There are a few things they could do to crimes to make it benefit a faction at large, but one thing they have is already a stepping stone for that: Forgery give items that are needed for certain organized crimes. That's a really interesting aspect!
Imagine if having, say, high graffiti reputation could give bonuses to territory upkeep for your faction or something. High burglary skill could let you burglarize enemy properties to reduce a bit of happiness or something. Regular use of hustling could give a small bonus to territory income for the faction.
Basically, Crimes should link more heavily into the rest of the faction gameplay. Being a crime focused player should be able to lead you to be a useful contributor to your team, rather then just being some little sideshow with minimal thought.
Saved for a bit to get my hands on a perforator to grind up some counterfeiting XP, just swapped to Crime 2.0 finally. Spent a couple days being low key, scraping together cash for the expensive as all get-out perforator. Finally go to use it to make a concert ticket. Critical fail, deletes the tool, axes two entire levels off my skill. First use. Timing could not have been funnier.
Anyone else have some experiences with Crime 2.0 trolling them?
Against missions involving fighting targets, the mission level does have a factor on how high the stats of the enemy compared to the stats you currently have will be as far as I could see.
For example, 'easy' and 'medium' missions are usually cake walks when fighting but 'hard' are not something I can just mindlessly click through without any thought and can require some prep
No language with the general structure of any particular Chinese dialect will translate particularly well to English. Cyrillic languages have less problems but it's still not clean. Translation is tricky and the bots need to keep hitting the books and getting smart before they'll truly be up to the task.
Learning languages is hard because of the nuances. It's easy to be told 'this word means this in your native language', but the difficult part is grammar, tones, gendered language, exceptions, etc, etc, and AI still can't manage a lot of these factors.
Just try to translate any sentence from English to Chinese for example. English fundamentally lacks a lot of the systems a lot of languages from Asia rely on, like tones, meaning translating either to the other often just makes incomprehensible slop that neither party can understand, and even if the AI was smart enough to try to match the tone, how can it? English lacks that aspect so now it has to assume.
Different languages also order their sentence structure differently, which makes direct translation need more assumptions and decisions to be made in regards to how to adapt even simple text to another language. This is why localization needs a whole team of highly skilled people who are fully proficient in both the language they are adapting and the language they are adapting to.
English to Chinese is just one example. How about English to Russian? Even something like Danish, or German? Many languages have special features or aspects that another language may lack, meaning automated translation not done by a human who can call those shots, make those decisions, decide on tone and context and exceptions, means the text will be low quality and difficult to understand regardless, and only minimally helpful.
TL;DR: Automatic translation has a long way to go before it will be worth enough to make cross-language communication effective in a game this social
They won't even put their name to the trolling lol
From the perspective of a Canadian though, things are actually pretty crazy. Government ads encouraging national pride. Our right wing candidate's chances were ruined basically over a single month's time due to the orange man. People are genuinely angry and conscientious of politics for the first time in ~a decade. Stores and businesses have all pivoted to advertising as local and home grown IMMEDIATELY, and products made in the USA have fallen out of favor badly.
91 Days is a very grounded story which is why i liked it so much compared to most anime, JJK appeals to more standard sort of fare you expect from anime. Overall though, both aren't bad
There are a few things they could do to crimes to make it benefit a faction at large, but one thing they have is already a stepping stone for that: Forgery give items that are needed for certain organized crimes. That's a really interesting aspect!
Imagine if having, say, high graffiti reputation could give bonuses to territory upkeep for your faction or something. High burglary skill could let you burglarize enemy properties to reduce a bit of happiness or something. Regular use of hustling could give a small bonus to territory income for the faction.
Basically, Crimes should link more heavily into the rest of the faction gameplay. Being a crime focused player should be able to lead you to be a useful contributor to your team, rather then just being some little sideshow with minimal thought.
Been going by feel based on my performance in cracking which has been pretty good, only 2 standard failures out of over 300 actions, Forgery had been reliable at 100+ actions before a crit fail. I understand the system, just thought it was funny I got snake eyes when I did
Saved for a bit to get my hands on a perforator to grind up some counterfeiting XP, just swapped to Crime 2.0 finally. Spent a couple days being low key, scraping together cash for the expensive as all get-out perforator. Finally go to use it to make a concert ticket. Critical fail, deletes the tool, axes two entire levels off my skill. First use. Timing could not have been funnier.
Anyone else have some experiences with Crime 2.0 trolling them?