•Random players get infected and become zombies after a certain time and every person they attack it spreads.
•You need to talk to the priest to opt in or out of the event
•No flying, like a dirty bomb everything locked down
•Maybe 500? players start off with infected status. No one knows who they are, they know themselves, everyone else only know what day the event starts and there is like a 5% chance it spreads everyday via company and faction.
•Then after like 6? days whoever is infected turns.
•Chance of being turned or infected when you lose against a zombie. Infection % goes up if already infected and not turned
•Survivors get rewards based on how many zombies they kill, extra rewards if they make it til the end of event.
•Brains can be accumulated after ever successful attack as a zombie and samples as a survivor, where survivors can spend in the church and zombies can just "mutate"
•Church is the safehouse/home-base where you can pray and get reduced infection chance or %. Maybe even do mass prayers with other players
•Zombies can change their zombie type with brains? Like become a different type of zombie (tank,sprinter etc) each zombie type has different Perks that can be gotten when attacking survivors. Different costs for perks/types.
•Survivors can exchange samples for different cures and protections that can remove some of their infection if they haven't turned yet or further increase protection against zombies.
Basically a a holy war, anything to do with god/Jesus help to fight against zombies (holy water, crosses/crucifix, wearable religious clothing giving extra protection)
•Zombies don't use gear, zombies start with certain stats regardless of players battle stats and grow stronger as they attack. Obviously different zombie types have different base stats and Perks are focused on types of zombies;
-Basic zombies start with somewhat balanced stats and prob don't have as much going on as the others but still get a couple mutations to put up a fight.
-So a tank would start with like 1m Defense/ 500k str 200k-300k speed and dex? They'd be tanks and hit hard or somewhat so, but be slow asf and can't dodge
-Sprinters would be the opposite of tanks
-idk the others lol
Merit ideas for zombies: attacks made as zombie/ specific type, brains accumulated, days as zombie/specific type, uhhh what else
Merit ideas for survivors: days survived, never bit/attacked, never infected, zombies/types killed, players cured, samples accumulated, prayers/mass prayers made,