Are you looking to be part of something special from the ground up? We're a group of experienced, friendly players who've taken on an exciting challenge - building a new faction from scratch, and we want YOU to be part of our journey!
Why Join Us?
Experience the satisfaction of watching something you've invested in grow and flourish
Be part of a tight-knit community where every member matters
Enjoy generous 85% war participation payouts
Guaranteed rewards from ranked wars
Make lasting friendships while growing stronger together
Xans open for chains and wars
What We're Looking For:
Active players who participate in wars and chains
Team players who want to contribute to our growth
Enthusiasm and dedication
What Makes Us Different?
Unlike larger factions where you might feel like just another number, with us, you'll be part of a close-knit family. Every member's contribution is visible and valued. You'll have the unique opportunity to help shape our faction's future and witness firsthand how your efforts directly impact our growth.
Ready to Join?
If you're excited about building something meaningful, making new friends, and being part of a faction where your presence truly matters, we'd love to have you!
We are a small, but very active faction. 250K respect. We are looking for people that want to war and chain. We offer good RW pay and a friendly environment. Stocked Armory. Free Points Refills. 6% Steadfast. Addiction XIII. 15% OD protection.
We will not tolerate lazy players. So, do you want to ride with a group of Fighters?.....Then come on! To Valhalla
We are a small, but very active faction. 180K respect. We are looking for people that want to war and chain. We offer good RW pay and a friendly environment. Stocked Armory. Free Points Refills. Rotating 5/6% Steadfast. Addiction XIII. 12% OD protection.
We will not tolerate lazy players. So, do you want to ride with a group of Fighters?.....Then come on! To Valhalla
We are a small, but very active faction. 174K respect. We are looking for people that want to war and chain. We offer good RW pay and a friendly environment. Stocked Armory. Free Points Refills. Rotating 5/6% Steadfast. Addiction XIII. 12% OD protection.
We will not tolerate lazy players. So, do you want to ride with a group of Fighters?.....Then come on! To Valhalla
We are a small, but very active faction. 163K respect. We are looking for people that want to war and chain. We offer good RW pay and a friendly environment. Stocked Armory. Free Points Refills. Rotating 5/6% Steadfast. Addiction XIII. 12% OD protection.
We will not tolerate lazy players. So, do you want to ride with a group of Fighters?.....Then come on! To Valhalla
Music's Complete Guide to Ranked War (RW) for New Players
Ranked War is one of the most popular and profitable faction activities in Torn City. It’s a competitive 1v1 faction-versus-faction mode where the goal is to outscore your opponent through respect gained from attacks. Winning (or even placing well) earns your faction progression through ranked tiers/divisions and hands out valuable rewards to every participating member—primarily Caches (special weapons, armor, and other loot that sells for big cash) plus bonus faction respect.
This guide covers everything: mechanics, preparation, individual tactics, faction strategies, rewards, and pro tips. Information is current as of March 2026 (post-May 2025 patch that removed point rewards and boosted caches).
1. What Is Ranked War?
Format: Two factions fight head-to-head. Only attacks on the opposing faction count toward the war score.
Win Condition: Reach the Lead Target (a specific respect difference shown in the Ranked War box on your faction page). The faction with the higher respect total wins if the lead target is met.
Lead Target Dynamics:
Starts at a value based on both factions’ average levels, member count, and current tier.
After 24 hours, the required lead target begins to decay by 1% per hour.
The war ends when one side hits the lead target or when time runs out.
Tiers/Divisions: Factions start in unranked (“Metal”) and climb: Bronze → Silver → Gold → Platinum → Diamond (higher tiers = tougher opponents but better rewards). Inactive factions slowly drop divisions.
Key Difference from Other Wars: This is purely respect-based. Territory wars and raids work differently.
2. How to Participate
Faction Requirements: Your faction must have at least 10 active members (logged in within the last 24 hours) to sign up or be matched.
Enlistment: Faction leaders enlist the faction through the faction's RW page. They choose weekday or weekend preference. Matches are then automatically scheduled through the Ranked War system.
Participation: Once the war starts, every member can (and should) participate. Higher participation = better loot split and higher chance of winning.
War Mode: Leaders can activate a special “War Mode” upgrade tree that temporarily swaps training perks for war buffs (extra health, higher medical cooldowns, stat boosts, etc.).
3. Core Mechanics & Scoring
Respect is the only thing that matters. You gain respect by attacking and hospitalizing members of the opposing faction. Losses or muggings hurt your score.
Major Respect Multipliers/Bonuses:
Fair Fight: Attack someone with stats roughly half of yours (rule of thumb: aim for targets ~50% your total stats). This is the single biggest multiplier.
Level Advantage: Hitting higher-level players gives more respect.
Overseas Bonus: 1.25× if the target is traveling in another country.
Retaliation: Hospitalize someone who attacked your faction in the last 5 minutes → big bonus.
Group/Assist Bonus: Teammates assisting (even without attacking) gives extra respect.
Chain Bonuses:
Build chains on the enemy faction.
Bonus hits at 10, 25, 50, etc. give massive respect spikes.
You can build the chain with non-war hits, but the bonus hit must be on an enemy faction member.
Weapons with Warlord Trait: Extra respect on war hits.
Avoid: Mugging (negative modifier), low-stat hits, or hitting non-war targets for the bonus.
Hospital & Medical Cooldowns:
Hospitalizing an active enemy removes them from the fight and forces them to burn medical cooldowns to get back in.
High-stat players are priority hosp targets.
4. Preparation (Do This Before War Starts)
Stack Energy to 1,000: Use Xanax (250 energy each), stock dividends, or daily point refills before the war. You cannot stack once the war begins without cooldown penalties.
Set Revives to “Nobody”: In your settings → Revive settings. This lets you stay in hospital longer (turtling) and avoids giving the enemy free respect by reviving you.
Gear Up:
Best temporary weapons for debuffs (Tear Gas, Smoke Grenades, etc.).
Warlord-trait weapons.
Strong armor and defensive setup.
Faction Upgrades: Activate War Mode loadout.
Spy & Scout: Use spies or Torn PDA to build target lists (see YouTube tutorials on “best target list”).
Medical Items: Stockpile blood bags, medical kits, and Xanax for during the war.
5. Individual Player Tactics (What YOU Should Do)
Turtling (Defensive): Stay in hospital as much as possible when not attacking. Methods:
Turn revives off.
Use wrong blood bag type.
Fly overseas.
Use SED item (expensive but effective).
Self-hospitalize with explosives if needed.
Goal: Deny the enemy easy respect while you wait for your next attack window.
Hospitalize High-Value Targets: Focus on active, high-stat enemies to force medical cooldowns.
Hit-and-Run: During low-activity periods, hop out of hospital with a group, land quick hits/chains, then turtle again.
Group Attacks on Tanks: Use multiple people + temporary weapons + distraction to debuff and take down strong enemies.
Max Respect Hits: Always prioritize fair fights, overseas targets, and retaliation opportunities.
Chain Participation: Jump on chains when called. Never steal the bonus hit unless it’s on the enemy faction.
6. Faction-Level Strategies & Coordination
Chain Building: The faction that chains better usually wins. Coordinate via Discord/Telegram. Build chains outside the war if needed, then land the bonus on enemies.
Activity Windows: Plan around your faction’s peak online times. Hit hard during enemy off-hours.
Counter-Turtling: Spy enemies, use group debuffs, or pay for revives on key targets if the enemy is turtling too hard.
Mercenaries/Outside Help: Some wars allow allies to help (check faction terms). Others ban it—discuss pre-war.
Communication: Use faction chat, Discord, and Torn PDA for target lists and chain calls.
Hit & Run + Turtle Rotation: Keep pressure on without feeding the enemy score.
7. Rewards & Payouts
Main Reward: Caches (weapons, armor, etc.) that sell for millions on the item market. Every participant gets caches based on:
Whether your faction won/lost.
Your personal contribution (hits, chains, assists).
Faction tier (higher = better loot).
Typically our payouts are between 1m and 4m per RW hit.
Other Rewards:
Bonus faction respect (helps unlock perks).
No more points (removed in May 2025 patch—caches were buffed instead).
Payout Calculators: Use TornStats war reports or external tools (e.g., Omanpx calculator mentioned in videos) to see exact splits.
YouTube: Search “Torn Tutorials Ranked War Basics” or “Torn City target list” for visual demos.
Community: r/torncity on Reddit and Torn forums for latest meta.
Ranked War is 50% activity, 30% coordination, and 20% stats/gear. Even smaller or lower-stat factions can win with smart turtling, chaining, and teamwork.
Stack up, turtle smart, chain hard, and enjoy the cash from those Caches! It's currently one of the best ways to make serious money in Torn.
Good luck in the wars! If you have specific questions (e.g., best starter gear for RW or how to calculate personal payout), ask in the comments or your faction chat. Stay active and climb those tiers!