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[300+R] Icon for Virus Programming · · 312 likes

VIRUS TIMER ICON


[image: cdn3.vectorstock.com]
Online Examples


So you log in and you find a dozen notifications. Some attacks and bazaar sales, maybe you even won a race. But sometimes, unless you are more observant than most, you may fail to notice that your virus has been completed. After a few sighs of frustration, you go onto your laptop and you start the next virus. For a time intensive activity such as this, the proposition is simple: make a virus programming icon that displays virus type and a countdown timer.

It's one of the few major aspects of the game, with associated merits and even crimes, that does not yet have an icon or a countdown timer it seems. Which is actually extremely surprising given how many perks already exist to aid with virus production (e.g. decreased programming time from courses and such) or that you need a laptop if you want to start virus production overseas (not the primary reason to get a laptop anyways but point still stands). With the addition of a new icon, it wouldn't even require too many images. I'd imagine it is similar to education where it has a programming icon and then a completed icon.

Proposed examples (inspired by existing education icon) would include a computer screen that goes from white to red (white is programming phase and red is completed virus) or even a tiny spider in a bubble that goes through a similar transition. Here's a sample message to further illustrate the idea.
__________________________________
|Virus Programming |
|Currently completing the Simple Virus |
|1 day, 09 hours, 28 minutes, 32 seconds |
------------------------------------------------------------

*Credit where credit is due, I went skimming to see if this idea was posted previously and found that CoochJuicer[1600265] appeared to have a very similar suggestion 9 months ago but it didn't get a lot of attention at that time. If there were others I apologize for not giving credit.

9* Nub Oil Rig Recruiting · · 3 likes

What does Museum do with all the plushies? · · 5 likes

TORN City as it stands has no semblance of a utility company. Sure we have an oil company that exports and likely processes crude oil (to sustain our racing and flying addiction). However, there is no utility company that supplies electricity. So here's a hypothesis:

1) Plushies and Flowers are an excellent source for carbon-based polymers both synthetic and natural. With the right enzymes and catalysts, these can be reconfigured into all sorts of fuels and raw material for chemical synthesis. This could unintentionally explain the abundance of virus programs on the market. A sizeable portion of these extracted polymers end up as non-recyclable chips.
2) However, with any utility company there are loads of safety regulations and corporate taxes. All this means additional cost and diminished profit! There is incentive to hide all this income from the lazy TORN government by claiming that they are not-for-profit as an organization or that they have insensible losses from giving points away.
3) Hence, the museum is largely a front. While they do accept certain artifacts, no individual has actually visited the museum or taken photos of its interior. A museum can qualify as a non-profit far easier than any utility company.
4) A consequence of this proposed shadow operation is that TORN City must possess one of the most sophisticated recycling corporations in the world. One company necessarily needs the other to work.
5) In conclusion, the Museum is a front for either a utility company or a recycling company (or both) and that the plushies and flowers are used to power the city of TORN and supply building materials for manufacturing.

Food Revolution! A Grand New Idea! · · 35 likes

Food Revolution! A Grand New Idea!



Torn's healthcare is second to none with players fully recovering from, typically, fatal injuries (sometimes multiple times in a day) within seconds to days but there's little in the way of preventative health. What I mean is, how the heck are our citizens getting the bare minimum vitamins, nutrients, and minerals? There's no shortage of candy, alcohol, and energy cans for Torn citizens, so there are plenty of opportunities to fill our caloric needs. However, other edibles in Torn are often not used as such (e.g. fruitcake, tangerine, gingerbread house, etc.) and often sway wildly in terms of nutritional value anyways.

[image: res.cloudinary.com]

The Proposal? Let's allow Torn citizens to get access to food! Why food? Food's delicious. It's nutritious. It helps one ignore the constant danger and fear in Torn. Helps you train better, fight stronger, dodge faster, and defend harder. Yes it'll be a whole new category of items to include in Torn but with multiple roads to explore once implemented this could symbolize a grand new horizon in gameplay! Trade routes and negotiations can ensue and there could be stockpiling! Food can get radioactive after a dirty bomb! Do we want the food to have a shelf life? A realistic element that adds a more interesting flavor to gameplay? The possibilities are there!

[image: media.giphy.com]



How to implement food? They'd be treated like a consumable(for cooldown) and I'm imagining like the perk would be that they'd be a boost to health and E. Proportion up to discussion. I have a feeling that this could be most beneficial to younger players and, if kept cheap, be an affordable alternative to cans and Xanax. This is just a start though. There are currently existing grocery stores and restaurants and there could be interesting changes to boost those jobs in popularity (i.e. trade foods in for points much like the plushies and flowers at the museum). Yet another incentive to travel around the world! Here are two ways to do this, bonus section for delicacies, with multiple example sub-options!

[image: post.medicalnewstoday.com]

Produce
Canada - Pear/Plum
Mexico - Avocado/Mango
Argentina - Orange/Prickly Pear
Cayman Islands - Bananas/Plantains
Hawaii - Pineapple/Coconuts
United Kingdom - Strawberry/Raspberry
Switzerland - Blueberries/Red Currants
Japan - Cherries, Melon (honeydew might be best)
China - Lychee, Dragon Fruit
UAE - Dates, Figs
South Africa - Pomegranates/Grapes

[image: www.food-management.com]

Dishes
Canada - Poutine, Lobster Roll
Mexico - Taco, Tostada, Huevos Rancheros
Argentina - Empanada, Milanesas
Cayman Islands - Turtle Stew, Coconut Shrimp
Hawaii - Poke, Spam Musubi, Saimin
United Kingdom - Fish & Chips, Bangers and Mash, Jellied Eels
Switzerland - Cheese Fondue, Papet Vaudois
Japan - Ramen, Sushi/Sashimi, Bento Box, Karage Chicken
China - Mapo Tofu, Peking Duck, Char Siu Pork
UAE - Shawarma, Kabsa
South Africa - Biltong, Bobotie

[image: i.makeagif.com]



Delicacies
Canada -Caribou Stew, Akutaq
Mexico - Huitlacoche, Escamol
Argentina - Bull Testicles
Cayman Islands - Mahi mahi, Conch
Hawaii - Parrotfish, Abalone
United Kingdom - Beef Wellington, Trifle, Haggis?
Switzerland - Tirrgel?
Japan - Fugu, Shirako
China - Bird's Nest Soup, Shark Fin Soup
UAE - Stuffed Camel?
South Africa - Droewors

Flower Mafia - GG! · · 4 likes

Join!

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