make a facebook page, a few socials (mostly discord), and personal ad here.

Use some social engineering, you don't go after the top 10 NW people with a cold message first, they need foreplay.   You need an introduction from a "trusted" network.  So in torn your easiest bet would be to join family faction, slow play, get a few suckers, get into their faction, then ask for help.

This is the oldest playbook in the history of the world, you really just spent no thought on it at all.

0/10 drama, do better please I'm still bored.

"Sell me this pen."

Ranked War Matching and Ranks · · 3 likes

The change seems fine, and change even if it doesn't work I think is good to try, and like the OP already hints at is not really a fix per se, but maybe a step towards that.

Additional things to consider like alternate currency rewards should be looked at or at least tell us more detail of what Ched/Dev think "fun" is because the player community is massively divided I think between what Ched/Dev's think is fun vs what players do or at least what players feel like they have to do to have fun in this game.

 

I've also proposed an alternative to really making RWs "fair" with an arena style unranked lobby and/or ranked lobby other games have, but I feel like no one in torn actually knows what asynchronous auto battler game is and the best current real world  example of this is the digital card battler The Bazaar.

For now, like others have mentioned, I do think the best direction would be to pair this with a reduction of top score because it seems the biggest gripe is extended wars that linger beyond the first 24 hours / extensive turtle play where the intention is to wait for a sub 2k chain bonus will end the war due to top score decay.  This would then have to be paired with a better way to set match start times unless you're willing to go the Asynchronous route I mentioned above, but cutting war duration will directly lead to reduced costs of RWs (real ones).  

Allow for better RW terms built into the game, forced weapons/items, chain bonus objectives (unique conditions), or other silly things and maybe a annual seasonal ladder + monthly type of event.  Right now RW seems stale because the only thing tying it into the rest of TORN is because it is one of the best money making methods for both new and old players.

If  no one still understands what Asynchronous means try a google search, if the Devs need that explained DM me.

Ched & Team - Can we please talk about the Item Market? · · 2 likes

I'm not going to quote everyone, and I'll try to be brief.

1) Respect the players time, The current market UI is garbage, game design to force inclusion of hundreds or thousands of items that are literally vendor trash is mind boggling.  If inflation was a worry, alternative currency system was always a thing which is underutilized via Points, Tokens, mission points, and now bunker bucks.  There are limitless examples of this in other games to draw from. If you don't think every game on a client like Steam competes with Torn you are clueless about the industry and buyer behavior.  Why do you think the secondary car sales market and removing the dealership is the trend, you are dealing a buyer who can instantly compare your product vs millions of competing products.

Ched for some reason has always had a habit of re-inventing the wheel, as I suppose all creators do. Torn and all games are a SaaS, this is a fact as long as Torn has to make money to continue to exist. Stop using this as an excuse, all forms of entertainment compete against your smart phone today. 

2) Torn still has a highly combative relationship with outside tools like Discord, why in this day and age is Torn's Discord such a joke? 

Because of this unofficial stance, the best discussion on game mechanics ends up outside of torn.com, which is sad this also applies to market tools ofc.

3) To have the discussion I want specific examples of what game currently has the Market mechanics that  Ched/you idolize let's start there because a lot of us have no clue when you reference vague games.

Torn does not have Crafting, or a robust system many AAA titles have to help foster a healthy market economy, here it is more of a means to an ends so that worsens the problem.

Examples: of good markets systems that tie into rest of core game play.
https://diablo.trade/ -- Diablo 4 (almost every type of ARPG)
The crazy addons for World of Warcraft's auction house: like Auctioneer
Final Fantasy IV and the market/retainer system works probably closer to how everyone wants this market /bazaar system to.

Examples above are IPs that have 10+ years, and if I go by what was commented by Ched are an example of what Ched want to AVOID.  So name your real world life examples. Or else this whole discussion is kind of garbage.
 

Here's to flying 2.0 /shrug if that's anything besides a glorified loading bar forcing you out of the game yay. if not, why.


Torn City Changelog / FAQ ·

f

OC 2.0 - Role Scaling Info & Discussion · · 1 like

Oh like this monstrosity?  tongue.

So many things wrong still, but it sorta works.  Guess I'll wait 24 hrs for more free AI tokens till I can get something cobbled together...sigh.  Pretty sure this would take someone with more brain cells than me like 10m tops lol.

 

Love the f**king viruses coded response XD

Hopefully this shit isn't destroying my api calls limit.../pray

OC 2.0 - Role Scaling Info & Discussion · · 6 likes

Putting this here.

But it would be a lot more helpful if you guys injected some screenshots.  Also just show your battle stats if that's a variable you're going to track.  

Image below is split to left side at 75 NNB and right at 85 NNB.  I've tracked more but won't dump it here because there's not much to add to the discussion here and I would need someone else to compare to for this to mean much.

You guys need to be showing NNB, CPR, time stamp, bstats, workstats or again I can keep asking for someone to just make a script, so I can stop making such ugly images. 

This boggles my mind with how many fancy new scripts and 3rd party websites which do track this data, but it isn't compiled into 1 neat screen.  You should be able to get this data from 1 screen shot and not have to go across 3 3rd party websites compiling 3 different services....kill me.


@ Landgull For BTB, seems mainly  below 1b Dex, Pickpocket and Burglary until I can find someone with lower stats who track this.  Note it's mainly CE and this follows with higher 8+OCs  where your CE is going to need to be a lot higher to push CPR into the 70's.

Note for BFTP the bomber role was Arson/ Forgery.  Hacker will catch up once I finish up either Card Skim, Scamming,or  Cracking.

I get mildly annoyed seeing torn's playerbase make the same mistakes with PAs and why we had so many top busters afraid of carrying teams for years and growing new PA teams which objectively was the right thing to do.

The interesting question to ask now is for those dipping into 70%+ success rates for Stack the Deck/Ace In the Hole.  Is there a CE gain from doing worse pass rates on Manifest OC chain?  Because once you're capping nerve gain from BBs/Alch/Halloween/Eggs the only major change is from OC's and you'll see that appear probably within a year or two is my guess if the last 3 crimes do not come out before then.

/2cents...

Break The Bank Thief role · · 2 likes

@OP the boring answer is you need to be using nerve to target completing crimes for CE not mainly merits/money. Look's like you're doing Arsons so that along with any spare nerve into harder crimes for CE like Scamming/Cracking/Disposal is the boring answer.

I restarted into 75 NNB, 60 Muscle, 61 Thief, 51 Robber  after doing crimes you see I go to 65 (+5) Muscle , 66(+5) Thief, 66(+15) Robber by 85 NNB. So I can't see your workstats, battle stats, so you might possibly lacking a bit there but keep in mind those are probably far below 1 billion in each battle stat, and 100k per workstat and the effort/$/time into just pushing your CE is much more efficient imo.

 

Also it'd be more meaningful to compare your NNB vs mine at 75 with those CPRs in the image above on the left side.

 

Injecting some data here.  The old posts are pretty decent guesses.  Above images are my restart Nov 2025 to April 21. No meaningful changes to busts/poker score.

Right now where most of the CE theory crafting discussion is unfortunately mostly in #lootrangers discord.  Below are the biggest takeaways.

1) Crime Experience which is only vaguely reflected by your Natural Nerve Bar (Your base nerve bar size before any bonuses) is the strongest guide on where to put your effort.


2) AFTER getting all role related crimes to 100 CS(Theft mainly for BTB), pumping more nerve into a role related crime already at 100CS does not always mean more CPR you should instead pump nerve into high CE crimes (the ones released latest, i.e. Scamming/Cracking/Disposal/Arsons) to gain more CE and thus more CPR.

Anyone saying to do Theft crimes beyond 100CS (that are currently in game), are wrong and should provide strong evidence to the contrary if so. 

 

For what crimes you want to do for CE you can sort of guess it from following the Max Nerve thread on GD,  suggesting what I wrote above.

 

Please someone contact me if you have time to script data like this so making ugly composite images like this isn't something I have to do or manually track please. /killme 

Maxed all currently available crimes :) ·


posting as reminder to follow up on my progress and guess why big differences ( > 1000) happened cause I'm bored

how many cracking crimes can I stack? · · 1 like

If you aren't in a rush and you can probably be much more nerve efficient by stacking jobs since it seems the CE gained from cracking is the same for easy passwords vs the harder ones you spawn at increased skill levels.

Also @OP, you don't have to spend any nerve, just guess 1 character.  At least that's what I do, and until CS 25 probably better since no rig.

Then because after 25 CS in Cracking your 2nd and 3rd rig do not scale faster than the difficulty of the passwords, this is probably a good way to save a lot of nerve leveling this crime.

So my guess is you should actually NOT get any experience (and increase your pool of harder passwords) and simply guess 1 character to "save" the daily allotted passwords given until you have something like 2,000+ passwords (for 100 CS) banked to crack with a 200 crime chain on Halloween/Easter/St. Patricks. Also use one of the many password breaker breakers linked on forums.

When you're ready to blow through jobs and partner with a DA to get arrested income, Brute Force once then you have 2 attempts left to guess, solve all your passwords but don't "crack" them for 5 nerve yet, get 200 crime chain, then crack everything and get arrested.

In practice, I guess the letter E as the second character on every job/stask shown below, there's probably a better letter to guess but I'm not putting in that effort.  This should help reduce nerve used massively as long as nothing is changed to this crime. So I would recommend abusing it and similar mechanics like Card Skimming.

Negligible CPR for Lvl 7 OC's which is a huge reason this is "okay" (you can see which crimes I intentionally delayed).  Starting Card Skimming before Hunt Event, and since I'm bored scamming now though I could probably delay this further if I wanted be even more min/max.