Woooooo hosped by Champion again
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Woooooo hosped by Champion again
Champion regularly hospitalizes me, even though I'm just a lowly level 13 trying to make my way through torn. :( He attacks me just for the hell of it and to show off his gold ak. This has been going on since i was level ten and do not have the stats or money to beat him :( #FedChampion (I did call him a **** once to be fair)
P.S. Someone tell him the only thing he's a Champion of is getting beat with the ugly stick
Torn City already has several functional drugs incorporated into the game, but i feel as if there is a place for more drugs in the game, and this thread is based around suggesting the drugs themselves, and elaborating on the possible effects, boosts and reductions these drugs could include, as well as where and why they would be popular and widely used. Below you will find some screenshots from the original irc, in which the ideas were brainstormed and the basic ideas began to form.
https://imgur.com/a/uLauL
Drug Number 1 Adderall
IRL, Adderall has a side effect of excitability and hyperness, so in Torn, why not have it give a 25% increase to dexterity while under the effect of it, and also increase the chances of stealth attacking an opponent and decreasing the odds of an opponent stealthing you. It also has a side effect of agitation, so maybe during a battle it offers increasing strength for each time you get hit, increasing by 10-20% each time, passively, but notifying it as USER has a sudden rush of anger or something of the like. This would be a compound increase, so rather than adding 10-20% of the original, instead bump up 10-20% of the passively increased stat.
Obviously these are some good perks, so there would have to be a negative. That comes in the form of a decrease in nerve or slowing of nerve gain, from an adderall users tendency to be paranoid and nervous.
An overdose on Adderall would be as common as that of speed, and would cause a temporary decrease in all battle stats, (40% Strength and Defense, 55% speed and dexterity) that lasts for 6 hours. The cooldown and length of the influence of adderall would be 3 hours.
So to put it into numbers:
Pros:
- 100% More likely to stealth an attack EDIT - 50%
- 100% Less likely to be stealthed EDIT -75%
- 25% Passive increase to dexterity
- 10-20% Passive strength increase when hit EDIT - 10%?
Cons:
- Nerve takes 10 mins to regen
- Loss of 40% of your nerve bar
- 25% decrease in max nerve
Timings:
- 3h cooldown
- Influence of effects lasts 3h
Overdose:
- 55% Passive decrease in speed and dexterity for 6 hours
- 40% Passive decrease in strength and defense for 6 hours
- Max nerve decreased by 25% for 6 hours
- Loss of all nerve and 50% of happy
Cost of Adderall would probably be 100-300k.
Drug Number 2 Nitrous Oxide/Laughing Gas
Laughing gas in the real world is an incredibly cheap and easily accessed drug. It would represent a similar idea in Torn. Available from bits and bobs for $750, it would simply be a relatively effective happy booster, as well as possibly aiding a little bit of speed or dexterity.
However it would give a temporary knock to your Intel (possibly even permanent). The odds of an overdose would be 0.01%.
Pros:
- Cheap - $750 from bits and bobs, resale price on the market would probably be approx. 15-20k.
- +75 Happy
- 5% Passive increase to speed and dexterity
- Happy gains are doubled for an hour
Cons:
- Temporary drop of Intel by 10%
- For a day, your effectiveness in a company drops 1 bolt (cant be stacked, 5 N20 at once is not a drop for 5 days)
Timings:
- 15 Minute cooldown
- Intel drops for 24h (again cant be stacked)
- Double happy gains for an hour (cant be stacked)
Overdose:
- Incredibly unlikely, 0.01% chance
- Full loss of happy
- Permanent loss of 150-250 Intel.
Drug 3 Heroin
This drug will have an incredibly high chance of overdosing (20%), but it will be incredibly effective if you do not overdose.
If you do not overdose, you will gain 200 (possibly 250?) Energy and your happy is doubled. It essentially combines Xanax and Ecstacy with a higher risk.
This power will make it extremely expensive, possibly costing upwards of 900k-1mill
Pros:
- Huge e boost (+250)
- Doubles your happy
- Small nerve increase (+20% of your nerve bar)
Cons:
- High chance of OD (10%)
- Extremely costly
Timings:
- 8 Hour cool down
- E is permanent as is nerve.
- Happy resets, just like with Ecstacy.
Overdose:
- Due to its high odds, not as crippling as a Xanax OD
- 12 hours hospital time
- Loss of all e, happy and nerve.
Could this drug possibly add a needles element to the game, that would also be effective with morphine and stat enhancers? You could get infected with a bad needle, and have hosp time. Said liquids come in the form of a vial and are unusable until put into an empty needle. Once used, a needle can be reused, but with each use, the chance of infection increases. You can also buy needles for cheap off others (it specifies used or new needles), or can be bought brand new from bits n bobs.
I hope i have some good ideas that you may take into consideration. Comment on any errors or edits i could make, thank you ï
Regards, Vexxed.
EDITS-
Laughing gas addiction hurts working stats not battle stats?
Laughing gas causes a 15% drop in work stats for 24 hours?
Heroin gives 300 instead of 200 e? 7% OD?
Cancelled. Learning first.
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Respect. I want in to PT-IH
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^Respect because everyone else is rejecting and I like free money I hope that my man Vengeful finds this post and decides to give me a lot of free money. Only joking (not rly). I respect coz 893 karma, I don't need hosping.
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reject for tryna win my money
^Respect for giving away free money...
reject^^ For not accepting me
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Cancelled. Learning first.
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I miss the old days like im gonna miss you when u go :(
this is so sexy
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