Specials I would change
1* Move
Pharmacist’s Friend – Passive 25% drug overdose reduction
"Replaced
Prepared - Exchange 2 JP for 1 Small First Aid Kit. This was done because Prepared would not have been used after the company gains more stars and was useless compared to the other specials and it would create synergy with
Free Scripts unlocked later on to keep the goal of energy focused players"
3* No change
"Great balanced special"
5* Move
Free Scripts – 20 JP for 3 Xanax
"I wanted to keep a Special that introduces Xnax threw company specials. It also is a great midpoint income before the company hits 10* Similar to the AN with the ability to get E-DvD's at 3*. It also compliments
Pharmacist’s Friend earlier For players who want to chug Xnax making this company still energy focused.
7* I would change Coffee Break - exchange 1 job point
for 5 energy to
Battle MedicGain the ability to revive other players "Note this would only fill one of the three requirements that are needed detailed
here. However, beyond that, the Candle shop/Farm/Furniture store/Game Shop/Pub/Restaurant Already have the ability for you to gain energy with jp so I see no reason to add more specials to do the same thing and as some may guess would value this company higher which will be balanced with added cost farther down"
10* Add Logistical Medic - Exchange 20 JP for 5 boxes of medical supplies
"This is so the company can compete with the ever-popular AN and GS Companys and because of this so other costs would be adjusted and this would introduce a company special to get 3 medical items as currently you can only get them from the pharmacy and threw stocks."
Startup cost Change 2,500,000,000 "2.5b"
"This cost change not only is massive however I feel would be required because instead of this company being a starter company instead it should be an endgame company because I think its income should be somewhere around other endgame companies like TV and Oil rigs however it's also much harder to manage because of the stock layout. However not only that this company would have amazing specials which would compare to AN's and grocery stores for new players gaining income and training job stats "See below". But the biggest reason for such a High Cost would be because it would be one of the three requirements for revivers to revive making this company incredibly valuable.
Company Starter Size Changed to 10
Company Size Upgrades:7: -
10: $300,000,000
13: $800,000,000
16: $1,500,000,000
19: $3,300,000,000
22: $5,000,000,000
25: $8,000,000,000
"The upgrade cost starts around a Logistics company but quickly Moves up to TV and Oil Company and finally surpasses them in cost"
"Not only that because of the
Continuing Education special introducing the idea that this should allow new to mid-game players to work here not just end game players. And because this company should be difficult to manage the company size is the highest in the game.
Job Positions: Recommended statsOffice Manager: Manager 125,000 INT 80,000 END
Front Office Assistant: Secretary 50,000 INT 40,000 END
Physician: No Specials 25,000 INT 15,000 END
Physician’s Assistant: No Special 10,000 INT 8,000 END
Registered Nurse: No Specials 15,000 INT 12,000 END
Pharmacist: No Specials 110,000 INT 85,000 END
Radiographer: No Special 65,000 INT 50,000 END
Continuing Education Trainer: Trainer 250,000 INT 200,000 END
Sanitation Staff: Cleaner 100,000 MAN 85,000 END
"Job positions using these recommended stats and because Directors will need a lot of workers can hire newer players and train them up over time to better positions which also provides synergy for people who want to get the revive ability but still need brain surgeon and provides a path of progression for newer players. This also keeps the idea of the company being heavily INT Based on the
Continuing Education special "
Staff Room Upgrades:No Room: -
Small Staff Room: $50,000,000
Standard Staff Room: $125,000,000
Large Staff Room: $300,000,000
Very Large Staff Room: $500,000,000
Huge Staff Room: $1,000,000,000
Colossal Staff Room: $2,500,000,000
Warehouse Upgrades:Small Room: -
Standard Room: $100,000
Large Room: $250,000
Huge Room: $600,000
Warehouse: $1,000,000
Large Warehouse: $2,000,000
Huge Warehouse: $5,000,000
Overview:
All of these changes have the following in mind
Endgame company in terms of startup cost/upgrades / (Up to the Dev's but I would assume Profit)
Hard to manage with a complex stock system (multiple with 3 types) and the Largest needed employees in the game needed to run the company
Gives Players the ability to progress in the company rather than jumping from a low to mid to high-end company while still maintaining the fact that this is an endgame company
Balances revives explained
hereGives specials equal to AN/GS