The suggestion is to have all stocks appear as personal perk as long as the player holds at least one BB.
Zwel: forum
Zwel [1863227] Level 100
- Forum posts (Torn's count)
- 2,017 observed
- Archived posts
- 1,954
- Threads started (archived)
- 59
Boards
From the 1,954 newest archived posts.
- Suggestions
- Fun & Games
- General Discussion
- Bugs & Issues
- Graveyard
- Questions & Answers
- Community Events
- Tutorials & Guides
Threads started
- Allow only approved scripts
- [250 R+] Display Cabinet Shelves
- [250 R+] Add Active return stocks as perks
- 1500th Level 100
- Is this a valid scenario?
- Casino ban events in activity log and events
- Casino Ban
- Mug protection after casino tocken refill
- Add delays to personal stat APIs
- [250 R+] Add Active return stocks as perks
- Change drug cool down to allow multiple drugs
- Look-alike items - Do not get cheated
- 8* TV hiring
- How to hide your networth
- Christmas Buck count display
- [250 R+] Display Cabinet Shelves
- What the Duck?
- Isuue with mission Emotional Debt
- Link back to City.php
- Issue with Riddled honor bar
Most-liked posts
Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.
With Stock 3.0 only the stocks which have passive impacts are counted as personal perks.
The suggestion is to have all stocks appear as personal perk as long as the player holds at least one BB.
The suggestion is to have all stocks appear as personal perk as long as the player holds at least one BB.
Currently all items in the cabinet are together and there is no way to segregate them in groups. Can we have shelves in the cabinet which can be used by the user to group their items. There are two ways to do it
Option 1:
Similar to items page, the cabinet has tabs based on item categories. This will be an upgrade to display cabinet which can be purchased from points building (250 points)
Option 2:
Individual shelves can be purchased from points building (25 points each, with a maximum limit of 10 shelves). The user can decide what to put in each shelf. e.g. A Christmas shelf or a chaining supplies shelf.
The look and feel will still be similar to items page, but instead of item category symbol, it would display shelf numbers 0 to 9
________________________________
suggested by JackTheWolf
it would be nice to have description for a shelf/item
Option 1:
Similar to items page, the cabinet has tabs based on item categories. This will be an upgrade to display cabinet which can be purchased from points building (250 points)
Option 2:
Individual shelves can be purchased from points building (25 points each, with a maximum limit of 10 shelves). The user can decide what to put in each shelf. e.g. A Christmas shelf or a chaining supplies shelf.
The look and feel will still be similar to items page, but instead of item category symbol, it would display shelf numbers 0 to 9
________________________________
suggested by JackTheWolf
it would be nice to have description for a shelf/item
***GAME OVER****
I have 5 presents containing some items. I'll send first five unique posters on this thread a random present from these.
The poster has to be level 5 or below.
You sent your Present to AlexSleyore with the message: 5 players 5 presents
You sent your Present to GTZ-Amir with the message: 5 players 5 Presents
You sent your Present to Only_BubbleTea with the message: 5 players 5 presents
You sent your Present to TomatoPotato with the message: 5 players 5 presents
You sent your Present to Killer__Kid with the message: 5 players 5 presents
Currently the networth medal progress is shown at 100% when someone reaches the required networth and remains at 100% till the required number of days has passed.
To make it useful change them similar to marriage and donator medals where the % starts at zero on reaching the level and % increase as number of days pass.
This will help players to understand how far they actually are from attaining that merit
Ever seen a kid in Torn?
.
.
.
That's what it does
.
.
.
That's what it does
Recent archived posts
There are scripts which provide unfair advantages to players who have coding skills or are using certain platforms to access torn.
The suggestion is to have a validation mechanism where someone who develope a script must get it approved by staff and publish its versions which are accessible through all access methods (e.g. mobile).
If someone uses a script without such validation should get a punishment.
Lack of such control is hampering game for many players
The suggestion is to have a validation mechanism where someone who develope a script must get it approved by staff and publish its versions which are accessible through all access methods (e.g. mobile).
If someone uses a script without such validation should get a punishment.
Lack of such control is hampering game for many players
I saw some dark creature rising
Same here: chrome on android
Dev
Pray in church 4200 times
Torn's Easter bunny is an NPC
I have a suggestion at 250 R+s for a suggestion for having shelves on display cabinet.
https://www.torn.com/forums.php#/p=threads&f=4&t=16201886&b=0&a=0
https://www.torn.com/forums.php#/p=threads&f=4&t=16201886&b=0&a=0
bump
bump
Bump
bump
Bum0
lump
Bump
Bump
Bump
Bump
bump
Bump