Martyr's art explores the relationship between emerging sexualities and unwanted gifts. With influences as diverse as Munch and Joni Mitchell, new synergies are synthesised from both opaque and transparent dialogues.
It's clear he's fascinated by the unrelenting divergence of the zeitgeist. What starts out as vision soon becomes finessed into a cacophony of defeat, leaving only a sense of unreality and the possibility of a new order.
As subtle derivatives become frozen through diligent and critical practice, the viewer is left with an insight into the possibilities of our era.
I noticed a minor front-end bug that's easy to reproduce.
Steps to reproduce:
1) Join an official event (May happen in custom events, I have not verified)
2) When viewing official events, click official events once more, causing it to reload (I usually experience this issue with <10 minutes, but I believe it can be easily reproduced at any time)
3) Countdown timer starts going out of sync with the server. Generally it counts 2 seconds within a 1 second period, hardly drawing one of the seconds (eg 8 minutes, 38 seconds -> 8 minutes, 37 seconds -> (rapid switch) -> 8 minutes, 36 seconds)
4) Looking in the network tab in the DevTool for Chrome, whenever it sends and get a response on the request loader.php?rfcv=[ID]&sid=raceData&raceID it re-syncs with the server, correcting the front-end (eg 8 minutes, 36 seconds -> 8 minutes, 41 seconds)
5) It then immediately continue counting too fast until another re-sync happens (every ~10 seconds)
6) When going into the last countdown before the race, the bug still persists. Once the front-end hits 0 seconds (very close to the actual start time due to the correction), it assumes the race have started. This causes a display issue where each car % is listed as 'NaN%'.
7) At this stage, it no longer listens to corrections. User have to click official events to see the actual race in progress.
Note: I did experience it counting even faster than 2-for-1 in the app, up to perhaps 4-for-1. I've not tried reproducing this, and it may happen in the browser application as well.
Edit: As I just finished a race, I tried reproducing the issue once more. Joined an official event with me as the only driver (so far). Initially couldn't reproduce issue, until the timer hit 59 minutes, ~30 seconds. Then it happened once more.
During the server issues last friday, I was participating in an official event. As the server came back up, and the race finished, I was awarded racing points / driving skill for the same race 7 times in a row.
I reached out to a supporter (unaware that this is the proper place). Today as I logged on, I noticed that I suddenly have -7 racing points available, which doesn't make sense.
Some relevant information:
1) Before the race where I received a reward multiple times, I had either 2 or 5 unspent racing points (I'm unsure)
2) I received 7 x 3 racing points after the event
3) I didn't immediately get upgraded to class D
4) I entered another official event in class E which I won, awarding me another 3 points
5) Short time after, I was upgraded to class D (total points attained at this point should be somewhere in the region of 35 racing points)
6) As far as I remember, I haven't spent any racing points after getting the mistaken points awarded.
7) A friend gave me a class D car which I've yet to use.
I believe the -7 racing points I currently have is equal to [Available racing points] - ([Available racing points]+[racing points spent on modifications]). (Roughly 3 modifications on my class E car worth 2-3 points each). Thus my 'total' racing point pool is now at 0, despite having achieved multiple legit 1st/2nd/3rd places.
Martyr's art explores the relationship between emerging sexualities and unwanted gifts. With influences as diverse as Munch and Joni Mitchell, new synergies are synthesised from both opaque and transparent dialogues.
It's clear he's fascinated by the unrelenting divergence of the zeitgeist. What starts out as vision soon becomes finessed into a cacophony of defeat, leaving only a sense of unreality and the possibility of a new order.
As subtle derivatives become frozen through diligent and critical practice, the viewer is left with an insight into the possibilities of our era.
A few notes: It doesn't happen every time you refresh the page by clicking 'Official events'. You may have to view the page for a certain time (~30 seconds?), although you can reproduce it by going to the page and just refreshing it for a short while.
Navigating away from the page after the bug has occurred fixes it temporarily, but you can easily make it happen again.
The bug (when I've experienced it) always starts immediately after refreshing by clicking 'Official events'. The first second countdown once the page have loaded will start counting at twice the speed.
I've not noticed this bug while merely idling at the page, although it may of course happen. But with my method of reproduction, I can make it happen in under <1 minute, every time - I've tried in my last 4 races (3 in Chrome, 1 in app - but I've also experienced it in Firefox initially).
I noticed a minor front-end bug that's easy to reproduce.
Steps to reproduce:
1) Join an official event (May happen in custom events, I have not verified)
2) When viewing official events, click official events once more, causing it to reload (I usually experience this issue with <10 minutes, but I believe it can be easily reproduced at any time)
3) Countdown timer starts going out of sync with the server. Generally it counts 2 seconds within a 1 second period, hardly drawing one of the seconds (eg 8 minutes, 38 seconds -> 8 minutes, 37 seconds -> (rapid switch) -> 8 minutes, 36 seconds)
4) Looking in the network tab in the DevTool for Chrome, whenever it sends and get a response on the request loader.php?rfcv=[ID]&sid=raceData&raceID it re-syncs with the server, correcting the front-end (eg 8 minutes, 36 seconds -> 8 minutes, 41 seconds)
5) It then immediately continue counting too fast until another re-sync happens (every ~10 seconds)
6) When going into the last countdown before the race, the bug still persists. Once the front-end hits 0 seconds (very close to the actual start time due to the correction), it assumes the race have started. This causes a display issue where each car % is listed as 'NaN%'.
7) At this stage, it no longer listens to corrections. User have to click official events to see the actual race in progress.
Note: I did experience it counting even faster than 2-for-1 in the app, up to perhaps 4-for-1. I've not tried reproducing this, and it may happen in the browser application as well.
Edit: As I just finished a race, I tried reproducing the issue once more. Joined an official event with me as the only driver (so far). Initially couldn't reproduce issue, until the timer hit 59 minutes, ~30 seconds. Then it happened once more.
However, two issues remain which I've failed to mention.
1) I'm in class D with 18 racing point total. Is it possible to get downgraded to E again, where I belong? (Unsure how ownership of class D vehicle affects this)
2) It also seems like my 'Driving skill' is rolled back to the level it was before I started participating in official events. I believe I was at 1.14 due to some private race events, so it should be slightly higher now. It's however not a huge issue.
I had either 25 or 28 racing points available (plus points I had spent on modifications) this Friday. Today I'm at -7.
I've spent racing points on 1 car, my Volvo 850. It got 'Strip out', 'Ported and Polished Head' and 'Fixed Rear spoiler' installed.
Lookinjg through my logs, I've achieved a total of 18 points from racing events (edit: These are the legit points, not the false points awarded after 1 race). Thus I should be at a positive number now, yet I'm not.
During the server issues last friday, I was participating in an official event. As the server came back up, and the race finished, I was awarded racing points / driving skill for the same race 7 times in a row.
I reached out to a supporter (unaware that this is the proper place). Today as I logged on, I noticed that I suddenly have -7 racing points available, which doesn't make sense.
Some relevant information:
1) Before the race where I received a reward multiple times, I had either 2 or 5 unspent racing points (I'm unsure)
2) I received 7 x 3 racing points after the event
3) I didn't immediately get upgraded to class D
4) I entered another official event in class E which I won, awarding me another 3 points
5) Short time after, I was upgraded to class D (total points attained at this point should be somewhere in the region of 35 racing points)
6) As far as I remember, I haven't spent any racing points after getting the mistaken points awarded.
7) A friend gave me a class D car which I've yet to use.
I believe the -7 racing points I currently have is equal to [Available racing points] - ([Available racing points]+[racing points spent on modifications]). (Roughly 3 modifications on my class E car worth 2-3 points each). Thus my 'total' racing point pool is now at 0, despite having achieved multiple legit 1st/2nd/3rd places.