You've been trapped in space, along with all your other crewmates. Its a fight for survival, and some are willing to kill others and bloody your hands in order to get your needs. This is a game that will have 24 hour day and nights and each day everyone will vote to kick someone out of the shuttle, each vote MUST be in bold.
Example: Vote ItsYeBoi
Incorrect use: Vote ItsYeBoi
Each person will have a hunger bar of 3 days. You must find a way of getting the food. At the end of every day, a player will be kicked out of the shuttle, and multiple, or just one player will be killed, kicked, or in other ways being deprived of their life. Only the ones the leader picks, (two) may talk during nighttime.
Roles:
The Lone Investigator (Neutral): You seem to be cheerful and hope for the best of your crewmates, but this is not the case. You will investigate someone for their role and if they appear to be dead, you will take their food away, filling your hunger back up to three days. Due to your personality, only half the votes for you will count, but if the leader votes you, double the votes will be place upon you. (Win Conditions) To not die during nighttime.
The Joker (Neutral): You appear as if that you want to be killed, as If you just want to get off this darn place, even if it means to be kicked off. Immunity during nighttime. You seemly cannot be killed from hunger, 5 days until needing to eat. If not one kicks you off and when you commit suicide on the 5th day from food, you will lose. (Winning Conditions): To be kicked off into space
The Leader (Innocent): Your vote hold twice the authority as anyone else, and your votes count as 2. You may also take off half the votes off yourself if you are trying to be voted off. You get food by convincing to Lynch of a neutral or Evil. You lose one day of hunger if you vote off a innocent. (Winning Conditions): To have at least 3 crewmates alive that are innocent or neutral.
The Bandit (Evil): You only care for yourself, not even your evil friends. When you kill someone, certain people with certain abilities will notice you when they look out for another person that you kill. Whenever you kill someone, your hunger will come back. You must be careful if one investigates you as they might find valuables that one of your previous crewmates used to possess..... (Winning Conditions): Be the lone survivor
The Crew member (Innocent): You are a regular person without any special abilities. You get food by scavenging the lockers. Though, there is a 80% chance of success, and a 20% chance of being hurt, which will make you die in 3 days. (Winning Conditions): Survive
The Heroic Teammate (Innocent): One who will sacrifice their life to protect one from the evil. When you see someone evil trying to harm your charge for the night, you will kill them at the expense of your life. Food Rations, never die from hunger. (Winning Conditions): Do not let the last of the Innocent die.
The Missing (Evil): You clean up dead bodies for weapons and food during daytime. During this time, you may not talk. If you choose to do this for 2 days straight, your crewmates will start to think suspiciously about you. (Winning Conditions): Survive.
The James Bond (Neutral): You are alert at all times, and may defend your turf for two nights. During that time, anyone who visits you will be killed. You will take their stuff. (Winning Conditions): Survive
Staying Alert (Innocent): You will check a crewmates bunk for a day. You will receive the message on who visited that person, or if they were away from their bunk. You get food by picking up a dead crewmate that you were looking out for. (Winning Conditions): Convince the people to Lynch at least one evil
Sock Puppet (Crazy): You are really crazy that you seem to rattle your crewmates. Your votes only count if someone verifies your vote. You also sometimes act good and bad. Each ability alternates per night. You can be invincible during even nights. You can attack a person and hurt them each odd night. (Make them die this time in 5 days)
The Boss (Innocent): Everyday you will drag someone into your bunk and see if they are innocent or not. If you choose to kill them, and they are innocent, you will lost the chance to execute people. But, you however may still keep someone with you during the night. Though, if only you and the bandit remain, the bandit will win. (Winning Conditions): To not execute a Innocent keep a Evil hostage for one night.
Note: Im starting this game because every other one seems to be wailing and dying.
All of the Crew Members gather in the hall and watch as your leader shoves Trump off.
Trump was the Bandit!
The Bandit (Evil): You only care for yourself, not even your evil friends. When you kill someone, certain people with certain abilities will notice you when they look out for another person that you kill. Whenever you kill someone, your hunger will come back. You must be careful if one investigates you as they might find valuables that one of your previous crewmates used to possess..... (Winning Conditions): Be the lone survivor
Night has Started! PM me if your role has any details that you want to use
During this time the leader can PM me to let any two players chat during nighttime
You were minding your own business walking to work when you and your fellow friends are trapped in a area, and none shall leave until one team wins. Some turn their backs on friends, using them as tools and slaying them. The first day the BodyBagger kills the NPC named Daniel. After that the citizens become cautious, assigning roles while not knowing who had what roles.
Roles:
The BodyBagger : The Lone Killer that will strike, during the night choosing one victim. They can only be killed from lynching or killed by a Bodyguard.
The Godfather : The Leader of a Mafia Organization. The ability to be shown as a citizen from invest. Also has the ability to make mafia do his dirty work.
The Framer : If you frame the person that the investigator invests, They will show up as a Mafia.
The Mafiaso : Do the Godfathers dirty work. (AKA killing)
The Private : You have three bullets and came fire who you chose during the night. If a green, you will put away your gun forever from guilt.
The Investigator : You have the ability to investigate people.
The Bodyguard : Each night you will be able to defend someone. if that target is attacked you will kill the attacker but be killed as well.
“Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.”
Activity: -Spring- Usually on, will reply decently early to needs -Summer- Will be on most of the time, however, will perhaps take up to 5 minutes to respond -Autumn- Only on during around 3:00 TCT - 5:00 TCT -Winter- On maybe around 5 hours a day, 0:00 TCT - 5:00 TCT
Budget: Currently, my budget sits at around 200 million, will increase, and also, will take partial offers for items.
-Updated every week
Here I buy: -Flowers -Plushies -Alcohol -Sweets -Plushie and Flower Sets -Cans -Boosters -DP's -Drugs -Many More!