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DShin [1974529] Level 31

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Extortion Suggestion · · 0 likes


I was thinking about "extortion", which is a very common way for criminal organizations to earn money in real life.

And, this is my suggestion:

1) Divide Torn City into many different territories.
2) Factions compete each other to win a territory. (Of course, it means war.)
3) If a faction wins a territory, it gets a certain amount of money from the NPC shops in that territory.

For example,
- [Faction A] wins a territory where Big Al's Gun Shop is located.
- And, a player buys a gun from Big Al's Gun Shop at USD 100.
- Automatically, USD 10, which is 10%, is transferred to [Faction A]'s safe.
- [Faction B] attacks this territory and, if [Faction B] beats [Faction A], the money goest to [Faction B].

Obviously, some detailed points should be considered, such as:
- What is the proper percentage of extortion?
- What will happen if one faction is too strong and wins all the territories?
- What will be the difference between "attacking a territory" and "attacking a faction"?
And so on...

Anyway, isn't it cool?
I think this is not technically difficult to implement.
Please think about this suggestion.

PS: If someone already suggested same thing, please understand.
Really, I did not copy anything from anyone.


Recent archived posts

Extortion Suggestion ·


I will add some more explanation. (Please understand English is not my first language and it is a little bit difficult for me to explain in detail.)

The core idea is not about money. The most important thing is to make players feel like they are real gangsters taking money from shop owners. Therefore, the reward for winning a territory should be related to actual sales or activities of NPC shops, even if it is not big enough. However, I believe there should be some ways to make the territories profitable. Big Al's Gun Shop was just an example. Any kind of activities in a faction-owned territory can be charged. (Racing on the track, investing at the bank, and even searching the dump.)

Also, I believe winning a territoy will be a good motivation to ambitous factions because the number of territories will be very limited compared to the number of factions. Something like an honorary position. Imagine. My faction owns the downtown of Torn City and the shop owners paying my faction "protection fee" - It will be exiting.

Again, in my opinion, the most important thing is imitating real world.


Extortion Suggestion ·


I was thinking about "extortion", which is a very common way for criminal organizations to earn money in real life.

And, this is my suggestion:

1) Divide Torn City into many different territories.
2) Factions compete each other to win a territory. (Of course, it means war.)
3) If a faction wins a territory, it gets a certain amount of money from the NPC shops in that territory.

For example,
- [Faction A] wins a territory where Big Al's Gun Shop is located.
- And, a player buys a gun from Big Al's Gun Shop at USD 100.
- Automatically, USD 10, which is 10%, is transferred to [Faction A]'s safe.
- [Faction B] attacks this territory and, if [Faction B] beats [Faction A], the money goest to [Faction B].

Obviously, some detailed points should be considered, such as:
- What is the proper percentage of extortion?
- What will happen if one faction is too strong and wins all the territories?
- What will be the difference between "attacking a territory" and "attacking a faction"?
And so on...

Anyway, isn't it cool?
I think this is not technically difficult to implement.
Please think about this suggestion.

PS: If someone already suggested same thing, please understand.
Really, I did not copy anything from anyone.