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Alexstrasza [1825532] Level 100 Federal

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Nash's Guide to Nerve Bar (Revived) · · 1,702 likes

Hey all,

I know that nerve is one of those 'useless' kinda stats that doesn't really contribute to much in the game, but if they change it one day to reward people with high nerve bars, you're going to be annoyed you didn't use the opportunity to maximize it.


What is CE?

Nerve bar is based on your Cr back-end CE is your natural nerve bar value. This is the amout the hidden levels of CE in the back end of Torn. It starts at 10 and caExperience (CE) in the game. Any crime you drime ay to 'view' youo, and anyone you bust, adds a static amount to your CE. This is a hidden stat, anonly wps out at 60.

CE affects your chance of success on anHence, you should only progress to harder crimes as your natural nerve bar rises (the only way to tell whereabouts your CE is at). You can also improve this sucnce of sy particular crime. The higher your CE, the better chance you have of performing a crime. You have to have a certbefore some crimes cess b able to be successful. If you attempt a crime too hard for your particular level of CE, you'll either fail it (blue result) or led (red result). uccehtly (2%). Thy mre are 17erits, and by the faction special enormity. Also, each crime has a crime enhancer item you can buy to improve the chawill bee crime enhancer items in total, as there are 17 types of crimes.

So what crimes should I do?

There are 2 paths to take with crimes. The first is achieving 60 natural nerve bar, to participate in Politicrime experience gain for merits, as some merits requou to do crimes that send you to jail, butWoman

Businessman you do not have to come baccompleteese merits later, when the cost is much greater.

the 5 nerve crime - 'Pickpoc
15-20 NNB: Performket Someone'

Kid

Old


Once you hit 20 NNB: Perform the 7 nerve crime - 'Thoroughey hit 20 N Robbery'.

Perform the 'Thorough Robbery' armed robbery crime. You may have to do this crime over 1000 times to move to 25 NNB. Some people report that they have trouble with this crime imtely after thNB, so if you do, just go back to mugging the businessman for 50-100 and then try again.


Once you hit 25 NNB: Perform the 9 nerve crime - 'Stealth Virus' (see first sentence though)

If you have no merits in crime successue doing the 7 nerve 'Thorough Robbery' for 200-300 more. You will need to get your CE up a little higher if you havo merits or specials in the faction to be successful with Stealth Virus.


Once you hit 30 NNB: Perform the 11 nerve crime - 'Warehouse Arson'

Hopefully you've got your drivers license now, so it's time to gccou will get hoet a gas can from the market (cheaper than spending points on it).

Warehouse really really high sucs rate, so you're able to start doing it as soon as you hit 30 NNB as long as you have some merits in Crime Scess and the Criminality Faction upgrades for crime suspitalized in sog like 1 in 30 attempts, so keep some morphine on you.

Once you hiArson has at 40 NNB:


Perform the 10 nerve crime - 'Mob Boss'

Perform thenerve cthe 11 nervrime - 'Kidnap the Mayor'
Perform e crime - 'Ware 15 house Arson'


SO, Once you hit 45 N
If, however, you'd like to stop pushing your CE and try to go for some merits, there are some you can achieve with zero risk. I have listed these below, with their relative success rates. They are:
d merit: Do the 11 nerve, WNB... how do you keep it safe?Onwards to 60nnb! With the recent changes to nerve bar, you should just continue doing the safe crimes that you were doing at 40nnb.

For the thefts merit: Do the l From Clothes Shop, Jacket crime. Jacket success percentaeople agree thage is 100%. If you ever steal a jacket and get a blue f to get jailed. Instead, jailure, please screenshot and let me know.

For the Murder merit: Do the 10 nerve, Assassinate a Mob Boss crime. Many pt 'Assassinate a Mob Boss' is the easiest to do. This crime does not hanceust like Arson, you'll only go to hospital if you fail. Assassination crime success is around 75%

For the fraua4 nerve, Shoplift, Stearese Arson crime. Pretty straightforward. No need to do any other fraud crimes. Arson crime success rate is about 95%, with 4% chance to get hospitalized, and 1% chance to fail.


Organized Crimes - I will mention OC's here at the end, too. They grally aren't big respect or money earners, but over time, they can provide a decent boost to a factions coffers and ct. A lot of the lower ones don't give much benefit. But they DO increase your crime experience on top of the normal nerve bar crimes, at no cost to the players, so I think it's importaicipate.



New Crime Experience Data in 2018:

This section will be for the number neo like this stuff.

So one of the more interesting projects I've been personally doing, once I hit 60 nnb, is deliberately dog Crimes, and getting jailed, and then cting how many 'safe'imes it takes to regain my 6 safe crime, so I could get a0 nnb after ng. This has been interesting to get a general understanding of which crimes give the most CE, and getting more accurate numbers in success rates, etc.
did Arson as the simultaneoequation of how many drug successes were equal to arson successes. Given that once I hit 60 nnwould succeed a certain number crimes before getting jailed, and then succeed a certain number of arsons to regain 60 nnb, I could work out the relatCE power of arson vs drug.

This gave me the calculation that 1 n success is roughly equal to 2 drug successes of CE.

It also helped me determine ompare how mathat 1 jailing from a drug crime causes around 150 arsons worth of CE loss at 60 nnb. This would be beneficial going forward, as all I weed to do is cny successes each of her safe crimes took to regain 60 nnb, and divide that by 150 to get the relative CE pow that crime compared to Arson.

So then I proceeded to go and test the followimes, and gathered their relative power as follows:

Stealing jackets: ~670 required to regain 60 nnb = 1/4x Arson CE
0 nnb = 3/2x Arson CE
Stealth virus: ~876 required to regain 60 nnb = 1/6 Arson CE
Steal a parked to regain 60 nnb = 7/3 Arson CE
ThorouberyKidnap the mayor: ~37 required to regain 60 nnb = 3.65x Arson CE
Assassinate the oss: ~105 required n 6: ~295 required to regain 60 nnb = 6.1/3 Arson CE.

I'm currently in the process of re-testing Kidnapping the Mayor, and will update this once I've successfully regained 60 nnb, but for the time being this lets uelative power analysis of each e, and its ability to incre CE. Again, bearing in mind this is not related to merits, as certain crimes gain more merits than others for less nerve cost, this is purely about which cribest at regaining, or building CE.

So if we take the lowest CE gainer, jacket th a base value of 1 'unit' (n) of CE, and then work out how many 'units' of CE you gain for each particular crime given, say, 1000 nerve, we can do the follog calculations:



UPDATE MAY 2018! - ORGANIZED CRIMES!

So for the last 6 months or so, I've been getting some help in testing the values of Organized Crimes, shoutout to CrazedOne (1915023) from Chain Reaction particularly for his help and up with soinvolvement.

During testing of re-gaining 60 nnb, ting amI and others have been seeing how many fewer Arsons are and comirequired when succeeding an OC in this period,ng me interesounts of 'CE' each OC are worth. And so, I present to you, a few of the ESTIMATED value of the particular OC's, in their arson value:

Taking over a Cruise Liner: ~73 arsons CE

Hijacking a Plane: ~144 arsons CE

Political Assassination: ~2000 arsons CE

Yes, that's right. I was lucky enough to be put into a successful Political Assassination a couple of weeks say, ago, and it took FOURTEEN drug failures to drop from 60 nnb after the success. C5 arsons worth of drug crimes and arsons that were successful at the same time, this gives me a rough estimate of aombined with the ~26round 2000 arsons worth. (Assuming each drug failure is approx. 150-160 arsons worth of CE at 60 nnb). Of course, this number is quite rough, but needless toastounding nonetheless.

The Cruise Liner and Hijacking OC's were tested multiple times, and whilst the values always are slightly different, the rough estimates are pretty close. I have only done the Political Asest once, so if you are an OC planner and you might be able to organize another PA with similar conditions to what I did, please let me know so we can get some more data and confirm the estimate.
ng. If you like some of the in

UPDATE FEBRUARY 2019:sassination t
se enough' at this stage, and I won't be re-hem unless someone or multiple other people want to help me and do the same thing. I won't be making any more updates to this guide in the near future unless things change or glaring
I have officially stopped getting jailed at 60 nnb and regaining over and over. It's too time consuming and frustrating to constantly sit on this boundary, as well as excluding me from higher OC's. My numbers are 'clo mistakdoing tes are identified. Thanks for all the support and comments!

-------------


Thanks for readiformation or advice here, please feew me an upvote.

Cheers.

Grave Please · · 733 likes


Grave Please.

Quacking? No Quacking in DoctorN! · · 281 likes



DoctorN now has incorporated this functionality! We recommend downloading this addon for a whole variety of reasons, including the blocking ability now built in!

https://www.torn.com/forums.php#!p=threads&f=67&t=16037110&b=0&a=0




Original post still below, but you should be turning this off, and using DoctorN from now on!

------------------------------------

Here's a fun little user script to prevent excessive quacking on the Torn forums. Courtesy of Relentless.

NOTE: Fixing a few bugs, that are still showing the posts, so please re-install this new version if it's not working for you.

https://pastebin.com/raw/uyb9QfRK

You need to have tampermonkey installed. Just create new script, clear the default stuff in there, and paste the entire contents here into a new script. It will hide BOTH all threads created by Evil-Duck, AND posts by Evil-Duck within any other thread.

If you want to just hide threads, comment out line 19, and if you want to just hide posts, comment out lines 17 & 18. Otherwise leave all 3 enabled for a Quack-free Torn experience! (Comment a line out by adding // to the start of the line)

By the way, if you want to hide threads or posts by other users, then you can copy and paste lines 17, 18 and 19 right below them and add other user ID's to hide posts and threads from any user you don't care to hear from! (Cough - HH_DUDE - 1028023). Replace [data-author="1182047"], [href*="1182047"], and [data-placeholder*="1182047"], with the ID's of your choosing!

Enjoy!


ISSUE: Unfair balance in Working Stat Requirements · · 52 likes


Hi There,

I would like to raise and highlight an issue, primarily with the working stat requirements of positions in the Television Network company type.

The majority of positions at Television Networks are INT-primary requirements, and Television Network profits are very high. Owners of this company type can pay people very high wages and still maintain profitability.

For owners of company types such as the Amusement Park, Cruise Line Agency, Oil Rig, and Zoo, they cannot find good quality workers for their top jobs with INT requirements, as the vast majority of these go to a Television Network for higher pay.

For example, the TOP job in a TV Network is the Anchor position, with working stat requirements of 132,000 INT / 66,000 END (as well as Marketer and Attorney with the same).

Comparatively, here are the top jobs and their requirements in the other 4 company types mentioned:

Amusement Park - Inspector - 135,000 INT / 67,500 END
Cruise Line Agency - Captain - 154,500 INT / 77,250 END ( also: Specialist )
Oil Rig - Inspector - 225,000 INT / 112,500 END
Zoo - Consultant - 174,000 INT / 87,000 END

Except for Oil Rig, which can offer great specials to compete with the Television Network, the other 3 company types are at a huge disadvantage when it comes to finding workers with good INT, as they tend to gravitate to the higher paying TV Network jobs. They cannot afford to pay anywhere near the same amount of money per day to top INT workers, as they would be forced into running at a loss.

For example, a worker with 300,000 INT can easily find a job at a top TV station for 4 to 5m per day, and the TV Network has no problem affording this. For a Cruise Line Agency, Zoo, or Amusement Park, this wage is absolutely unsustainable, especially given the other positions that also require wages.

I'm requesting that these numbers be looked into, please. Either increase the general requirements for the TV Network jobs, or heavily reduce the working stat requirements for the top jobs in the company types that earn FAR less than TV Networks (Amusement Park, Cruise Line Agency, Zoo). And if these are reduced, then the Oil Rig working stat requirements also need a reduction, to bring them in line and allow them to compete for workers with Television Networks.

Thanks.

Grave Please · · 128 likes


Grave Please.

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Yoink!

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Wow there are some funny posts in here.

No need to use Wireshark. Most browsers have built in tools to show you every bit and byte and piece of data that is transferred between you and the web server, and if you're clever enough to inspect it from time to time, you can find information you can use to your advantage. Try hitting F12 some time.

Congrats Deft, you have earned the #1 spot in the game through sheer dedication and willpower. It seems like there would be no possible way to stop you now, even if there was a bookies-esque or PT-stock-esque style cash bonanza to be had. Your stats, wealth and activity combined with the collective might of the NS family behind you seems entirely insurmountable.

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I'm hardly one to preach. We did similar things when we were preparing for the war with the coalition of united nations of Torn (C.U.N.Ts), scraping their data for xanax, booster and SE usage.

There's no rules against what you're allowed to do with the API information. It's creative programming in my opinion. Good on em.

Casino token refil script. Abuse? · · 13 likes

This.

They add ID's into their pool of ID's that get scraped regularly by another rotating pool of API's. These API's are rotated around for usage so that they don't trigger the API flooding protection, and the list of mug targets gets scanned constantly.

If the devs were half competent, they could probably find a server out there somewhere doing thousands of API requests all from the same IP, but with different API keys. No doubt most of these API keys would be from NS members.

If an increase is found in the casino token refill value, it alerts them in their discord, and boom, incoming mug.

They've been doing this sort of shit for yeeeaaaars now.