Hey! Currently the "Advanced Search" donor feature is incredibly useful, but I believe it could be even more useful!
As of right now, you can only sort for one faction at a time. Though this obviously works (you can just have many tabs open), it isn't the most effective.
So my suggestion would be to simply allow many factions (ids or names) to be entered in the faction column. Why? Because it would help attackers and revivers alike, if they are told to revive/attack multiple factions.
Where the next row is added each time one is selected, and one is removed by clicking the x. (so on this image, if I clicked Chain Reaction, that one would be added and a new row would be added).
If you like this suggestion, please also like the post.
Edit 2: Some suggested this for other Advanced Search features such as "condition" too, this could be something to think about as well.
Name: "Pharmacy" alternatively "clinic", medical clinic", "drug store" 1* gives some cash for a job point, alternatively quick heal that gives health (and does not give med cd), at the cost of job points 3* gives free med pack for 20 job points 5* Increases effect of med usage [PASSIVE] (+10%) 7* gives free drug pack for 50 job points 10* decreases revive cost by 5 [PASSIVE] (if this is too overpowered, it could always just be full health on revives made from someone in a 10* Pharmacy)
Cost to buy: 250m-1b
Reason: There is currently no company that offers any of these specials, and even though there are a lot of companies in torn, there is none that is hospital related. If you believe this would belong in the game, please do upvote as that is the only time an admin will take a look. :) If you think something should be changed, please send that in the form of a reply and I might edit the post to include it.
List of some alternative perks (feel free to give more suggestions!): Full hp on revive, decreased med cooldown for job points, drug packs should cost less job points, 2% extra chance of getting xanax out of a drug pack on 3*, drug pack might be too high value item?, quick heal,
For Chedburn: I have come to understand that a company under this name has been proposed plenty of times before, and rejected equally many. I have a couple of arguments for why this should be the exception.
First of all, even though reviving is a big part of torn there is not a single company that rewards revivers in any way (except for those that provide energy I suppose, but they are not targeted towards revivers specifically). If the health perk is added, the value of a revive (done by someone in this company) would once again increase after the price has dropped significantly lately. Adding this company would quite simply do what a company should: interact with other parts of the game and improve them.
Second of all, even though there are many random companies such as Firework stand, the game is missing a very vital part of real society. I've heard comments on this thread of people thinking at first, that this already existed in the game. I believe that proves the fact that this company does, in fact, belong in this game.
One counter-argument you (Chedburn) has made during previous suggestions of similar fashion is that torn has enough companies. Though it is a fair point as new users might find it overwhelming, it's important to remember that this game isn't really meant to be simple, but rather have as much depth as possible!
Edit for revamp: Instead of decreased energy usage, it would be logical with less failure.
Are you in need of professional revives with a centralized system allowing for as many revives as you could possibly need? Do you need to keep 10 factions out at the same time? Look no further!
Update due to extreme demand during Saturday matchups for RWs: Due to very high demand, early booking opens on Friday the week before you start matching. First come first served. Good luck!
Rest assured that we will never let you down!
Universal Health Care (UHC for short) consists of 3 factions:
Well you better, cuz we are sending you away for a LONG time!
Introducing a combined mercenary service between Carbon and 39th, we can offer any faction a long visit to the hospital in no time!
⚔️Our Services
- Personal Protection: Getting bullied by a mouth-breathing goon? Just give us a name and we'll tuck 'em into a cozy, long-term hospital bed
- RW: From pre-war hosps to turtle coverage during low-activity periods, say goodbye to score bleed!
- Trader hosps: Tired of getting mugged when you are asleep? We provide stricken services for reasonable prices that will allow you to get the full recommended 8 hours of sleep!
🎖️Why C39
- Price: We charge $3M per normal hit, and $3.5M per stricken hit (yellow/orange)
- Speed: There are over 300 players that are able to contribute to this service, we can offer a near unprecedented speed, which can be extremely important for pre-hosps.
- Quality: As every faction has +50% hosp time, and all mercs have max hosp merits, we can offer hosp times of up to 9 hours with stricken!
Just reduce the fee, and way more people will just use the item market, where bazaar will mostly function as intended: for traders where every dime matters.
Currently you force everyone to go to external sites because no serious player would pay 5% market tax. But 1 or 2%? Much more easy to stomach.
I will also note that you can not actually track this via API. Only weapons and armor sales can be tracked via API (and requires each item to be manually click on in torn)
As for the cache, this only means it's between 1 and 30 seconds to when an item sells, so as a one of, it is possible that (for RW items) it can be done in less than 30 seconds, though it is quite rare.
In my opinion the solution is quite simple. Turn ranked wars into a bi weekly event and every quarter or half year, make payouts not be issued when a war is complete (besides maybe points) but rather, but it be based on how well your faction has done in those 3-6 months (so in those 6 or 12 wars).
This could either be done for all wars, just plat/diamond, or simply just diamond as that is probably where the biggest issue is.
Note that the ranking system doesn't have to be as simple as just the winner going up and loser down. It could factor in how close the war was as well (like a loser doesn't lose as much if it's close, but winner gains less too).
Queue worked well, but everything felt quite laggy. it wasn't too bad on these attacks, but when I did some other attacks earlier, it took me 10 seconds to click on the finish button..