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Fortemus [1787621] Level 95 Droogs DRG Leadershit

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Relocate revive options from Preferences to Hosp · · 128 likes

With reviving becoming more prominent in normal Torn life, I feel like revive settings should be easier to access. Having to go through your Preferences page then General Settings each time you want to toggle revives on/off is not as efficient as having the option to do it on your hospital page. If you are trying to find or avoid a revive, chances are you are already on the hospital page because you are dead. Let the toggle automatically refresh the page with the new revive choice applied to your account.

Players who turn on/off revives on a regular basis during wars to regain hp and self hosping during large trades for mug protection could appreciate the efficiency of not having to open a new tab to toggle revives or switching pages all together. Mobile players wouldn't have to click through 3 unnecessary pages if they are already in the hospital and need to toggle revives on/off. Instead they could open their Torn app, go straight to the hospital page and be back in business with their decision.

New players to Torn would see that the obvious place to turn on revives would be on the Hospital page. It's a lot easier to explain to a new player "Turn on your revives at the top of the hospital page using the revive toggle". Instead we have to explain "go to your settings. That's the cog at the top right hand corner. Are you there yet? Okay now click on General Settings. Okay and now you can change your revive settings. Don't forget to click Update Settings or you'll have to do this all over again."

And logically it makes sense. If I'm in a hospital bed, I should decide at that point if I want to be revived back to the streets of Torn or if I want to stay there and rest. I may change my mind at any moment and having the toggle on the hospital page saves me (as a user) from navigating the preferences page. Especially if I'm using the option strategically to pinpoint my return to Torn with my reviver at the ready instead of getting a random free revive and screwing my paid reviver. It helps revivers and those needing revives at the same time.

I think the preferences page should be focused on global settings. And yes, reviving options are a global setting, but with revives so popular and with that toggle more important than ever, I feel like it has transcended from a simple global setting to a natural part of the game that should be accessible in the hospital.

9 star Mining Corp Hiring - Rock-N-Roll Mining · · 4 likes

Rock-N-Roll Mining is hiring!

We're at 9 stars! Come join our fast growing mining corp and let's start making some money!

- Trade job points for a Salt Shaker or Defense Points!

- Passive 30% alcohol cool down reduction! - Free!

- +10% Maximum life - Free!

Pay ranges from 2mil to 4mil a day, pending on stats.

Rotating trains with options to buy an extra train or forfeit your train for more cash!

Come rock out with your...rocks out!

Apply Here: https://www.torn.com/joblist.php#/p=corpinfo&ID=76310

COMPANY - Fallen Member · · 23 likes

Sorry to hear about your friend.

One idea to achieve this is to create a special company position, by request only such as this to the programming team, that allows the employee to not impact the company in any way. I think it would need to be managed by Torn staff as to not have people attempt to abuse it by having a +1 in reserve to swap for inactive people.

This way he can stay in the company as a special position and not negatively impact the companies effectiveness, max employees, etc. Maybe a position generically titled "Past CEO" or "Late Consultant" that would have 0 impact on the company, positive or negative, but still allow him to sit in on the roster. Just my thoughts.

New! Mining Corp Ready to Rock! · · 1 like

Looking for mid to high stat employees willing to help us grow our mining corporation.  As we make more money, wages go up!

Message me for details!

Wages at this time are:

Mid Stats (40-60k-ish): 1mil

High Stats (60k-ish and above): 1.25mil - 1.5mil

Offering 5mil bonus when we gain a star!

TV Station - Inactivity vs effectiveness · · 1 like

My television network (https://www.torn.com/joblist.php#/p=corpinfo&ID=845770) has a cleaner who's effectiveness dropped to 0 and all 5 lighting bolts have disappeared today.

According to the tool tip, it blames inactivity. He was last active 17 hours ago at the time of this post (https://www.torn.com/profiles.php?XID=2066242). Working stats +100, Settled In +10, Director Education +12, and Inactivity -122.

As a comparison, I have a Sales Executive who is inactive for 2 days at the time of this post (https://www.torn.com/profiles.php?XID=1982847). Her tool tip on inactivity only shows a -14 and she is still at 5 lightning bolts and 108 total effectiveness. She still has 5 lightning bolts!

So I can only assume there is an issue here and the -122 from inactivity is not correct? I've had him go inactive in the past for a day or 3 and his lightning bolts never fell below 3. So this seems a bit unusual.

Can someone review my company and this employee and let me know if I'm missing something here? It negatively impacted my company by roughly 5mil today in revenue and my environment went from 100% to 75%.

I can provide any information beyond this if needed, just let me know how I can assist!

Recent archived posts

[100R+] - Relocation of Revive settings ·

Awesome! Thanks for following up on this suggestion :).

Revivers we have multiple contracts per week! · · 2 likes

to the top!

Revivers we have multiple contracts per week! · · 1 like

bump!

completely normal torn things · · 1 like

I was just looking for a nice night on the town so I figured I would try my luck on the big wheel at the nearby casino. Next thing I know I wake up in the hospital because the casino employee kicked me in the throat??

Anyone play any instruments? ·

Trombone / Tuba through grade school which I really enjoyed. Picked up bass guitar along the way which I still play regularly, trombone not as much. I'm a fan of the bass clef :).

Stealthed Revives · · 1 like

I think a higher cost for the revive would be a good solution here. I think double your normal revive cost. So if you're not in a revive faction a stealth revive will cost a full 150e. Those in revive factions can benefit from a 50e stealth revive. Outside of specific circumstances, a stealth revive is normally not needed.

This would allow revivers to stay anonymous when their customer has less than good intentions on the revive. I've revived people sometimes thinking that the person buying was helping a friend, only to watch them get mugged.

Now, shame on them for not turning off revives, but I can now be bountied / blamed for simply doing my job as a reviver, regardless of the logic behind it. My goal is to heal others, not make enemies. I cannot confirm intent when I make a revive which can get me in hot water. An anonymous revive would allow me to charge more for that revive and keep me safe if the customer wants to protect me. Or, protect myself on my own if I have doubts on the customer.

If the person is utilizing a stealth revive on a target, it's now up to them to deal with the consequences of getting caught if their attack is not stealth. Don't shoot the messenger and don't hosp the reviver :) R+

Basil buys everything ! I'm a new trader ! ·

Easy, friendly, and no mug trade, no complaints! Will trade with again!

Employee Effectiveness · · 4 likes

I'm just now discovering this as well. My cleaner went from 5 lightning bolts and 100+ effectiveness (according to the tool tip) to 0 everything today. So I guess he doesn't play the game actively enough to contribute to our company if I'm understanding this correctly?

As a manager, I love the tool tip, and I understand the ideas behind the effectiveness change, but now I have to potentially let go a long time employee (from multiple companies I've owned in the past) all because he alone will wreck my environment and effectiveness with 0 on everything.

His drug use, attacks, networth, faction respect gain, and a few other stats all show movement in the past weeks. Yes, based on that he's not a super active player and probably has not been for some time, but he's still playing the game in his own way and logging in basically daily to interact with his faction and whatnot. So now no director will want him because he's not active "enough".

TV Station - Inactivity vs effectiveness · · 1 like

My television network (https://www.torn.com/joblist.php#/p=corpinfo&ID=845770) has a cleaner who's effectiveness dropped to 0 and all 5 lighting bolts have disappeared today.

According to the tool tip, it blames inactivity. He was last active 17 hours ago at the time of this post (https://www.torn.com/profiles.php?XID=2066242). Working stats +100, Settled In +10, Director Education +12, and Inactivity -122.

As a comparison, I have a Sales Executive who is inactive for 2 days at the time of this post (https://www.torn.com/profiles.php?XID=1982847). Her tool tip on inactivity only shows a -14 and she is still at 5 lightning bolts and 108 total effectiveness. She still has 5 lightning bolts!

So I can only assume there is an issue here and the -122 from inactivity is not correct? I've had him go inactive in the past for a day or 3 and his lightning bolts never fell below 3. So this seems a bit unusual.

Can someone review my company and this employee and let me know if I'm missing something here? It negatively impacted my company by roughly 5mil today in revenue and my environment went from 100% to 75%.

I can provide any information beyond this if needed, just let me know how I can assist!

Constructive Criticism of Elimination · · 2 likes

In my opinion, as a non-leader during eliminations but a big fan, the 15 minute pushes are a bit much and they do get stale. It turned very quickly into a timing game instead of an overall war of 12 teams. Even with teams performing large ticket swings due to strategy or being targeted by others, the only thing that matters is every 15 minutes, don't be on the bottom. It really invites the current strategy of timing hits at the last second and hopefully enough people are online on your team to not be at the bottom.

When tickets were lost every hour in previous events, teams had to decide if they were going to spend E to gain tickets, or save E and take a hit, maybe protect an ally by hosping their inactives, etc. This obviously slows down the competition, and of course it was a mad dash at the end of every hour, but it felt more exciting and meaningful when you survived a tick. Decisions made had more impact each hour. A lot can happen in an hour, not so much in 15 minutes.

Having said all that, it's still enjoyable and I think these rule changes is what makes elimination unique and exciting each year, but a bit exhausting this time around. Maybe "only the strong and persistent will survive" can apply here, but it just feels less like a large scale war and more like a "let's see who can coordinate tickets every 15 minutes". I'm not sure what the 'better' system is but it may be too micro managed this way. A bit longer, even 30 minutes and a bit fewer lives, could balance out the 15min push that we're seeing this year.

AwesomeSauce1 Trades · · 1 like

Fast and mug free, will be back!

Vicious' trading! ·

Great trade once again, will be back!

Vicious' trading! ·

Another great trade with Vicious, thanks!

Lello is buying everything you have! ·

Quick and easy, no issues!

Tachi's Trading Depot! ·

Great prices, fast and friendly, A+!

Please graveyard · · 1 like

bump!

Almost Everything | Advanced Weapons ·

Fair price, fast trade, mug free, thanks!

Please graveyard · · 1 like

still recruiting!

Please graveyard · · 1 like

bump!

Scythe Trading Community · · 1 like

Great trader, friendly and fast, mug free! Thanks again