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Renee_ [2298629] Level 24

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From the 14 newest archived posts.

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Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Isn't it obvious? · · 22 likes

There are a few things they could do to crimes to make it benefit a faction at large, but one thing they have is already a stepping stone for that: Forgery give items that are needed for certain organized crimes. That's a really interesting aspect!

 

Imagine if having, say, high graffiti reputation could give bonuses to territory upkeep for your faction or something. High burglary skill could let you burglarize enemy properties to reduce a bit of happiness or something. Regular use of hustling could give a small bonus to territory income for the faction. 

 

Basically, Crimes should link more heavily into the rest of the faction gameplay. Being a crime focused player should be able to lead you to be a useful contributor to your team, rather then just being some little sideshow with minimal thought.

Crime 2.0 Trolling · · 2 likes

Saved for a bit to get my hands on a perforator to grind up some counterfeiting XP, just swapped to Crime 2.0 finally. Spent a couple days being low key, scraping together cash for the expensive as all get-out perforator. Finally go to use it to make a concert ticket. Critical fail, deletes the tool, axes two entire levels off my skill. First use. Timing could not have been funnier.

 

Anyone else have some experiences with Crime 2.0 trolling them?

 

 

Special ammo effects · · 0 likes

Just wanted to know what the special ammo like hollow points, tracers, incendiary and armor piercing ammo actually does compared to normal bullets.

Recent archived posts

New Player: Combat is making me want to quit. ·

Against missions involving fighting targets, the mission level does have a factor on how high the stats of the enemy compared to the stats you currently have will be as far as I could see. 

 

For example, 'easy' and 'medium' missions are usually cake walks when fighting but 'hard' are not something I can just mindlessly click through without any thought and can require some prep

The Case for In-Game Translation Support ·

No language with the general structure of any particular Chinese dialect will translate particularly well to English. Cyrillic languages have less problems but it's still not clean. Translation is tricky and the bots need to keep hitting the books and getting smart before they'll truly be up to the task.

 

 

The Case for In-Game Translation Support · · 1 like

Learning languages is hard because of the nuances. It's easy to be told 'this word means this in your native language', but the difficult part is grammar, tones, gendered language, exceptions, etc, etc, and AI still can't manage a lot of these factors.

 

Just try to translate any sentence from English to Chinese for example. English fundamentally lacks a lot of the systems a lot of languages from Asia rely on, like tones, meaning translating either to the other often just makes incomprehensible slop that neither party can understand, and even if the AI was smart enough to try to match the tone, how can it? English lacks that aspect so now it has to assume.

 

Different languages also order their sentence structure differently, which makes direct translation need more assumptions and decisions to be made in regards to how to adapt even simple text to another language. This is why localization needs a whole team of highly skilled people who are fully proficient in both the language they are adapting and the language they are adapting to.

 

English to Chinese is just one example. How about English to Russian? Even something like Danish, or German? Many languages have special features or aspects that another language may lack, meaning automated translation not done by a human who can call those shots, make those decisions, decide on tone and context and exceptions, means the text will be low quality and difficult to understand regardless, and only minimally helpful.

 

TL;DR: Automatic translation has a long way to go before it will be worth enough to make cross-language communication effective in a game this social

Time to boycott the USA? · · 4 likes

They won't even put their name to the trolling lol

 

From the perspective of a Canadian though, things are actually pretty crazy. Government ads encouraging national pride. Our right wing candidate's chances were ruined basically over a single month's time due to the orange man. People are genuinely angry and conscientious of politics for the first time in ~a decade. Stores and businesses have all pivoted to advertising as local and home grown IMMEDIATELY, and products made in the USA have fallen out of favor badly. 

 

Insane time to be alive.

 

Anime? ·

'91 Days' is one I enjoyed, JJK was alright. 

 

91 Days is a very grounded story which is why i liked it so much compared to most anime, JJK appeals to more standard sort of fare you expect from anime. Overall though, both aren't bad

Anyone play TTRPGs other than D&D · · 1 like

Cyberpunk 2020 is a good one, it's been an amazing time to try out with my ttrpg group recently. 

 

Give it a try if you get the chance, it's old but it is pretty well designed, very 'crunchy' on the mechanics

Isn't it obvious? · · 22 likes

There are a few things they could do to crimes to make it benefit a faction at large, but one thing they have is already a stepping stone for that: Forgery give items that are needed for certain organized crimes. That's a really interesting aspect!

 

Imagine if having, say, high graffiti reputation could give bonuses to territory upkeep for your faction or something. High burglary skill could let you burglarize enemy properties to reduce a bit of happiness or something. Regular use of hustling could give a small bonus to territory income for the faction. 

 

Basically, Crimes should link more heavily into the rest of the faction gameplay. Being a crime focused player should be able to lead you to be a useful contributor to your team, rather then just being some little sideshow with minimal thought.

Crime 2.0 Trolling · · 1 like

Been going by feel based on my performance in cracking which has been pretty good, only 2 standard failures out of over 300 actions, Forgery had been reliable at 100+ actions before a crit fail. I understand the system, just thought it was funny I got snake eyes when I did

Crime 2.0 Trolling · · 3 likes

'Hehe this unlikely occurance happened isn't this humorous' 

 

The response:

 

[image: i.imgflip.com]

Crime 2.0 Trolling · · 2 likes

Saved for a bit to get my hands on a perforator to grind up some counterfeiting XP, just swapped to Crime 2.0 finally. Spent a couple days being low key, scraping together cash for the expensive as all get-out perforator. Finally go to use it to make a concert ticket. Critical fail, deletes the tool, axes two entire levels off my skill. First use. Timing could not have been funnier.

 

Anyone else have some experiences with Crime 2.0 trolling them?

 

 

worst scammer attempt i have ever seen XD ·

I got fooled by this one for a second, then remembered I still haven't done a single trade yet

One day I'll get some wrinkles in my brain!

Torn PI prices RIPOFF ·

Apperantly in the torn universe, the world is infinite seeing as there is no limit to the amount of private islands

Hiring For 10* Gunshop ·

One day I'll have enough stats

Special ammo effects ·

Just wanted to know what the special ammo like hollow points, tracers, incendiary and armor piercing ammo actually does compared to normal bullets.