Want SUPER FAST slots - adjust settings Want slots as they now are - the default Want your own favourite - this would do it choose your settings
Setting for the slot machines could include:-
animated spin - On/Off animated payout - On/Off flash each spin - On/Off flash each win - On/Off number auto spins - 1 to 9999* 75 stop on win - On/Off stop on jackpot - On/Off * = 1 is the current setting
The amount bet would still be selected in the usual way.
The Bold settings would be my choice. With these setting my casino tokens and money shown decreasing, except on each win there would be a brief (1 second) pause showing the win. The session would end when I run out of money, tokens or (hopefully soon) I win the jackpot.
I could, in less than a minute, do my daily casino. I have done over 27,000 spins! The time spent on this page is excessive and no longer fun. Only dogged pursuit of the merit keeps me going.
Faster slots would be both exciting and efficient. This would lead me to investing in casino refills.
The slot could more easily be done during wars and when only a little time is available.
I have now done over 68,000 spins - more than 1% of all the spins ever made! Must be Nuts!
A previously published newspaper article documents Evo's rise to criminal success.
Nurturing existing talent, attracting new PA leaders and a persistent focus on the development of criminal skills; has taken Evo to this benchmark.
Over half the faction ... 56 members took part in these mass Assassinations. An additional 24 faction members took part in 3 successful Hijackings. That's 80 faction members in major organised crimes Great crime experience.
Less importantly than the players crime skill gains. but still handy. The PA's earned $2,650,000,000 and 3205 respect.
As OC planner for the faction I take great pride in this achievement.
A previously published newspaper article documents Evo's rise to criminal success.
Nurturing existing talent, attracting new PA leaders and a persistent focus on the development of criminal skills; has taken Evo to this benchmark.
Over half the faction ... 56 members took part in these mass Assassinations. An additional 24 faction members took part in 3 successful Hijackings. That's 80 faction members in major organised crimes Great crime experience.
Less importantly than the players crime skill gains. but still handy. The PA's earned $2,650,000,000 and 3205 respect.
As OC planner for the faction I take great pride in this achievement.
There are forces (Great Gluttons) in Torn coercing goodies / wealth from ALL the factions holding rackets to multiply their considerable wealth. Faction leaders are lucky to retain even a small part of their racket wealth. This is Torn; anything goes!
Mafia and coercive tactics are unpleasant to endure and difficult to defeat,
Paying RACKET goodies randomly to faction members does defeat coercion:-
1/ is in a way just, the faction members make up the faction.
2/ Allows the pressured faction leader to deny having more than a tiny amount so demands can easily be refused.
3/ Allows the Great Glutton's faction members to gain the wealth from rackets they actually hold. (Which is as it should be for every faction).
4/ Means the Great Glutton will have to try to force his own faction members to hand over the goodies! Good luck with that.
In short this suggestion makes rackets what they were designed to be. Territory worth fighting for and holding. NOT sources of coerced wealth!