Where does one gain access to hacking player companies and what is the percentage of cash, in the hacked company, that the hacker can obtain?
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Milkypawpaw [2139700] Level 22
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- Company Hacking
- Dog poop and Small explosive devices.
- Molotov Cocktails
- Question on mug protection
- Question on Weapon Experience
- Trading Plushies/flowers vs Museum
- Question on Medical Job
- Question on Enemy list
- Question on Display Cabinet
- Question on weapon attachments
- Question on Territorial War
- Question about company perks
- More Medieval/Historic armour & weapons!
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Where does one gain access to hacking player companies and what is the percentage of cash, in the hacked company, that the hacker can obtain?
1
Who unfortunately knows by how much your happy decreases of poop and time spent in hospital from a small explosive device?
Just curious where does one originally go to get a Molotov cocktail. Is it from spending mission points or company specials?
I read on the torn wiki that we were suppose to receive full mug protection for 1hr after being mugged; 15 minutes after first being mugged, someone mugged me and took a considerable amount of my money. So what gives?
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Where does one gain access to hacking player companies and what is the percentage of cash, in the hacked company, that the hacker can obtain?
Who unfortunately knows by how much your happy decreases of poop and time spent in hospital from a small explosive device?
I am curious about the primary source of these cocktails, not secondary.
Just curious where does one originally go to get a Molotov cocktail. Is it from spending mission points or company specials?
Oh I see, thanks very much for clearing things up. I guess I didn't read the wiki thoroughly enough, as I was in a rush.
I read on the torn wiki that we were suppose to receive full mug protection for 1hr after being mugged; 15 minutes after first being mugged, someone mugged me and took a considerable amount of my money. So what gives?
I am just curious whether we can earn weapon experience for temporary weapons after completing the Bach of Military Arts and Science.
On average would you say the difference would only be a couple thousand?
Just curious, what would yield the larger profit margin on average? I've always assumed that exchanging plushies/flowers at the museum for points would be the step up from selling plushies/flowers on the market.
Do you get to retain the revive passive ability even if you leave the Medical Job altogether? With that being said, are all the passive only bonuses/abilities from starter jobs, permanent after leaving that job?
How many job points does one earn each day in a DA, if I may ask.
Is there anyway that you can possibly view who has blacklisted you as an enemy?
Can we also retrieved items on the display cabinet back into your inventory?
Apart from keeping items out of circulation and storing your collectables, what are some of the other functions of the Display Cabinet to justify spending 100 points on.
Thanks for the replies, I also would like to ask if these attachments are removable, i.e. not permanent to the weapon, and thus can be reused on another weapon.
I've always wanted to attach my rifle with a skorpion.
What is the maximum amount of attachments you can put on a weapon?
Is it possible for factions that aren't adjacent to your own territories, to attack you? Likewise for assaulting, must we be adjacent to the territory we are attacking.
That's a bummer, well thanks for the info.
Like the starter jobs, are the passive perks you gain from player companies permanent, even after leaving that job?