Banned for Peep abuse
Garnster: forum
Garnster [2114493] Level 85 Nuclear Clinic NUKE Banker
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Banned for Peep abuse
I've been looking at the top gear for combat and while functional, we just don't have much to go on in line of style. I'm thinking that if we can get a vendor "Think John Wick 2" that could provide us with armor that had some flair. Like Kevlar weaved pinstripe power suits (or dresses), or padded hip hop dance clothing that we could start making our fighting avatars look closer to our chosen themes.
I brought this up to a few friends and got some feedback that was interesting enough to put down on the forums. I'd like to suggest that flying be not necessarily restricted to Torn City >> Location >> Torn City. Instead, allow the person who is flying to choose which location they will follow on to. NOTE: This is not meant to get beyond the maximum item allowance per trip. Keep that the same until the player makes their return to Torn City.
We came up with the following that this would change in the game:
1) Bounty Hunters or Fighters chasing other players around would have to pay more attention to where their prey/target is going.
2) More options with which to evade being attacked when being chased.
3) Revivers who are overseas aren't locked out to return to Torn City before moving to another location to perform "Emergency Services"
4) Wars will get super interesting with those who can't fight, stay airborne as much as possible. This can lead to something we termed a "Flying Fortress" strategy where all members are airborne and stay that way.
5) Traders will start looking at multiple stop flight plans to pick up all their goods to sell in the market.
In all the cases above, a restriction beyond "Return to Torn City to drop off your purchases" might be advisable according to the class of flight used on the trip. Perhaps 2-3 layovers before the jetsetter is required to return to their Island paradise?
I'd love to hear what people think about this idea.
For those of us Display Case hoarders, I get that what I'm asking might be a developer mini-panic attack // nightmare. But, for my first ever suggestion to the game, I'd really really like some options to be able to sort my Display Case in the Manage tab.
I have to admit to being a bit dumb in the mind when I look at my own display case so If there is already a way, other than manually moving item by item, I haven't found it yet.
It would be nice to be able to sort things by item category, then alphabetical // weapon damage // etc.
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Yellow!
world wide
Happy Birthday fellow aquarius
And have her mad at me? I like my warm bed in this PI.
2m for 35min after
Super easy to work with. Svenka gave options to help bring my idea to life. Easy 10*s! Will return again!
Thank you much!!!
bump
I just had this pointed out to me by an anonymous benefactor (let me know who ya are so I can give you full credit): https://www.torn.com/forums.php#/p=threads&f=4&t=16413427&b=0&a=0
Which is a much deeper version of my suggestion. If you like the idea of upgraded travel I'm going to say go and take a look at that one and upvote there so that it gets traction.
I brought this up to a few friends and got some feedback that was interesting enough to put down on the forums. I'd like to suggest that flying be not necessarily restricted to Torn City >> Location >> Torn City. Instead, allow the person who is flying to choose which location they will follow on to. NOTE: This is not meant to get beyond the maximum item allowance per trip. Keep that the same until the player makes their return to Torn City.
We came up with the following that this would change in the game:
1) Bounty Hunters or Fighters chasing other players around would have to pay more attention to where their prey/target is going.
2) More options with which to evade being attacked when being chased.
3) Revivers who are overseas aren't locked out to return to Torn City before moving to another location to perform "Emergency Services"
4) Wars will get super interesting with those who can't fight, stay airborne as much as possible. This can lead to something we termed a "Flying Fortress" strategy where all members are airborne and stay that way.
5) Traders will start looking at multiple stop flight plans to pick up all their goods to sell in the market.
In all the cases above, a restriction beyond "Return to Torn City to drop off your purchases" might be advisable according to the class of flight used on the trip. Perhaps 2-3 layovers before the jetsetter is required to return to their Island paradise?
I'd love to hear what people think about this idea.
Okay, someone pass the popcorn.
Thanks! I put my thumbs up and sent out a request to others to help get it the attention it deserves.
Bump. This is worth the work from the devs.
For those of us Display Case hoarders, I get that what I'm asking might be a developer mini-panic attack // nightmare. But, for my first ever suggestion to the game, I'd really really like some options to be able to sort my Display Case in the Manage tab.
I have to admit to being a bit dumb in the mind when I look at my own display case so If there is already a way, other than manually moving item by item, I haven't found it yet.
It would be nice to be able to sort things by item category, then alphabetical // weapon damage // etc.
(comedic sarcasm, I'm here for the long haul.)
Rah Rah Ras, kick them .... in the other Knee!
The next person is gonna give me 15 million. :D