This is an extremely interesting idea to add, in my eyes, that is much more than just balancing out the current game and allowing another layer of strategy in the maintenance of territory. The monopolistic aquiring of racket territories without any sort of con has, just as is shown in recent history, allowed much more powerful factions to roll over and proxy or in worst cases knock out other smaller factions out and take control of resource gain with minimal consequences to the larger attacking faction. I agree with cristens assessment that the newer players in MMORPG games make up a solid bulk of new incoming donations in a way to make up time compared to older more experienced players who might not be making donations at the same rate.
With the monopolistic acquisition of territories by larger conglomerate faction groups, it's widening the faction power gap by a lot more than a marginal difference. essentially gives factions that are being targeted the choice of rolling over and submitting either way it happens, or to be beat down into submission, rolling more and more into either a proxy status or target status. i think a rebalancing of the racket system is sorely needed with the state of rhe game currently, and while im sure that a lot of people who are benefitting from this obvious monopolization of power will disagree, i also believe that if nothing is done to rebalance this system, it will ultimately fall prey to those more experienced parent factions who have the ability and power to exploit and walk over less powerful and experienced factions, driving new players away as a homogeneous faction culture begins to take shape with proxy after proxy after proxy.
This is an extremely interesting idea to add, in my eyes, that is much more than just balancing out the current game and allowing another layer of strategy in the maintenance of territory. The monopolistic aquiring of racket territories without any sort of con has, just as is shown in recent history, allowed much more powerful factions to roll over and proxy or in worst cases knock out other smaller factions out and take control of resource gain with minimal consequences to the larger attacking faction. I agree with cristens assessment that the newer players in MMORPG games make up a solid bulk of new incoming donations in a way to make up time compared to older more experienced players who might not be making donations at the same rate.
With the monopolistic acquisition of territories by larger conglomerate faction groups, it's widening the faction power gap by a lot more than a marginal difference. essentially gives factions that are being targeted the choice of rolling over and submitting either way it happens, or to be beat down into submission, rolling more and more into either a proxy status or target status. i think a rebalancing of the racket system is sorely needed with the state of rhe game currently, and while im sure that a lot of people who are benefitting from this obvious monopolization of power will disagree, i also believe that if nothing is done to rebalance this system, it will ultimately fall prey to those more experienced parent factions who have the ability and power to exploit and walk over less powerful and experienced factions, driving new players away as a homogeneous faction culture begins to take shape with proxy after proxy after proxy.
I hope everyone realizes this started because someone defended someone when they didn't have all the info and got so deep in the bullshit that they just had to continue and hold on to save face
Who in leadership is supposedly charging our members? lmao we set clear penalties for poor chain performance and that's it, our leadership actually goes above and beyond in spending their own money before (and they never) ask members to use their own money
No lmao, there are clear requirements for the faction and for chain, we make it extremely clear and that you have a lot of chances to inform leadership that there is a problem, don't come at me if you don't have all the contextual info buddy.