First of all I do not mean that the game mechanic should be changed in any way, but rather something else, minor.
If a user wants to do a given crime and his nerve < actuallNerveNeededForCrime (bad coding standard...), the following will print You will have to wait for your nerve bar to refill before you try doing more crimes! You will have enough nerve to try this crime in 00:08:56
Probably that scenario should be covered and a print should be given, something in those lines: Sorry, you do not have enough nerve to perform this crime.
Can someone confirm that this is the "expected" behavior or it is rather glitched/bugged ?
So, if I want to sell my item that is equipped on me in the item.php file I got a text prompt saying this: "You no longer own this item or it is equipped"
I would rather except to see the following pseudo code logic in that specific scenario: sellWeapon() { if(weapon_item.isEquipped()): weapon_item.unequipp() weapon_item.selll() } weapon_item.sell
Can someone confirm that this is the "expected" behavior or it is rather glitched/bugged ?
So, if I want to sell my item that is equipped on me in the item.php file I got a text prompt saying this: "You no longer own this item or it is equipped"
I would rather except to see the following pseudo code logic in that specific scenario: sellWeapon() { if(weapon_item.isEquipped()): weapon_item.unequipp() weapon_item.selll() } weapon_item.sell
First of all I do not mean that the game mechanic should be changed in any way, but rather something else, minor.
If a user wants to do a given crime and his nerve < actuallNerveNeededForCrime (bad coding standard...), the following will print You will have to wait for your nerve bar to refill before you try doing more crimes! You will have enough nerve to try this crime in 00:08:56
Probably that scenario should be covered and a print should be given, something in those lines: Sorry, you do not have enough nerve to perform this crime.