This, by far, is the worst attempt at an improvement. The system was not broken, and everyone was used to using it. This change and lack of stock is terrible and will cause huge frustration and anger. This will cause massive delays to playability; no one wants to waste days waiting for stock, when it was already a pain to wait. This will only be a negative on gameplay, and whoever thought this was a good idea needs to be replaced.
This is just terrible and awful for the gameplay. You have made travel even more problematic than it already was.
Pure stupidity for the sake of what? Improvements? Massive fail.
KillerDragons: forum
KillerDragons [2288960] Level 100 MORTAL WARLORDS MW Leader
- Forum posts (Torn's count)
- 75 observed
- Archived posts
- 63
- Threads started (archived)
- 9
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From the 63 newest archived posts.
- Trading Post
- Suggestions
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- General Discussion
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Threads started
- Faction Bazaar
- Ranked War Payout System
- [RW] Mortal Warlords VS Nothing corny pls
- RW Mortal Warlords v The Rifle Anarchy
- RW, Mortal Warlords V The Rifle Anarchy
- Ranked War, Mortal Warlords V Power Rangers 007
- Faction management while traveling
- Brought items number bar
- Suggestions on Buying and selling of items.
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If a faction had a Bazaar so they can sell all the unwanted items that accumulate in a faction.
This would also give a faction the ability to buy and sell items, which will increases market items available and competition on prices.
Factions could become like mega stores competing for sales.
Players could trade with factions, reducing buy mugging.
Extra option,
Could have a default pricing option for all item in Faction bazaar that resets at 0:00 for + or - 5-20% of previous daily market average. (Faction sets the % between 5 and 20) To keep pricing moving and reactive to market pressures.
A faction leader or someone with the right permissions should be able to see and manage their faction using a laptop, with the exception of physical item, like the armor or faction stock. But things like approving applicants, moving money and communication should be able to be done from a laptop.
Recent archived posts
If a faction had a Bazaar so they can sell all the unwanted items that accumulate in a faction.
This would also give a faction the ability to buy and sell items, which will increases market items available and competition on prices.
Factions could become like mega stores competing for sales.
Players could trade with factions, reducing buy mugging.
Extra option,
Could have a default pricing option for all item in Faction bazaar that resets at 0:00 for + or - 5-20% of previous daily market average. (Faction sets the % between 5 and 20) To keep pricing moving and reactive to market pressures.
Awesome trader.
Issue free trading, everything you need.
This, by far, is the worst attempt at an improvement. The system was not broken, and everyone was used to using it. This change and lack of stock is terrible and will cause huge frustration and anger. This will cause massive delays to playability; no one wants to waste days waiting for stock, when it was already a pain to wait. This will only be a negative on gameplay, and whoever thought this was a good idea needs to be replaced.
This is just terrible and awful for the gameplay. You have made travel even more problematic than it already was.
Pure stupidity for the sake of what? Improvements? Massive fail.
Fast, easy and no issues. Everything you want in a trader.
Awesome to deal with, quick and easy with no issues.
I have found heaps of things, a Billfold, Zip Wallet, Car Battery, Coin purse, Spy Camera, RS232 Cable, Pack of Blank CDs, Bank Statement, Bottle Cap, Box of Tissues, Crazy Straw, Festering Chicken, Insurance Policy, Ladder, Magazine, Moldy Pizza, Oxygen Tank, Phone Card, Receipt, Rope, Rotten Apple, Scrap Metal, Smelly Cheese, Sour Milk, Tin Can, Tire, Torn City Times, and spray cans. there may also be a couple of other things that may have been lost in my items.
Is there anything that will be done with all these items or are they just trash items?
Just a thought, could we make a prank/attack action where you send "bad" food items to someone, which they eat and go to the hospital with food poisoning.
An Event like "someone slipped some Festering Chicken into your lunch" you have food poisoning and spend the night in the hospital. With a random amount of time set for a hospital stay.
Could also make it so you can eat it yourself and get the same result—just a thought.
PimpChu [1284243] — 18/01/2023 23:00
also, for everyone, there is one thing i would like to do moving forward, so that we dont have to rely on the generosity of HAKA should future wars come our way.
i would like to propose a 50m per month "fee" for the alliance, which will go in to a slush fund which will not only fund our individual costs in case of war, but can also be used for hiring very strong help (be that giving HAKA a financial incentive, or paying for support from any number of HoF factions/players)
i have arranged for Vayne, the investor from 39th to do a favour and accept a deposit he normally wouldnt accept for this fund to grow over time. Vayne is currently the 5th richest person in torn with a net worth of 1.8T, and he is the main manager/investor for all of 39th's factions. as a very visible, very well known investor, there is zero incentive for him to scam.
each month, the fund would be rolled over with a top up of fresh deposits each month. it will be very easy to get it to the point where we no longer need to keep topping it up, and should anyone want to leave the alliance, they would have full access to however much their faction has put in, along with their share of the interest gained in the meantime.
most alliances are anchored by a HoF faction that can either eat war costs themselves, or they have a vested interest in a strong defence. unfortunately we dont really have that (apart from HAKA having an interest in stability)
If everyone is interested, as a goodwill gesture i am willing to front up the full amount for the month, with the "share" being considered yours.
Apart from war, i also think this is a great, low cost way that we can actually make being in this alliance, and holding these territories financially viable for each and every one of us.
we could also set it up in a way that a certain number of faction/alliance leaders are needed to OK any transfers/withdrawals to provide an extra layer of security if needed
[23:00]
im open to any feedback/questions/comments/concerns
That being said, I do agree with the principle that there should be a cache section upgrade that is needed to be unlocked to access caches which should be after the points upgrade on the tree and should only be 30k respect at the most. Anything more than that is unreasonable and will prevent and slow new factions from growing. The big old factions would not be bothered by this at all regardless.
Also, if this was to be added, then a free reset of the entire core upgrade tree should be included at the same time.
But this would have zero effect on stopping cache farms that stack a small faction with noobs and have 2-3 monster stat players who do all the work. They would simply use bigger factions.
I do have a few ideas on what is needed to fix the ranked wars system.
For example, there needs to be more in the matching-up process, so factions are better matched. Like if you have a stacked faction with only 2-4 big stat members and the rest are tiny, then they get matched up with a faction doing the same. Not a faction that has about the same stat total but is evenly spread among all members.
Also, just a thought to mix it up, what do you think about making ranked wars more like duels between the 2 factions? Like blocking ALL outside influences, like no bounties, no outside hitters, no outside revivers, no flying. Purely faction v faction in a straight-up fight for the win.
Just something to think about.
if no effort crap reward
If huge effort but lost anyway good rewards