You guys are really silly. If a low level player can loot a weapon....why would it be hard for you to loot it back? It adds a layer of difficulty in being lvl 100 picking on a lvl 5 with an over damaging weapon
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CN_EgoStripper [1946521] Level 15
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You guys are really silly. If a low level player can loot a weapon....why would it be hard for you to loot it back? It adds a layer of difficulty in being lvl 100 picking on a lvl 5 with an over damaging weapon
I do not have much time logged into this game, so do not expect me to return fire at negative comments.
I suggest an ability to "Loot Weapon" after successfully attacking an enemy. Why? If you are successful in hurting a higher ranked character and you steal his weapon, it only seems obvious to me that now they may have to wait to return another attack on you. Even an enemy that has allies may think twice about using his army to go after a player when they have a chance at disarming such great threats. Does this mean you lose your weapon all the time? No, that is where the skills and gym come along. The idea here is to add some depth and planning before making choices based on who is weak or easy, it adds some color where this game is grey. Id rather waste my limited energy on trying to attack someone who I can get more from. We could have new titles such as to show who has never been Disarmed after 500 or so fights that did not go his way. Heavy guns may limit your ability to flee safely with a large weapon.
Currently seeking email, phone contacts for game development. I live in Pennsylvania. I am searching, reading, dreaming of low cost gaming ideas day in and day out.
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You guys are really silly. If a low level player can loot a weapon....why would it be hard for you to loot it back? It adds a layer of difficulty in being lvl 100 picking on a lvl 5 with an over damaging weapon
I do not have much time logged into this game, so do not expect me to return fire at negative comments.
I suggest an ability to "Loot Weapon" after successfully attacking an enemy. Why? If you are successful in hurting a higher ranked character and you steal his weapon, it only seems obvious to me that now they may have to wait to return another attack on you. Even an enemy that has allies may think twice about using his army to go after a player when they have a chance at disarming such great threats. Does this mean you lose your weapon all the time? No, that is where the skills and gym come along. The idea here is to add some depth and planning before making choices based on who is weak or easy, it adds some color where this game is grey. Id rather waste my limited energy on trying to attack someone who I can get more from. We could have new titles such as to show who has never been Disarmed after 500 or so fights that did not go his way. Heavy guns may limit your ability to flee safely with a large weapon.
Currently seeking email, phone contacts for game development. I live in Pennsylvania. I am searching, reading, dreaming of low cost gaming ideas day in and day out.