I question Chedburn's logic behind this competition. He is making it incredibly difficult for users engaging with the competition to experience early success, which is essential for people to actually enjoy games like these and stick with them. Instead, he has decided to make the game most difficult at its beginning, then easier as it goes along - which makes the first portion a wasted effort. If eggs become more scarce later on in the competition, it will make the eggs more valuable and the sense of competition will be greater, because it will be that much more difficult to bump up your score that little bit more.
Then we have to consider what an Easter egg hunt is: a lot of eggs scattered around and they become more difficult to find as more are picked up. I like that we have individual seeds for the eggs, and there doesn't seem to be a set limit to how many you can find, but at its core an Easter egg hunt implies that there is an abundance early in the game.
I get that there may be the perception that a more challenging or punishing game may seem better (Dark Souls as an example), but that only works when the challenge makes sense. Didn't time your dodge just right and you died? Better time it better next time. But with finding Easter eggs, it's literally a game of chance with some observation on the user's end. Not only that, but the challenge arbitrarily becomes lighter later on. This is not a good execution of "higher challenge = more fun experience," assuming that was the Chedburn's intent.
We have seen several people expressing exhaustion with the game, and probably countless others who are silent or have stopped caring. I'm not really sure what outcome Chedburn desired from all this, but if it was to get the community excited, then he will only get that for the last half, when he could have had it for the duration of the entire competition. Sure, people are talking about the Easter eggs, but it is hardly out of excitement.
This whole thing feels like it wasn't thought out very well.