Activity is #1 — stay active, and everything else follows
Spend 7500 energy per week (attacks/gym)
Join ranked wars, chains, and TT wars
Level 15+
Donator Status
Private Island (PI)
*Requirements may increase over time — these are the current minimums. During chains, wars, and ranked wars, we provide Xanax and points for e‑refills.
Faction upgrades:
Criminality (Maxed)
Nerve XL: Increases maximum nerve by 40
Crimes X: Provides a 10% bonus to crime exp & skill gain
Jail time XV: Reduces all jail time by 30%
Bust nerve III: Reduces bust nerve cost by 3
Bust skill X: Increase bust success chance by 50%
Excursion
Hunting I: Increases hunting income by 3%
Offshore banking V: Increases offshore bank interest by 25%
Travel capacity X: Increases maximum traveling capacity by 10
Travel cost I: Reduces traveling fees by 15%
Rehab cost X: Reduces rehabilitation costs by 20%
Voracity (Maxed)
Candy effect X: Increases happy gain from candy by 50%
Energy drink effect X: Increases energy gain from energy drinks by 50%
Booster cooldown XXIV: Adds 24 hours of maximum booster cooldown
Alcohol effect X: Increases nerve gain from alcohol by 50%
Toleration (Maxed)
Side effects X: Reduces the side effects of drugs and increases addiction mitigation by 30%
Overdosing X: Reduces risk of overdose by 30%
Addiction XXV: Reduces drug addiction gain by 50%
Steadfast
Strength training XV: Increases strength gym gains by 18%*
Speed training X: Increases speed gym gains by 18%*
Defense training XVIII: Increases defense gym gains by 18%*
Dexterity training X: Increases dexterity gym gains by 18%*
*rotated each month
Fortitude
Medical cooldown XII: Adds 180 minutes of maximum medical cooldown
Reviving V Reduces the energy used while reviving to 50
Hospital time XIII: Reduces all hospital time by 13%
Mine suggestion is simple if employ is offline for more than 2 weeks (14 days)(a time changed suggested by Nightmare [1637448]) his productivity should drop to 0. It will be much harder to run a lot of companies to Gold farmers if they need to login to each multi.
as you can see from the picture below company just with 2 semi-active members earn 33 m per day or 232 m per week that is about 12b+ per year free money without doing nothing except investing 8-10B for purchasing tv company. You can clearly see this effectively done multiple times by SMTH faction second picture below.
To solve proxy factions taking all good rackets I have a suggestion how it can be solved:
1. Change money rackets to item rackets
2. Add rackets items section in faction armory.
3 Make all rackets items go in rackets armory
4. Rackets items can`t be took off from that armory just can be used directly, maybe add as new items if too hard to make this restriction on existing ones like Xanax (r) or energy can of ... (r) (should add an extra section for permissions page for racket items).
5. Make rackets at different tiers (best ones 1 sector low ones at lower sectors) in this way strong factions fight for better ones and lower factions for lower ones.
Edited: Keep it random will make factions move around more or not it is not the point, the point is to make racket items no tradable to prevent proxy factions farming so crossing this one off.
In this way, you can use items you get from rackets just from fc that owns them and they can`t send or trade preventing proxy factions farm them and send all to main, or stronger factions bully noob factions for them.
"If you put money into a armory and expect a leader co-leader or banker to make it 100% safe you only have yourself to blame if mistakes are made at their expense. Don't fall for scams faction leaders have been known to trick members into depositing large quantities of money into faction armory to only kick and part them of their money. How the tables have turned an attempted scam into a wonderful parting gift for the both of us." - Soli