Skip to content
TORNLIFE More

unown: forum

unown [2166500] Level 31

Forum posts (Torn's count)
341 observed
Archived posts
298
Threads started (archived)
18

Boards

From the 298 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Reviver Balancing · · 143 likes

Overview

Revivers in torn is without a better word are OP In certain situations.
Why?
Because Right now with the current Faction Wall war's it is more important to manage your revive bill then acutely attacking the other faction
In Essence, Revivers have to much impact on the balance of faction Warfare
Don't Believe me?
Look at any major Power block and find me one that doesn't have a revive faction either within it or heavily supports one.
Or simply be in one
Or read the news https://www.torn.com/newspaper.php#!/articles/1163
However
Revivers are not just OP the ability is incredibly easy to obtain
Revivers can obtain the revive ability within 47 days or less https://www.torn.com/newspaper.php#!/articles/1045 (Yea I know I wrote it doesn't mean it isn't true)
So what should be changed?
Revivers still have to gain Brain surgeon
They still revive for 75E at a base cost
I purpose Revivers must not only spend a long time getting the ability but they have to actively do something to keep it as well
To gain the ability to revive players will have to Gain Brain Surgeon once 47 days
They also Have to gain BIO3420: Bachelor of Biology 155 days (with education merits) Or a new education no one has yet
They have to actively sit in a new company with a reviver special like this onehttps://www.torn.com/forums.php#/p=threads&f=4&t=16168250&b=0&a=0&start=0&to=20507759
What will this do?
This will decrease the number of players that can revive lowering the overall impact of them. Even if everyone has Brain Surgeon and BIO3420: Bachelor of Biology Far Fewer Players will commit their company slot to Reviving.
But You mentioned Faction Wars...
Yes, However Ched has announced those will be changing so I will hold back from specifically wanting to nerf revivers in faction war's till that happens.

Unown Trading Center medical chain added · · 21 likes


#################################################

Buying Click this link for my prices https://torn.market/users/unown

#################################################

Selling Torn Revives 1m (oversees) Contact me

 rev%20chat%20oversees.pngrev%20chart%20oversees[image: cdn.discordapp.com]

################################################

Pm me if you have Blood unlocked (I buy in bulk)

################################################

Are you a Faction Leader that needs there Armory stocked? PM me anytime to get a bulk order of any medical item

################################################

Want a Promotional video made for yourself your faction or otherwise?

 

Examples

- https://youtu.be/4VEEKER6km4

Pricing

100m per minuet (I round up) 

-this fee cover's my time spent on the video in question (the above video took 12h)

-If you would like to edit the video after you already confirmed it was done the above fee will be charged again

-I require half the money upfront

-Please come in with a very detail explanation of what you want thank you ;)

-Process (video building phase) (Video review by Client) (Video edited to clients re description) (repeat till client is satisfied) (video uploaded)

===================================================================

Revive Contracts

===================================================================

[image: i.imgur.com]

================================================================================================

Odd jobs

================================================================================================

Selling a company or property or faction 1% of trade's networth

---

Posting forum ad's 1m per

---

Advertising in bazaar 10m per day

---

Poasting newspaper ad's 1m 

---

Bulk Mail's sent 100k per mail

---

Negotiating trades (or doing a trade for you) 1%-10% of trade networth

---

Bounty's slots 300% of bounty cost 100k min bounty

 

---

Bumping/commenting on forum post 1m

 

 

---

add a person to friends list 1m

---

add person to blacklist 1m

---

 

Welcome to unown's Medical chain

---------------------------------------------------------------------------------------------------------
Blood Section
---------------------------------------------------------------------------------------------------------

Do you want a passive way to make money that takes almost no time out of your day and grinds a few merits along the way? Are you a noob or possibly a travel runner? Or maby another endgame player looking to get another passive way to make some cash?

---
Then its time for you to join unown's medical chain.
---

First you need to go to edication and start unlocking BIO1340: Introduction to Biochemistry then you need to unlock BIO2127: Intravenous Therapy to start off.


So you’ve finally unlocked the BIO2127: Intravenous Therapy corse in bioloigy. So that means you can Start collecting blood! When you gain acces to ability to withdraw blood you can Start filling empty blood bags. But before that you need to buy empty blood bags then use one to find out your blood type. Each blood type cost different amounts due to its rareity more on this below.

In short: Unlock BIO2127: Intravenous Therapy - Buy empty blood bags - Find out blood type while filling blood bags - sell filled blood bags to unown.

 

Why Fill Blood?
You can buy empty blood bags for a small price and fill them then resell them for easy profit (this is very similar and works very well with plushie/flower runners but its easier) unown will then buy them from you in for a higher price depending on what blood you have. The more rare blood you have the higher people will pay for it or the more versatile your blood is the more people will pay for it. However the main reason your blood is worth so much is because late game factions survive on the stuff and buy it in Bulk so your blood will always be worth somthing.Oh and did I mention that if a war starts your blood will be worth more! As Demand will incese and supply will drop.

How to withdraw blood?
Go to your items and click the check-mark on your empty blood bag. Then click yes. Yay you filled some blood!

Who do I sell it to and how much will I get?
You sell it to unown who will buy in any amount for these auto updating prices goo.gl/9uHXEk if you like to sell in bulk or otherwise. Also please contact him beforehand so he can add you to a list and so you can have access to the features listed below.

In the medical chain you have access to empty blood bag leasing where unown will send you empty blood bags to fill then trade in for profit if you cant afford to buy them your self (Mostly for newer players)

-------------------------------------------------------------------------------------------------------------
Pharmacy
-------------------------------------------------------------------------------------------------------------

OK so you have been drawing blood for a while and still want to make more money well your in luck because if you finish the biology Corse you are able to buy medical items from the pharmacy.

After doing so or upon joining please contact unown to let him know that you have access to the pharmacy.
In doing so you will be notified at certain times to buy items (Theres a cap of 100 per day) whitch unown will buy from you with these prices (auto update) goo.gl/9uHXEk Normally this will be empty blood bags but other medical items may be needed.

Market 2.0 · · 36 likes

Hello this thread is archived for reference and is no longer an active suggestion please head here







Market 2.0 Phase 1

Improving market UI

- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a 24h time so traders can track items accurately
- Add a sorting option for circulation to filter out inactive accounts based on last login time
- Add a way to see how many of a given item is bought by an NPC and tracked through time
- Add a way to see how much of an item is consumed by players (only applies to consumable items)
- Add a way to sort Weapons and armor by stat
- Add a way to see how much an item is bought on the market at any given day tracked through time
- Add a way to see line graphs as bar graphs interchangeably
- Add A Favorites tab to the market where you can put items you wish to track or buy often

-------------------------------------------------------------------------------------------------------------

Add a buy-sell order system replacing the item market/Bazaar method detailed above.

This new system operates on a brokerage system and the concept of "Sell Orders" and "Buy Orders". This means all requests will be either a buy or sell order that is going through a broker

The market will guarantee that players receive or sell the requested item for the price they have specified if the request can be fulfilled immediately, or possibly for a better price if no immediate fulfillment is possible and the order gets listed on the market. In the case of Armor and weapons, which are bought based on stat an additional variable must be created to pay for a requested stat and not just the item itself. Market orders will also be fulfilled in part with anything over one item.

The market differentiates between buy orders and sells orders. They are functionally identical with the main difference being that buy orders are waiting to buy something and sell orders are waiting to sell something respectively. A buy order asks for an item to be provided and offers money, while a sell order asks for money and offers an item. Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion)

The reason this should assist is this will create a gap which will show what players will pay for an item and how much they will sell it for. This also will create a form of market PvP as traders will have to keep tabs on everything they buy or sell. Now that they are limited to how many slots they have and will have to prioritize trade in certain items. This also will create a buffer zone for new players who want to get into trading and make interacting with the market as a whole easier.

Market Tax

Because Player owned Bazaars will not exist anymore torn's market tax will now be applied to everyone buying and selling items

Sales taxes are due after an item has been sold, and are payable by the seller. They will be automatically deducted from the sales transaction by a % and is controlled by the Torn Economist.



-----
Broker Fee

Upon setting up a buy or sell order or changing the price on a buy or sell order a Broker Fee must be paid to the game system to complete the request. This non-percentage based price is controlled by the Torn Economist.



The Reason we want a broker fee and a Market Tax is this would create a Direct way for torn to combat inflation of money/ upgrade the current price sink in the game for the market.

-----
Market slots

In this system, Each player starts with one market slot which can be used for a buy order or a sell order respectively once this slot is used the order must be fulfilled or canceled

Players start out with one market slot This can be increased with points from the points shop (Please suggest a point amount in the comments they will be added below) Max infinite however the cost will scale just like Merritts resets. And you will only be able to create 1 buy and 1 sell order per item.

DISCLAIMER! [I am unaware of the Dev teams take on merits but because more are being added to the game at some point more things will have to be added to use them as well]
So players will also be able to increase their market slots with merit points Max 10 (This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above)


This slot system adds a game mechanic for dedicated traders in torn and it also creates a real reason for people to sell to traders or become traders themselves other than getting their money right away which this system would eliminate traders mostly otherwise with buy orders. This also creates a cap so people do not spam hundreds of buy orders everywhere. Currently, The only reason to sell to a trader is to get your money quickly then if you were to trade it yourself. Or to trade items that are mostly worthless. Or to prevent a Buy Mug. Or You are trading an exceedingly rare item that's worth too much to put on the market for most people like a dirty bomb.

---

This post will accumulate 1000 likes before being reviewed by the devs 100 is just to easy these days.

A message to ChedBurn Once you have read this Document and are seeking to cast judgment to know this With whatever you reply There will be a response back I ask that you read this reply or replies and reply again thank you

Please comment your thoughts in detail below ;)

-unown

-------------------------------------------------------------------------------------------------------------

Comment suggestions

Market orders will also be fulfilled in part with anything over one item. BurgerSingh [2095421]

Because buy orders require money to be held by the game system players may abuse this system and use it as a personal vault to fix this (comment down below a suggestion) BurgerSingh [2095421]

(This only applies to merit points be maxed to 10 you can still get infinite market slots threw points stated above) Baldr [1847600]

GAMBLING TIPS/BETTING ADVICE · · 7 likes

Anyone who posts hate on this forum for the next 24h is getting bountyed

unown's Buyback Blood Pharmacy overseas flying · · 3 likes

Buyback Details

Pharmacy Buyback

You can buy 100 items from the pharmacy every day upon completing the Bachelor of biology Corse so after stocking your medicine cabinetyou can now sell those items back to me and make a profit. Now some may say well you buy these items from your price sheet listed below which is true however for small first aid kits, First aid kits, empty blood bags and morphine I will pay 1k above the shop cost if the market value goes below it. To do this set a trademarked pharmacy and I will adjust accordingly.





MY PRICES

After Doing a trade with me Please comment on your thoughts about the trade down below and if you liked my service please like this page.


Recent archived posts

GAMBLING TIPS/BETTING ADVICE · · 7 likes

Anyone who posts hate on this forum for the next 24h is getting bountyed

grave ·

.

WTB Cruise Liner ·

.

WTB Cruise Liner ·

Pm me for offers

[Companies] Request a Price Check ·

price for 10* cruise liner?

[ENDED] - 100 Days of Donator Packs ·

eh

100r+ ·

ty ;)

HeLa - Revive Contract Services ·

.

HeLa - Recruiting Active Revivers ·

.

100r+ ·

Reviver Balancing

Thread content:

I have a suggestion at 100 R+s for a suggestion regarding gaining the revive ability

https://www.torn.com/forums.php#/p=threads&f=4&t=16170503&b=0&a=0

Reviver Balancing ·

"This is provably false."

Probably? evidence suggest otherwise from the new's (Public) and other opsec related sources

Your second sentence makes no sense nor does it prove a point please clarify

For your third Sentence, I am assuming you are simply confused I said this or this

For your fourth paragraph that is correct, the link does not contain a revive ability perk I already suggested in that thread for it to be added however you would still understand the idea that revivers would have to be in a specific company that either already exists (meaning a perk will have to change) OR A Company which doesn't exist yet like Bainz's suggestion

Anyway Hope This will clarify waiting on constructive feedback 07

New Company Idea - Urgent Care Center ·

Somewhat more of early-mid-late game

Looking for gunrunners · · 2 likes

So what your telling me is lets say I run a Armalite at shop buy its 20m I then sell it to you for 20m and make nothing and on top of that it coulde be worth more depending on the stats

Looking for gunrunners ·

100% of shop buy?

HeLa - Recruiting Active Revivers ·

.

Energy Drink Stock Block ·

Sure why not ill take care of it tomarow

New Company Idea - Urgent Care Center ·

Specials I would change

1* Move Pharmacist’s Friend – Passive 25% drug overdose reduction
"Replaced Prepared - Exchange 2 JP for 1 Small First Aid Kit. This was done because Prepared would not have been used after the company gains more stars and was useless compared to the other specials and it would create synergy with Free Scripts unlocked later on to keep the goal of energy focused players"

3* No change
"Great balanced special"

5* Move Free Scripts – 20 JP for 3 Xanax
"I wanted to keep a Special that introduces Xnax threw company specials. It also is a great midpoint income before the company hits 10* Similar to the AN with the ability to get E-DvD's at 3*. It also compliments Pharmacist’s Friend earlier For players who want to chug Xnax making this company still energy focused.

7* I would change Coffee Break - exchange 1 job point for 5 energy to Battle Medic
Gain the ability to revive other players "Note this would only fill one of the three requirements that are needed detailed here. However, beyond that, the Candle shop/Farm/Furniture store/Game Shop/Pub/Restaurant Already have the ability for you to gain energy with jp so I see no reason to add more specials to do the same thing and as some may guess would value this company higher which will be balanced with added cost farther down"


10* Add Logistical Medic - Exchange 20 JP for 5 boxes of medical supplies
"This is so the company can compete with the ever-popular AN and GS Companys and because of this so other costs would be adjusted and this would introduce a company special to get 3 medical items as currently you can only get them from the pharmacy and threw stocks."

Startup cost Change 2,500,000,000 "2.5b"

"This cost change not only is massive however I feel would be required because instead of this company being a starter company instead it should be an endgame company because I think its income should be somewhere around other endgame companies like TV and Oil rigs however it's also much harder to manage because of the stock layout. However not only that this company would have amazing specials which would compare to AN's and grocery stores for new players gaining income and training job stats "See below". But the biggest reason for such a High Cost would be because it would be one of the three requirements for revivers to revive making this company incredibly valuable.

Company Starter Size Changed to 10

Company Size Upgrades:
7: -
10: $300,000,000
13: $800,000,000
16: $1,500,000,000
19: $3,300,000,000
22: $5,000,000,000
25: $8,000,000,000

"The upgrade cost starts around a Logistics company but quickly Moves up to TV and Oil Company and finally surpasses them in cost"
"Not only that because of the Continuing Education special introducing the idea that this should allow new to mid-game players to work here not just end game players. And because this company should be difficult to manage the company size is the highest in the game.

Job Positions: Recommended stats
Office Manager: Manager 125,000 INT 80,000 END
Front Office Assistant: Secretary 50,000 INT 40,000 END
Physician: No Specials 25,000 INT 15,000 END
Physician’s Assistant: No Special 10,000 INT 8,000 END
Registered Nurse: No Specials 15,000 INT 12,000 END
Pharmacist: No Specials 110,000 INT 85,000 END
Radiographer: No Special 65,000 INT 50,000 END
Continuing Education Trainer: Trainer 250,000 INT 200,000 END
Sanitation Staff: Cleaner 100,000 MAN 85,000 END

"Job positions using these recommended stats and because Directors will need a lot of workers can hire newer players and train them up over time to better positions which also provides synergy for people who want to get the revive ability but still need brain surgeon and provides a path of progression for newer players. This also keeps the idea of the company being heavily INT Based on the Continuing Education special "

Staff Room Upgrades:
No Room: -
Small Staff Room: $50,000,000
Standard Staff Room: $125,000,000
Large Staff Room: $300,000,000
Very Large Staff Room: $500,000,000
Huge Staff Room: $1,000,000,000
Colossal Staff Room: $2,500,000,000

Warehouse Upgrades:
Small Room: -
Standard Room: $100,000
Large Room: $250,000
Huge Room: $600,000
Warehouse: $1,000,000
Large Warehouse: $2,000,000
Huge Warehouse: $5,000,000

Overview:

All of these changes have the following in mind

Endgame company in terms of startup cost/upgrades / (Up to the Dev's but I would assume Profit)

Hard to manage with a complex stock system (multiple with 3 types) and the Largest needed employees in the game needed to run the company

Gives Players the ability to progress in the company rather than jumping from a low to mid to high-end company while still maintaining the fact that this is an endgame company

Balances revives explained here

Gives specials equal to AN/GS

Reviver Balancing · · 143 likes

Overview

Revivers in torn is without a better word are OP In certain situations.
Why?
Because Right now with the current Faction Wall war's it is more important to manage your revive bill then acutely attacking the other faction
In Essence, Revivers have to much impact on the balance of faction Warfare
Don't Believe me?
Look at any major Power block and find me one that doesn't have a revive faction either within it or heavily supports one.
Or simply be in one
Or read the news https://www.torn.com/newspaper.php#!/articles/1163
However
Revivers are not just OP the ability is incredibly easy to obtain
Revivers can obtain the revive ability within 47 days or less https://www.torn.com/newspaper.php#!/articles/1045 (Yea I know I wrote it doesn't mean it isn't true)
So what should be changed?
Revivers still have to gain Brain surgeon
They still revive for 75E at a base cost
I purpose Revivers must not only spend a long time getting the ability but they have to actively do something to keep it as well
To gain the ability to revive players will have to Gain Brain Surgeon once 47 days
They also Have to gain BIO3420: Bachelor of Biology 155 days (with education merits) Or a new education no one has yet
They have to actively sit in a new company with a reviver special like this onehttps://www.torn.com/forums.php#/p=threads&f=4&t=16168250&b=0&a=0&start=0&to=20507759
What will this do?
This will decrease the number of players that can revive lowering the overall impact of them. Even if everyone has Brain Surgeon and BIO3420: Bachelor of Biology Far Fewer Players will commit their company slot to Reviving.
But You mentioned Faction Wars...
Yes, However Ched has announced those will be changing so I will hold back from specifically wanting to nerf revivers in faction war's till that happens.

SuperDrug · · 4 likes

Way to OP

Changes

The effect lasts 60 seconds

Base cost 100m which requires pharmacy unlocked

Restocks 1 every 3 days

OD rate 33%

If OD then

Energy/Life goes to 0

No energy/life regen for 72h

Hospitalized for 3 days

Under a revive cooldown (Can't be revived) for 3 days

Low Tier Life item - Ointment ·

Changes I would make to this item

Restores 1% life (Use a % just like every other medical item)

Adds 5m medical cooldown (Its op otherwise)

Can't be gained threw box's of medical supplies (Less market flood and would make it harder to obtain)