Introduce a Rock-Paper-Scissors game to the casino where players can challenge each other. Kind of like RR except outcome is player based not decided by RNG.
**Mechanics** - Player setting up the game will determine total stake and number of rounds.
- Each player selects one of the three options: Rock, Paper, or Scissors.
- Both selections are made in a concealed manner to ensure fairness.
- Once both players have made their choice, the results are revealed simultaneously.
**Determining the Winner**:
- Standard Rock-Paper-Scissors rules apply: - Rock beats Scissors. - Scissors beats Paper. - Paper beats Rock.
- In case of a tie (both players choosing the same option), no winner is declared, and players keep going until winner is determined.
**After feedback and suggestions of having a choice to add more players to a game so it's not 1v1 it could be 1v10 for a bigger pot and a more engaging game, I think we could maybe add one or 2 of these game types to accommodate multiple players.
1. **Free-for-All Format**: - All players reveal their choices simultaneously. - The winner is determined by eliminating losing choices. For example, if three players choose Rock, Paper, and Scissors respectively, Paper beats Rock, Rock beats Scissors, and Scissors beats Paper, creating a circular win scenario. In this case, no clear winner is present, so you can repeat the round or consider unique points for different interactions. - Alternatively, if the choices are Rock, Rock, and Scissors, the two Rocks win, and the Scissors loses.
2. **Tournament Bracket**: - Players are paired off in rounds, with each pair playing traditional Rock-Paper-Scissors. - Winners move on to the next round until a final winner is determined. - This can be set up as single elimination, double elimination, or even round-robin.
3. **Score-Based System**: - Each player plays against every other player in a round-robin format. - Points are awarded for each win (e.g., 1 point per win, 0 points for a loss, and possibly 0.5 points for a draw). - The player with the most points at the end of a set number of rounds is the winner.
4. **Chain Reaction**: - Players are put in a circle and each player competes with the player on their left and right. - Wins are calculated separately for each player interaction. - The player with the most wins overall is the winner.
5. **Team-Based Rock-Paper-Scissors**: - Players are divided into teams. - Each team member plays against a member of the opposing team. - The team with the most individual victories wins the round.
6. **Multi-Option Rock-Paper-Scissors**: - Introduce additional elements (like Rock-Paper-Scissors-Lizard-Spock) to increase the complexity and make it more interesting for multiple players. - Each additional element interacts uniquely with the traditional elements, expanding the possible outcomes.
7. **Survivor Format**: - All players start with a set number of lives. - Each round, players reveal their choices, and losers lose a life. - The game continues until only one player has any lives left.
8. **Point Allocation System**: - Players start with a set number of points (e.g., 10). - Each round, winners gain points and losers lose points. - The game continues for a fixed number of rounds, and the player with the most points at the end wins.
A new company aimed at support specialist players that could play a crucial role in influencing the outcomes of Ranked Wars and Elimination by strategically utilizing Job Points to manipulate key game elements. I think this role will help players/factions who's main goal is to make money and assist with Ranked wars/territory Wars and add a bit of chaos to the game. This role would mainly target revivers/ support players and make the game a bit more fun for them and maybe make the lower stats players in the game vital during combat.
(Passive) : Increase the likelihood of successfully reviving target by 5%.
(X JP) spend Job Points to decrease the medical cooldown of target by (x) amount.
(X JP) Allocate Job Points to reduce the chances of opponents successfully reviving target by (x) amount.
(X JP) boost the chances of target overdose on the next administered drug by (x) amount.
This is only an idea but I think it will bring a new mechanic to the game that will add a saboteur role along side the medic role and will make wars a bit more of a challenge for the stronger players as their medical cooldown/drug taking will be targeted and stacking will add more of a risk.
Introduce a Rock-Paper-Scissors game to the casino where players can challenge each other. Kind of like RR except outcome is player based not decided by RNG.
**Mechanics** - Player setting up the game will determine total stake and number of rounds.
- Each player selects one of the three options: Rock, Paper, or Scissors.
- Both selections are made in a concealed manner to ensure fairness.
- Once both players have made their choice, the results are revealed simultaneously.
**Determining the Winner**:
- Standard Rock-Paper-Scissors rules apply: - Rock beats Scissors. - Scissors beats Paper. - Paper beats Rock.
- In case of a tie (both players choosing the same option), no winner is declared, and players keep going until winner is determined.
**After feedback and suggestions of having a choice to add more players to a game so it's not 1v1 it could be 1v10 for a bigger pot and a more engaging game, I think we could maybe add one or 2 of these game types to accommodate multiple players.
1. **Free-for-All Format**: - All players reveal their choices simultaneously. - The winner is determined by eliminating losing choices. For example, if three players choose Rock, Paper, and Scissors respectively, Paper beats Rock, Rock beats Scissors, and Scissors beats Paper, creating a circular win scenario. In this case, no clear winner is present, so you can repeat the round or consider unique points for different interactions. - Alternatively, if the choices are Rock, Rock, and Scissors, the two Rocks win, and the Scissors loses.
2. **Tournament Bracket**: - Players are paired off in rounds, with each pair playing traditional Rock-Paper-Scissors. - Winners move on to the next round until a final winner is determined. - This can be set up as single elimination, double elimination, or even round-robin.
3. **Score-Based System**: - Each player plays against every other player in a round-robin format. - Points are awarded for each win (e.g., 1 point per win, 0 points for a loss, and possibly 0.5 points for a draw). - The player with the most points at the end of a set number of rounds is the winner.
4. **Chain Reaction**: - Players are put in a circle and each player competes with the player on their left and right. - Wins are calculated separately for each player interaction. - The player with the most wins overall is the winner.
5. **Team-Based Rock-Paper-Scissors**: - Players are divided into teams. - Each team member plays against a member of the opposing team. - The team with the most individual victories wins the round.
6. **Multi-Option Rock-Paper-Scissors**: - Introduce additional elements (like Rock-Paper-Scissors-Lizard-Spock) to increase the complexity and make it more interesting for multiple players. - Each additional element interacts uniquely with the traditional elements, expanding the possible outcomes.
7. **Survivor Format**: - All players start with a set number of lives. - Each round, players reveal their choices, and losers lose a life. - The game continues until only one player has any lives left.
8. **Point Allocation System**: - Players start with a set number of points (e.g., 10). - Each round, winners gain points and losers lose points. - The game continues for a fixed number of rounds, and the player with the most points at the end wins.
A new company aimed at support specialist players that could play a crucial role in influencing the outcomes of Ranked Wars and Elimination by strategically utilizing Job Points to manipulate key game elements. I think this role will help players/factions who's main goal is to make money and assist with Ranked wars/territory Wars and add a bit of chaos to the game. This role would mainly target revivers/ support players and make the game a bit more fun for them and maybe make the lower stats players in the game vital during combat.
(Passive) : Increase the likelihood of successfully reviving target by 5%.
(X JP) spend Job Points to decrease the medical cooldown of target by (x) amount.
(X JP) Allocate Job Points to reduce the chances of opponents successfully reviving target by (x) amount.
(X JP) boost the chances of target overdose on the next administered drug by (x) amount.
This is only an idea but I think it will bring a new mechanic to the game that will add a saboteur role along side the medic role and will make wars a bit more of a challenge for the stronger players as their medical cooldown/drug taking will be targeted and stacking will add more of a risk.
You look through your torrent downloads and find some newly completed rips. After making yourself a microwaveable burrito, you stick some music on and start burning DVDs. You check one of the discs and realize something is wrong. None of the movies have any sound! FAILURE 7 DVDs lost