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Yautja [1978428] Level 100
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Threads started
- Book bonus ignored
- Xanax top of list
- Dogs Tags for all
- Travel Luggage
- Multiple market item sales appearing individually
- Pilot Go Back!
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awesomeness
This was fixed. Was working perfectly for weeks :)
Now it is broken again, I noticed a few days ago :(
I especially notice it in Vault and Points market (this is especially painful, often changing to 100000 when you enter the final digit of say 53000).
I play mostly on my mobile Samsung S8 using Chrome. I don't think it is an issue in the full browser.
If you have traveled less than half way to your destination and you have your own pilot (from PI) then you should be able to tell him to turn around and go back. The turn around time should simply by equal to time already spent traveling.
This would be really useful for those cases where you forgot to do something important (like make sure you have enough cash before going to UAE) or you might need to get back for an important faction battle etc.
Players should be able to pack luggage (take items with them) when they travel.
Each item you take, takes up one space which means carrying less back.
The obvious thing to pack is medical supplies that you can then use if you get hosp'd.
I think the choice adds to the game play, to the strategy. Taking supplies reduces the amount of items you can take back and therefore the profit of each run. But the ability to reduce the complete waste of time that is sitting in an OS hosp it very appealing.
I don't think getting stuck in an OS hosp adds to game play, to game enjoyment for anyone.
Personally I'd take one blood bag each time. I don't get hosp'd OS very often so taking more is not worth it. But being able to knock an hour or so off that time would be awesome, it gets me straight out if I was mugged and means I can still probably play the game that day if someone hosp'd me.
Again strategically I'd probably take a few blood bags with me when my faction is warring because I wouldn't want to miss out on chains...and I'm more likely to be hosp'd rather than mugged.
Medical items are the only thing I can think of to take right now, but adding the ability to pack luggage also opens the door for game designers to add some kind of specials at travel locations that you can participate in, but only if you have a certain item packed. e.g. play a game of football in Argentina, but only if you have a football, or slap a grizzly bear in the face with a tuna in Canada...but only if you packed the tuna.
There are alot of suggestions for people to opt out of the competition, this hasn't happened this year so I'm guessing it's not going to.
But rather than opt out, why not level the playing field a little? Dog Tags is a comp that highly favors older stronger players. I keep getting smashed by people 30+ levels higher than me, I'm sure I'm not alone there. There isn't anything motivating these strong players from not hitting noobs like me.
So my suggestion is, reduce the chance of stealing a tag by 3-4% per level the attacker is above their target. This could even go in reverse and you get an increased chance if you target someone who is a higher level than you.
Age should be factored in there somehow because there are some mega strong level holders out there and you don't want to swing all the advantage to them (probably).
That way there will be less "Incredible Hulk vs New Born Baby" battles which aren't fun for anyone (especially when the baby spits the dummy). People will spend a bit less time in hospital and will probably even get a few free defends out of it.
Leveling the playing field will keep everyone in the comp for longer and I think would increase participation, at my level I don't feel it's worth participating, maybe in a year or two....and maybe that is the intention of the comp? Maybe it is designed to be a bloodfest between the mega tough, which is cool but if that is the case, allow us mere mortals to opt out (or show CurrentTags=0 somewhere) so we don't spend most of the comp in hospital hating the fact the comp is running.
Recent archived posts
awesomeness
833
Too many beers for me. Makes sense.
Not sure if thr book bonus is ignored or more likely the book bonus causes other bonuses to be ignored.
Just drank some beer, this was the result:
You drink the cool, refreshing
. You gain 2nerve. (St. Patrick's Day : 2x bonus
But i am also readin Get Drunk and Lose Dignity. This should give me an additional x2 shouldn't it?
Just drank some beer, this was the result:
You drink the cool, refreshing
Bottle of Beer
. You gain 2nerve. (St. Patrick's Day : 2x bonus
But i am also readin Get Drunk and Lose Dignity. This should give me an additional x2 shouldn't it?
I get the same error, "We're sorry but your competition submission was declined. Please ensure your picture has the correct vertical alignment."
My first image DID have a problem. So I deleted it and uploaded a fixed version, looking at it in my gallery it looks correct.
Then this second submission got the same rejection message...even though the image DOES have the correct alignment. So I thought well maybe because I gave it the same name something weird failed in the backend.
So I deleted it again, uploaded it again with a different name. Checked it looks like the correct vertical alignment in my gallery and re-submitted.
Same rejection happened again :( Something is wrong with your process, please check my image manually in my gallery and tell me what is wrong with it.
I'm not going to win...but I'd like the merits so please tell me what I need to do to fix the submission (or manually accept it).
Sleigh bells ring, are you listening
In the lane, blood is glistening
A beautiful sight, we're happy tonight
Mugging in a winter alleyway
Gone away is the bluebird
Here to stay is a AK47
He sings a love song, as we go along
Mugging in a winter alleyway
In the meadow we can build a dirtybomb
And pretend that its a circus clown
We'll have lots of fun with Mister dirtybomb
Yes, until he knocks all the kids down
Mugging in a winter alleyway...
This was fixed. Was working perfectly for weeks :)
Now it is broken again, I noticed a few days ago :(
I especially notice it in Vault and Points market (this is especially painful, often changing to 100000 when you enter the final digit of say 53000).
I play mostly on my mobile Samsung S8 using Chrome. I don't think it is an issue in the full browser.
Xanax should be the first item in the items list. Currently is at the bottom.
It is the most used item in the game (assuming) so would be much better at the top.
It's like it is trying to 'help' complete the entry. But completely stuffs it up, I was unable to add points to the market on mobile because it was impossible to set the price I wanted, jumped to 100,000 when I enter the last character. I could make it work on full version on my pc after wrestling with it for a while.
It was half ok yesterday because it used to give a combo box with previous values so I could select the amount I wanted from there, but this morning the combo has gone.
Problem exists in points market and vault, probably elsewhere but that is what I have noticed.
Oh and I agree with Marlow, delete (backspace) is messed up too.
thanks for the good prices :)
97
There are alot of suggestions for people to opt out of the competition, this hasn't happened this year so I'm guessing it's not going to.
But rather than opt out, why not level the playing field a little? Dog Tags is a comp that highly favors older stronger players. I keep getting smashed by people 30+ levels higher than me, I'm sure I'm not alone there. There isn't anything motivating these strong players from not hitting noobs like me.
So my suggestion is, reduce the chance of stealing a tag by 3-4% per level the attacker is above their target. This could even go in reverse and you get an increased chance if you target someone who is a higher level than you.
Age should be factored in there somehow because there are some mega strong level holders out there and you don't want to swing all the advantage to them (probably).
That way there will be less "Incredible Hulk vs New Born Baby" battles which aren't fun for anyone (especially when the baby spits the dummy). People will spend a bit less time in hospital and will probably even get a few free defends out of it.
Leveling the playing field will keep everyone in the comp for longer and I think would increase participation, at my level I don't feel it's worth participating, maybe in a year or two....and maybe that is the intention of the comp? Maybe it is designed to be a bloodfest between the mega tough, which is cool but if that is the case, allow us mere mortals to opt out (or show CurrentTags=0 somewhere) so we don't spend most of the comp in hospital hating the fact the comp is running.
Sorry I failed when I searched originally.
Vote for one of the original threads if you like the idea!
Here's one of them...
https://www.torn.com/laptop.php#!p=threads&f=4&t=15916655&b=0&a=0&start=0&to=16082597
Thanks for reading anyway :-)
Players should be able to pack luggage (take items with them) when they travel.
Each item you take, takes up one space which means carrying less back.
The obvious thing to pack is medical supplies that you can then use if you get hosp'd.
I think the choice adds to the game play, to the strategy. Taking supplies reduces the amount of items you can take back and therefore the profit of each run. But the ability to reduce the complete waste of time that is sitting in an OS hosp it very appealing.
I don't think getting stuck in an OS hosp adds to game play, to game enjoyment for anyone.
Personally I'd take one blood bag each time. I don't get hosp'd OS very often so taking more is not worth it. But being able to knock an hour or so off that time would be awesome, it gets me straight out if I was mugged and means I can still probably play the game that day if someone hosp'd me.
Again strategically I'd probably take a few blood bags with me when my faction is warring because I wouldn't want to miss out on chains...and I'm more likely to be hosp'd rather than mugged.
Medical items are the only thing I can think of to take right now, but adding the ability to pack luggage also opens the door for game designers to add some kind of specials at travel locations that you can participate in, but only if you have a certain item packed. e.g. play a game of football in Argentina, but only if you have a football, or slap a grizzly bear in the face with a tuna in Canada...but only if you packed the tuna.
I am missing it too. Been in the faction a couple months and haven't ever left. Depends what you mean by newer players...I am almost 6 months old.
Was in town when the build started.
Peony, jaguar plushie, chamois plushue and blood bags.
Usually these get bought at at once, particularly by cashed up older players...
I'll keep an eye on it over the next week and post back here if it still looks like a problem. Thx :-)
My last two events:
- Marc bought 2 x Dahlia from your bazaar for $8,000. 2016/07/04 5:56:36 AM
- JussiJernkuuk bought 25 x Panda Plushie from your bazaar for $2,225,000.
Given your 2xDahlia purchase was fine, my guess is there is a new script in town that people are using, going to make for a very busy event log :-(
Thanks anyway!
For about the last 24 hours, every sale I have had in my marketplace is now showing in my event log n times per sale, where n="the number of items sold".
So when player x buys 25 plushies, it used to show one log item with, "x bought 25 plushies for $25", it now shows 25 log items with "x bought 1 plushie for $1".
Not a major issue but the way it was before was way better :-)
If you have traveled less than half way to your destination and you have your own pilot (from PI) then you should be able to tell him to turn around and go back. The turn around time should simply by equal to time already spent traveling.
This would be really useful for those cases where you forgot to do something important (like make sure you have enough cash before going to UAE) or you might need to get back for an important faction battle etc.