Skip to content
TORNLIFE More

SpARkS4206967: forum

SpARkS4206967 [2175802] Level 100 ODB ODB Councillor

Forum posts (Torn's count)
3,340 observed
Archived posts
3,136
Threads started (archived)
114

Boards

From the 2,000 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

[250R+] Add turnwise preference in Defend settings · · 283 likes

With the age of ranked wars, attackers now have a significant advantage going into a fight. I think this could be reason to add more detailed options for defend settings.

Right now what we have is a purely weighted RNG based system. While until now its worked alright, but with bonuses like home-run, assassinate, finale, bleed, eviscerate coming into the picture - fights have changed significantly.

You want to use an eviscerate melee to mark your opponent in the first few turns and then fully switch to your gun. Right now its not possible as you'd need to put the melee on high to use it early which means even after they are marked, it'll keep using it frequently instead of fully switching to a better gun.
Similar conditions for home-run, assassinate melees, bleed, lacerate too.

I think melee usage precision is suffering the most because its usage cannot be controlled with the "reloads off/on" option.

My suggestion would be to add to the Defend settings, 5 slots, each for 5 turns of incoming attack - within each would be the current system we have. So for eg:

0-5 turns: One order of preferences
6-10 turns: Different order of preferences
11-15 turns: Possibly another order of preferences
etc and so on for 16-20 turns and 21-25 turns.


Edited to add: A sample of what I am suggesting. The benefit being if someone has an blindside/assassinate/eviscerate/homerun/bleed they can set it to high priority in turns 1-5, lower in turns 5-10 and pretty much at 0 (not necessarily for effects like bleed) in the other slots. Also effective for debuff effects like weaken/wither etc

Similarly, someone with a finale weapon can have it set to 0 in the slots for 1-5, 6-10 and have it increase in the latter ones especially 16-20 and 21-25. Execute/Comeback would also benefit greatly from it. Similar for parry as guns (armas specially) often run out of ammo in the latter stages of a fight (unless conserve)

The underlying system stays the same as what we use currently its just that its more discrete and allows for better accuracy/effectiveness.

[image: media.discordapp.net]

Of course this is a rough idea and I'll keep adding to it any extras that might come up.

So, thoughts?

[250R+] Add DBKs to melee cache drops · · 258 likes

Idea originating from here: https://www.torn.com/forums.php#/p=threads&f=19&t=16276561&b=0&a=0&to=22432299

Simple and straightforward suggestion. Please add DBKs to melee caches.

Similar weapons like macana 57-62 dmg and 65-70 acc (normal stats) are in the drop pool.
DBK has 60-65 dmg and 62-67 accuracy.
Metal nunchakus are 61-66 dmg and 60-65 accuracy

Dmg x Acc comparison for the 3 weapons
Macana: 3705 - 4340
Metal Nunchakus: 3660 - 4290

DBK: 3720 - 4355

They have nothing game breaking compared to the already existing macana and metal nunchaks. Would love to see one of the most standard torn city weapons being finally added to caches.
Cheers.

#JusticeForDBKs


EDIT: TY for those who came forward with the R+s and Masheen for bumping it on the regular (more than me!)
https://www.torn.com/forums.php#/p=threads&f=19&t=16297535&b=0&a=0 Submitted for feedback.

2.5-3m/hit - Hosp times of 4h:30m to 8h:19m · · 34 likes

Everyone involved in our service gets +50% extra hosp times from faction perk

Additionally we have those with +50% hosp merits too

We also have 31%, 34%, 38% stricken weapon

Pay structure:

2.5m/hit for all bulk deals involving > 30 hits

A1 Hits: 7h:08m - 8h:19m hospital times [+50% faction +50% merits + Stricken 38%] - Total +138% hosp time - 3M/HIT

A2 Hits: 5h24m - 7h hospital time [+31-50% Stricken/fac +50% merits] - Total +80-100% hosp time - 2.75m/HIT

A3 Hits: 4h:30m - 5h:15m hospital time [+50% fac] - Total +50% hosp time - 2.5m/hit

Bulk deals will have a mixture of all 3 types (A1,A2,A3) and cost 2.5m/hit fixed.

A1 & A2 merc Contact: (Can do either as requested)





A2 and A3 Merc Contact: (Can do either as requested)







I've just signed in after 8 minutes · · 295 likes

Hi everyone, I've just signed in after 8 minutes of inactivity. I'm looking for pointers in order to get back into the game and get the ball rolling. Any help or advice is appreciated. All i can remember really is that back in the day crimes 2.0 was about to release soon.

Assault Gloves, Boots, Pants · · 20 likes

Yes. I have decided that after using them in many many wars, it is time to now part ways with these.
The items include:
Orange 35% Bleed Yasukuni Sword , SOLD
Orange 19% powerful + 31% conserve Stoner ,
SOLD
Yellow 15% Eviscerate Blunderbuss , SOLD
Yellow 33% Parry Yasukuni Sword , SOLD
Full assault set : Assault Pants, Assault Gloves, Assault Boots, Assault Helmet, Assault Body Piece


Screenshots are below

3) Assault set pieces:

a) Assault Pants - 23% Impenetrable
Asking price:2b

[image: media.discordapp.net]

b) Assault Gloves - 21% Impenetrable
Asking price:1.2b
[image: media.discordapp.net]

c) Assault Boots- 23% Impenetrable
Asking price:1.1b
[image: media.discordapp.net]



Not an auction.
Not looking for trades. Only accepting cash. Prices negotiable.

SOLD ALREADY

I) Orange 19% powerful, 31% conserve Stoner: Magazine size: 100, ROF is 1-3 after recoil pad, Basically you never have to reload again. And very high damage!
Asking price: 5b

[image: media.discordapp.net]

[image: media.discordapp.net]


II) Yellow 15% Eviscerate Blunderbuss: Perfect secondary to pair the above 2 weapons with.

Asking price: 1.5b (
SOLD)

[image: media.discordapp.net]

III) Assault Body - 23% Impenetrable
Asking price: 1.6b SOLD

[image: media.discordapp.net]

IV) Assault Helmet - 24% Impenetrable
Asking price:650M SOLD
[image: media.discordapp.net]

V) Yellow 33% Parry Yasukuni Sword: Great to pair with an assault set. Get 30%+ damage protection from both melees and guns!

Asking price: 1.5b SOLD

[image: media.discordapp.net]

1) Orange 35% Bleed Yasukuni Sword: Goes perfectly with your hard hitting primary and is better than a bread knife with its damage on the turns it won't proc.


[image: media.discordapp.net]

Recent archived posts

Any Kiwis Play Torn? · · 1 like

I make them put the lotion on their skin first or else it gets the hose again

Any Kiwis Play Torn? · · 1 like

Kinda hard for a fruit to create an account

Elimination drama thread · · 2 likes

2nd is always the first loser. Simply because being top 1 gets you the merit for top 3 also. 

Elims - IO What Went down! ·

Nah, it wasn't any of the Woogs. What I am walking about was on the 11th and in ingame team chat, don't think the logs go that far back. I didn't want to name said person in public.

Elims - IO What Went down! · · 2 likes

We was going to have a bot moderate it and that was down to me to sort, along with basically every other tech solution/issue. However durin the time i was setting this up my body decided to self hosp me irl and I was unable to get everything sorted that we wanted and priorities had to be looked at. Making sure our dashboard was fully working and all the other useful shit we had was all working became more important than a discord moderation bot.

 

Absolutely fair enough. In the end health comes first of course and definitely better safe than sorry. 

 

On the chat embargo, fair if I missed some context there but I do think it could have been conducted more nicely. There were like a couple occasions I noticed when someone came in saying "Hey good luck guys, I'm out of e."/ a noob asking a question around 4-4.5 mins before a push and one of the leads just asked them to "STFU".  Was kind of a turnoff. 

The message could have been gotten across in a better way especially considering some weren't trolls and genuinely trying to make the chat more sociable.

Elimination drama thread · · 3 likes

Probably the biggest disadvantage of having a lead who has been captain/co quite a few times before. To some extent people probably know what to expect. 

 

One instance where it would have been better to be a shadow-council maybe instead of named leader.

Elims - IO What Went down! · · 9 likes

1)  NSFW channel on discord is just weird. Nobody needs that. What do people even expect when they share porn on discord? Except for broadcasting what kinda shit you watch. Having an nsfw channel in elims discord is kind of an immediate turnoff for me personally. Personally glad our discord didn't have that.

 

2) I think the screenshot doesn't show full context. Once the creep pedos were banned from the sever + torn and their accounts reported to discord, the brief clamor was for mainly to enforce stricter moderation (using a mod bot + discord native automod features + a moderation team) but bring back gif/image perms. Its kinda understandable because while its 100% not helpful to winning, for people outside of leadership - elims is a shoot at pointed targets event so some kind of social engagement helps keep people interested in a event where people are socializing outside of their faction once a year. 

 

However if leadership didn't have time to setup all that, its understandable they took the safest approach. It is what it is and better to be safe than sorry for sure.

 

3) That one aside, I do feel personally there was a couple instances where I think the ship was run way too tightly. One instance being asking for a chat embargo a whole 5 minutes before a push tick in the ingame chat and it being enforced quite rudely at times which kind of kills the vibe for a new player asking questions about the event/trying to cheer up the mood in there during the 10v2. 

 

4) Didn't personally agree with Andyman as leader when his whole pitch was not having time to fully lead and only trusting him to pick the 5 vcs. I would have preferred someone like Marincko to take the official handle (since he was campaigning early too and was the only experienced candidate aside from AM) and chosen 5 VCs instead. But at the end to pool votes Marcinko dropped out of the race and then there was no choice other than AM. Better him than some random noob. 

 

5) On the final placement, not every team can win and sometimes teams are earmarked early to be eliminated. Just one of those years sadly and how the chips fall.

Elimination drama thread · · 9 likes

Picking AiR as elim leader in big '26 is certainly a choice. Feel like she's too disliked across the board outside of CR.

Looking for Work? Post your Stats here ·

Looking for a pub to join. 10* 

 

  • Manual labor 105,555
  • Intelligence 109,066
  • Endurance 198,548
  • Total 413,169

 

EDIT: Do NOT message me unless you are atleast hiring for a Pub. I do not want to see offers from you mining/TV/PSF fucks. If I wanted to be in one of those, I would just stick to my current company which has a 10/10 director. 

I need a pub only! Preferably 10*

ODB - The Diamond Fac for Real War Lovers · · 1 like

if you don't join you might be woograided

DA vs JFK · · 6 likes

DA with 2 back to back scraps is insane. Much respect to you guys.

Ranked War Matching and Ranks · · 3 likes

I would still be curious to see what would happen on incentivizing factions with non monetary bonuses. Especially if figuring out termed vs non-termed wars systematically proves to be a problem,

Something like:

1) Passive bonuses like increasing gym gains/passive stats/rehab bills tied into rank (not too much but still enough to be worth fighting for)

 

2) Keep cache rewards exactly as it is currently. 

 

3) Additonal buff/debuffs for winning or losing a war. Stronger buffs on win streak. Stronger debuffs on loss streak. This would be capped though to a limit. 

 

Basically make it quite punishing for a faction to take a loss. Even if a richer faction wants to pay off a win - it would need to be very worth it,

 

 

 

RED WEAPON SELLING THREAD · · 5 likes

extended financially = bought it to flip for profit 

 

I don't have anything against it and I respect the hustle but lowkey get annoyed on seeing the same stuff here and in AH within a span of days lol

DA vs ODB · · 5 likes

Need 5 volunteers next war to coordinate with and make the heatmap resemble a giant dick

Ranked War Payouts Improvement Proposal · · 1 like

I am quite happy with the lead thresholds personally in wars right now. It shouldn't be too short to cause an extreme disadvantage if one faction starts off in a stronger tz

 

As for rewards, if judging whether its a termed / real war proves to be a challenge in scaling rewards based on that, I wouldn't mind seeing incentives for factions to chase a win - stuff like passive rewards tiered to each rank and within divisions. So that it encourages factions to not give away a loss and chase a win instead to climb up higher.

 

Sure some rich factions might want to pay off the other fac for a win - but then pretty much every system can be gamed through social interaction in a game like this and you'd have to imagine faction leaders would charge something exhorbitant to give up higher tier passive bonuses (say bonus gym gains/CE gains and such)

 

If we wanna ball, in addition to passive bonuses tiered to the rank, there could also be temporary passive debuffs for losing the previous war. And passive bonuses/debuffs on top for win streaks/loss streaks.

DA vs ODB · · 2 likes

In essence the difference is a little bit of control. Mercs are simpler to blanket use on every offlines while bounties sometimes take time to get claimed within short periods of control. 

 

There's also the fact that you can specifically ask for strikens+full hosp merits which you lose when you just do it via bounties 

DA vs ODB · · 2 likes

a nice advertisement for ched's new matchmaking algo to have this war right after lol

 

Atp let's just go for 100k each side 

DA vs ODB · · 5 likes

I don’t know if you’re new here, so I’ll let you off the hook this time. Using emojis is frowned upon here on this great site, and for good reason. Instagram normies often use them, and you don’t want to be a normie, do you?

If I catch you using an emoji in the future, I’ll be forced to issue a downvote to your comment. Why should you care, you may ask? Well to begin, you will lose karma on your account, which is a useful social status tool and also a way to show others you know your way around Torn.

If you were to continue the use of emojis, I would be forced to privately message you about your slip-up. Any further offenses past that would leave me no other option than to report your account. I don’t think I have to explain why you don’t want that.

But anyways, no harm done yet! Follow these simple rules and you’ll enjoy your future on Torn! Have a blessed (and hopefully emoji-free) day, stranger.

DA vs ODB · · 1 like

wait, we're planning?

ODB - The Diamond Fac for Real War Lovers ·

bump