Hey all,
I have made a list of all the items needed for oc crimes down below if i have missed any dm me to let me know and i will update the image thank you.

There are 54 items so far that i have noted that are needed for oc's
1. Construction Helmet - Required by the Imitator role during the Gaslight the Way scenario.
2. Blood Bag : Irradiated - Used by the Cleaner role during the Clinical Precision scenario.
3. Ipecac Syrup - Used by the Assassin role during the Dish It Out scenario.
4. Syringe - Used by the Imitator role during the Clinical Precision scenario.
5. Spray Paint : Black - Used by the Techie role during the No Reserve scenario.
6. Cigar Cutter - Required by the Interrogator role during the Manifest Cruelty scenario.
7. Shaped Charge - Used by the Bomber role during the Blast from the Past scenario.
Used by the Engineer role during the Crane Reaction scenario.
8. Tunneling Virus - Used by the Hacker role during the Sneaky Git Grab scenario.
Used by the Hacker role during the Hostile Takeover scenario.
9. Stealth Virus - Used by the Hacker role during the Stacking the Deck scenario.
Used by the Hacker role during the Manifest Cruelty scenario.
10. Polymorphic Virus - Used by the Hacker role during the Counter Offer scenario.
11. Firewalk Virus - Used by the Hacker role during the Blast from the Past scenario.
12. Armored Virus - Used by the Hacker role during the Lock Stock scenario.
13. RF Detector - Required by the Car Thief role during the Smoke and Wing Mirrors scenario.
14. Flash Grenade - Used by the Robber role during the Bidding War scenario.
15. Tear Gas - Used by the Muscle role during the Crane Reaction scenario.
16. Smoke Grenade - Used by the Driver role during the Stacking the Deck scenario.
17. Thermite - Used by the Engineer role during the Gone Fission scenario.
Used by the Saboteur roles during the Dish It Out scenario.
18. Igniter Cord - Used by the Kidnapper role during the Hostile Takeover scenario.
19. Hard Drive - Used by the Cat Burglar role during the Hostile Takeover scenario.
20. Floor Cleaner - Used by the Muscle role during the Window of Opportunity scenario.
21. C4 Explosive - Used by the Bomber roles during the Bidding War scenario.
Used by the Bomber role during the Gone Fission scenario.
22. Remote Detonator - Required by the Bomber role during the Crane Reaction scenario.
23. Billfold - Required by the Enforcer and Muscle roles during the Honey Trap scenario.
24. Wireless Dongle - Required by the Techie role during the Sneaky Git Grab scenario.
25. Chloroform - Used by the Engineer role during the No Reserve scenario.
Used by the Assassin role during the Clinical Precision scenario.
26. Lubricant - Used by the Smuggler role during the Lock Stock scenario.
27. DSLR Camera - Required by the Imitator role during the Smoke and Wing Mirrors scenario.
Required by the Imitator role during the Gone Fission scenario.
28. Cassock - Required by the Thief role during the Thou Shalt Not Steal scenario.
29. Blank Casino Chips - Used by the Hustler role during the Plucking the Lotus Petal scenario.
30. Cut-Throat Razor - Required by the Pickpocket role during the Gone Fission scenario.
31. Bolt Cutters - Required by the Car Thief role during the No Reserve scenario.
Required by the Muscle role during the Dish It Out scenario.
32. Nail Bomb - Used by the Negotiator role during the Hostile Takeover scenario.
33. Gasoline - Used by the Arsonist role during the Market Forces scenario.
34. Shaving Foam - Used by the Decoy role during the First Aid and Abet scenario.
35. Cell Phone - Used by the Pickpocket role during the Thou Shalt Not Steal scenario.
36. Wire Cutters - Required by the Engineer role during the Counter Offer scenario.
Required by the Engineer role during the Window of Opportunity scenario.
Required by the Engineer role during the Dish It Out scenario.
37. Hand Drill - Required by the Muscle, Robber, and Thief roles during the Break the Bank scenario.
Required by the Engineer role during the Guardian Ángels scenario.
38. Car Battery - Required by the Reviver role during the Manifest Cruelty scenario.
39. Binoculars - Required by the Lookout role during the Stage Fright scenario.
Required by the Lookout role during the Crane Reaction scenario.
40. ATM Key - Used by the Thief role during the Cash Me If You Can scenario.
41. Angle Grinder - Required by the Looter role during the Window of Opportunity scenario.
42. Zip Ties - Used by the Muscle role during the Blast from the Past scenario.
Used by the Muscle role during the Break the Bank scenario.
Used by the Looter and Robber roles during the Counter Offer scenario.
Used by the Cat Burglar role during the Manifest Cruelty scenario.
Used by the Hijacker role during the Gone Fission scenario.
43. Razor Wire - Used by the Muscle role during the Window of Opportunity scenario.
44. ID Badge - Used by the Thief role during the Cash Me if You Can scenario.
Used by the Imitator role during the Stacking the Deck scenario.
Used by the Imitator role during the Ace in the Hole scenario.
Used by the Imitator roles during the Gaslight the Way scenario.
45. Dog Treats - Used by the Kidnapper role during the Pet Project scenario.
46. Police Badge - Required by the Imitator and Negotiator roles during the Leave No Trace scenario.
Required by the Imitator role during the Best of the Lot scenario.
47. Net - Required by the Muscle role during the Pet Project scenario.
48. Lockpicks - Required by the Picklock role during the Pet Project scenario.
Required by the Picklock role during the Best of the Lot scenario.
Required by the Picklock role during the Counter Offer scenario.
Required by the Picklock role during the First Aid and Abet scenario.
Required by the Picklock role during the Thou Shalt Not Steal scenario.
49. Ladder - Required by the Looter role during the Window of Opportunity scenario.
50. Jemmy - Required by the Looter roles during the Mob Mentality scenario.
Required by the Robber role during the Bidding War scenario.
Required by the Cat Burglar role during the Stacking the Deck scenario.
51. Dental Mirror - Required by the Robber role during the Bidding War scenario.
52. Core Drill - Required by the Engineer role during the Blast from the Past scenario.
53. PCP - Used by the Imitator role during the Snow Blind scenario.
54. Ecstasy - Used by the Assassin role during the Lock Stock scenario.