Manual labor 95,650Intelligence 60,900Endurance 91,173Total 247,723
PANDAmonium85: forum
PANDAmonium85 [2157899] Level 94
- Forum posts (Torn's count)
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- Archived posts
- 166
- Threads started (archived)
- 32
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From the 166 newest archived posts.
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- Double contract credit book
- Faction Bazaar
- Passive Job Perk Indicator
- Faction Government
- Mods in Loadout
- TGP BB for Sale
- elling TCHS BBs
- EVL BB - $400m/$230 per share
- - HRG BB $540m
- Selling Flex Body Armour 43.19 - 44.73
- [Selling] - SYM BBs 200m
- Buying - TCP BB
- Filled
- Poker pop-out bug
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- 9* Sweet Shop hiring
- 10* Sweet Shop Hiring
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- [Hiring] - 28k Int/14k Man employees - free trains
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- Manual labor 31,485
- Intelligence 34,017
- Endurance 57,191
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- Manual labor 23,964
- Intelligence 26,620
- Endurance 46,585
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Recent archived posts
Anyone know if this procs with the PSF 10* perk?
An area that works along side the armoury where faction members can buy items like they would from any other bazaar. Funds would go into the faction vault. Would give factions the a straight forward way to supply cheap consumables and also sell of racket and other items at preferential rates.
Really small update that would be nice for QOL. Can we get some sort of indication to when passive job perks with requirements like the Private Security Firm perk Regulation or the Lingerie Store perk for being naked.
Quick trade, decent price, no mug. Would trade again.
Manual labor 100,800
Intelligence 61,365
Endurance 93,848
Total 256,013
Intelligence 61,365
Endurance 93,848
Total 256,013
Duke remembered he needed to shower this month.
Manual labor 95,650Intelligence 60,900Endurance 91,173Total 247,723
Well this is f**king definition of irony...
Looking for new position, ideally high star TV but open to offers for the right money/perks
- Manual labor 73,979
- Intelligence 57,137
- Endurance 76,509
- Total 207,625
I was thinking about the recent situation and had an idea that would have an interesting effect i believe.
https://www.torn.com/forums.php#/p=threads&f=4&t=16252036&b=0&a=0
https://www.torn.com/forums.php#/p=threads&f=4&t=16252036&b=0&a=0
I'd like to suggest something to freshen up the faction structures we currently have, and something that will help to further the individuality of the many factions of the game. Ideologies.
These ideologies would help codify the many different ways that the factions can be run, from Corporate Monolith to Egalitarian Democracy to Iron-grip Dictatorship
These different options would include different ways in which leader, co-leader and and officer type positions are selected, and could also include some small in game buffs to a certain play style.
For example;
Dictatorship - Very similar to the system now, where leadership and co-leader are in the sole power of the current Dear Leader. There is no mechanic to remove them and they are free to do what the hell they like
Buffs could include a small reduction in joining walls to 3e to reflect the violent tendencies of most dictators.
Democracy - At the other end using this faction ideology leaders could be voted out on a semi regular basis, with each full faction member having a vote.
Buffs could include an asymetrical increase to truces where parties agreeing with a democracy couldn't attack them for an additional 10% of the agreed time limit.
Corporation - A corporate faction would have a finite number of shares available in them that could be purchased with the accompanying voting rights and the ability to sell. The actual number of shares would be linked to the overall faction respect and would grow and shrink accordingly. Players would be free to sell any portion of their share in the faction.
Buffs could include a minor mug protection buff or a slight reduction in the cost of selling shares in the stock
These ideologies would help codify the many different ways that the factions can be run, from Corporate Monolith to Egalitarian Democracy to Iron-grip Dictatorship
These different options would include different ways in which leader, co-leader and and officer type positions are selected, and could also include some small in game buffs to a certain play style.
For example;
Dictatorship - Very similar to the system now, where leadership and co-leader are in the sole power of the current Dear Leader. There is no mechanic to remove them and they are free to do what the hell they like
Buffs could include a small reduction in joining walls to 3e to reflect the violent tendencies of most dictators.
Democracy - At the other end using this faction ideology leaders could be voted out on a semi regular basis, with each full faction member having a vote.
Buffs could include an asymetrical increase to truces where parties agreeing with a democracy couldn't attack them for an additional 10% of the agreed time limit.
Corporation - A corporate faction would have a finite number of shares available in them that could be purchased with the accompanying voting rights and the ability to sell. The actual number of shares would be linked to the overall faction respect and would grow and shrink accordingly. Players would be free to sell any portion of their share in the faction.
Buffs could include a minor mug protection buff or a slight reduction in the cost of selling shares in the stock
Yeah something needs done, the 7 kicker wouldn't play so even if the house wasnt there at the very least is a split pot.
- Manual labor 36,395
- Intelligence 37,051
- Endurance 65,442
Paul has history for this sort of thing anyway. Tried to do it to me once after he getting his stack in with pockets 10s cold v my 4 bet all-in then cried when i left the table a couple of hands later (this was after stating in chat I was leaving soon).
I just put it down to the usual salty old-timer who thinks they can intimidate people.
Really sad tbh.
I just put it down to the usual salty old-timer who thinks they can intimidate people.
Really sad tbh.
I kinda like this, have a weekly (or daily small side column) on newspaper about the crime operations that the police have uncovered in the city
- Manual labor 31,485
- Intelligence 34,017
- Endurance 57,191
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