17 nerve crime - Bombing requires 1x The Stick of Dynamite per crime committed, however a successful crime implies the use of the C4 Explosive item: "...You drive far away then hit the button and blow up (the building)" as opposed to "...You light the fuse then run to your car and drive away quickly...". It's not exactly a bug so much as contradictory writing, but I thought I'd share.
Solution is either:
Rewrite the text to imply use of The Stick of Dynamite item; OR
Change the crime requirement to replace the The Stick of Dynamite item with the C4 Explosive item instead.
1. I searched the Bugs and Issues section with the search term "bomb" and found nothing related; 2. I haven't screenshotted the problem. 3. Reproduce the issue by committing the 17 Nerve - Bombing crime. 4. Using Brave with TornTools.
Can we have a one-click button that trains all of your energy in a single stat? There would be four buttons, one for each stat, and clicking the button dumps all energy into training that specific stat.
Ex:
150/150E @ 10E gym => STG max train is clicked => 15 STG trains
125/150E @ 10E gym => DEX max train is clicked => 12 DEX trains
150/150E @ 25E gym => DEF max train is clicked => 6 DEF trains
70/150E @ 25E gym => SPD max train is clicked => 2 SPD trains
It's an easy slice of life change that goes in line with other updates like the Max money button.
Mr. Cottontail wasn't always the Easter Bunny: Before his egg-laying career, he was part of a well-known heist group infamous for robbing banks while dressed in heavy, Kevlar-lined, and stab-resistant fursuits. After his most recent heist, as a prank his teammates sealed him inside his suit with superglue, and when he found he couldn't remove his suit nor break out of it, Mr. Cottontail anonymously reported them all to the police out of spite. Shortly after he was contacted by the committee who offered work placing eggs around the city and, with no source of income, he begrudgingly accepted.