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It's the entire reason why we now have market taxes and an economist who whose sole focus has been adding money sinks- because too many people caught on and stopped bothering with the rigged casino.
I know, it's a weird bonus, if it just acted like it's description you would think a double disarm was possible tho
When you hover over the bonus it says "Disables an opponent's weapon upon a hand or arm hit for X turns". I believe that it will only proc against the last weapon your opponent used, so on the first round it wouldn't proc at all (did they change it?).
If they already added in some RNG for the first round to fix it, no reason to believe they couldn't add in the same RNG for a double tap I think. It would be extremely rare to have two arm shots anyway but would be fun if it happened.
Please, I fell into this trap and started my own company at pretty much same age as you. Don't do it man.
You don't NEED the end cap bachelors of business tho- that is only needed if you want to UPGRADE your company. If you buy a company with all the upgrades you already need, then that Bachelors is never used.
But again, it sounds like fun and it is but you can avoid so much struggle by taking your time and waiting to get all the educations and stock blocks you need.
To me this kinda the same thing but just not having to deal with marketplace I can get behind. I dont mind the OCs that give out guns you can sell to Big Al for example, and at least xanax can always be used- but small cans, candies, and especially cesium can be a hassle
Hey, I have wondered awhile and never found an answer but does anyone know the ratio needed to get max daily work stat gains? I do know that the work stat daily gain will scale according to your actual effectiveness, but not sure exactly how.
In my mine, per se, the Sales Exec gains are 66 INT and 33 END daily, but is that for max efficiency only? Is it calculated at the stat level, not including any potential bonuses?
How does the scaling for daily work stat gains function?