Skip to content
TORNLIFE More

EagleEyedKiller: forum

EagleEyedKiller [2308308] Level 70 Sky Bar SkyB Leader

Forum posts (Torn's count)
93 observed
Archived posts
87
Threads started (archived)
3

Boards

From the 87 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

Missions 2.0? Travelling 2.0? Properties 2.0? · · 36 likes

TL;DR: I yap about stuff that'd be cool to see for revamps of existing systems

We've got Crimes 2.0, being a massive success (and one of the sole reasons I continued to play the game) and I just wanted to throw out some general ideas for what some other revamps for systems that (as far as I know) are old could potentially look like. 

Missions 2.0 is something I would really personally look forward to. I don't know if or when it might have been reworked in the past, but it feels like it could use a facelift. For now, it's just the same cycling list of missions in different difficulties - and with all those other potential contractors outside of Duke being put to no use at all. 
For example, there's that one Amanda Ravenscroft. I could totally see her being a chemist NPC contractor that might give missions to get her specific material items. Not only would this create some demand for potentially otherwise worthless items in the economy, but it would provide a new line of missions. Hell, I'd even offer to write them for free if that's the holdup. 
Duke could remain a contractor offering mostly missions about attacking people - enforcing his will as a loan-shark. Him having more hard-headed missions would fit with his personality. 

In terms of mechanics, Missions 2.0 could provide 3 missions randomly split across all your unlocked contractors - a variety to accept each day. Maybe each contractor could have their own mission credit shop with different items - Duke with weapons, sticking to his theme. Maybe a contractor like Amanda could stock medical items and chemicals like chloroform (Thus providing more ways to get items for Organized Crime)
Maybe different events could have their own temporary contractor? Like the easter bunny giving some quests during the egg hunt. Just felt like adding that. 

I dunno. This depends entirely on the types of NPCs the devs would want to make. I'm not knowledgeable enough to predict this. We could get Leslie as a contractor for all I know. 

Travelling 2.0 is just a random idea I had one night based off of the ability to travel from one foreign country to another. Imagine if you could travel from China to Japan. It would make sense, but the game doesn't allow it. 
Maybe consider the idea of a limited inventory - a tab named "luggage" with the items you're able to carry. Before taking off, you could bring some items with you. Imagine you're stuck in a foreign hospital but you brought morphine with you - you don't have to rely on a revive to get out quicker. 
I also thought there might be a new country you could go to that has a gym. You travel 2 hours out, you can use your energy there. It'd be a nice place to hide out without having to lose all your natural energy (especially if you don't want to attack people abroad). The gym gains/quality wouldn't have to be good or anything. Maybe something just good enough that new level 15s that start travelling can go there for better gym than their one in Torn city. Kind of like how there's a good gym inside the jail. 

Properties 2.0 I don't have many ideas for. All I thought of was that there was SURELY more space for people on a private island than two. A palace wouldn't just have two rooms. Nor a castle. Of course, this is really poorly balanced but properties have been the same for as far as I can remember. 

If anyone has any ideas that they think might be cool for a revamp of any of these systems, please chip in. I just wanted to throw some of these out there as concepts some people might find cool. 

Next joke better inside Torn Projector · · 2 likes

I may have used this in another forum but here goes;

A cop pulls over a miner.
"What do you do? Whose car is this? Where are you going?" The cop asks

"Mine." The miner replies.

[75 mil] Funniest Tagline Contest · · 2 likes

"NP, I strive to revive."

"You're welcome, just don't stick it in the outlet anymore, ok?"

"Fact: Dying is not good."

Favorite Not Really Known Game · · 2 likes

I've found maybe 3 people who know about Crysis in the last couple years. It's a 2007 game that was graphically impressive at the time and is easily my favourite game, having replayed it every year at least once. I just love the concept and execution. The remasters didn't capture it well.

Some bazaar restrictions · · 2 likes

With the bazaar 2.0 rework, there are a two things I would've found pretty nice to have. 

- The ability to set a bazaar to faction-member only, so that only they can purchase from it. For if someone wants to sell stuff and keep money within the faction. 

- The ability to set a bazaar to friends only. For similar reasons, and to have a sort of whitelist for who can buy from you. We already have the idea that enemies can't purchase from your bazaar. 

Recent archived posts

Spending 13,250 Nerve in 1hr 10 minutes · · 2 likes

Watch next crime drop tomorrow 

New Generation of Torn Players ·

please grave this.

[Site] Tornium - Website & Discord Bot ·

Is there any option to build the bot from source to run it locally? Would the license permit it, and would the code itself be made in a way that allows it?

Another Admin abuse, this time from Shindig · · 2 likes

I saw the title, and I didn't have to open it before guessing it was d3vl. FML

Friends buying at top price for Xanax and all items · · 1 like

Reliable trader and good bazaar. Will be sticking with for the time being. 

Cat ears on motorcycle helmets · · 1 like

Cat ears replace my motorcycle helmet. I want to look dumb while being protected. Ched plz fix

Some bazaar restrictions · · 2 likes

With the bazaar 2.0 rework, there are a two things I would've found pretty nice to have. 

- The ability to set a bazaar to faction-member only, so that only they can purchase from it. For if someone wants to sell stuff and keep money within the faction. 

- The ability to set a bazaar to friends only. For similar reasons, and to have a sort of whitelist for who can buy from you. We already have the idea that enemies can't purchase from your bazaar. 

Missions 2.0? Travelling 2.0? Properties 2.0? · · 1 like

Wasn't really requesting it urgently as much as hoping some of these features or something similar come into the game. Though in fairness, I haven't gotten to arson yet. I've been finishing off scamming lol

Missions 2.0? Travelling 2.0? Properties 2.0? · · 3 likes

What is the right forum? I guess it could've gone into suggestions but I was hoping for more of a discussion about what'd be cool to see in updates to these systems

Missions 2.0? Travelling 2.0? Properties 2.0? · · 36 likes

TL;DR: I yap about stuff that'd be cool to see for revamps of existing systems

We've got Crimes 2.0, being a massive success (and one of the sole reasons I continued to play the game) and I just wanted to throw out some general ideas for what some other revamps for systems that (as far as I know) are old could potentially look like. 

Missions 2.0 is something I would really personally look forward to. I don't know if or when it might have been reworked in the past, but it feels like it could use a facelift. For now, it's just the same cycling list of missions in different difficulties - and with all those other potential contractors outside of Duke being put to no use at all. 
For example, there's that one Amanda Ravenscroft. I could totally see her being a chemist NPC contractor that might give missions to get her specific material items. Not only would this create some demand for potentially otherwise worthless items in the economy, but it would provide a new line of missions. Hell, I'd even offer to write them for free if that's the holdup. 
Duke could remain a contractor offering mostly missions about attacking people - enforcing his will as a loan-shark. Him having more hard-headed missions would fit with his personality. 

In terms of mechanics, Missions 2.0 could provide 3 missions randomly split across all your unlocked contractors - a variety to accept each day. Maybe each contractor could have their own mission credit shop with different items - Duke with weapons, sticking to his theme. Maybe a contractor like Amanda could stock medical items and chemicals like chloroform (Thus providing more ways to get items for Organized Crime)
Maybe different events could have their own temporary contractor? Like the easter bunny giving some quests during the egg hunt. Just felt like adding that. 

I dunno. This depends entirely on the types of NPCs the devs would want to make. I'm not knowledgeable enough to predict this. We could get Leslie as a contractor for all I know. 

Travelling 2.0 is just a random idea I had one night based off of the ability to travel from one foreign country to another. Imagine if you could travel from China to Japan. It would make sense, but the game doesn't allow it. 
Maybe consider the idea of a limited inventory - a tab named "luggage" with the items you're able to carry. Before taking off, you could bring some items with you. Imagine you're stuck in a foreign hospital but you brought morphine with you - you don't have to rely on a revive to get out quicker. 
I also thought there might be a new country you could go to that has a gym. You travel 2 hours out, you can use your energy there. It'd be a nice place to hide out without having to lose all your natural energy (especially if you don't want to attack people abroad). The gym gains/quality wouldn't have to be good or anything. Maybe something just good enough that new level 15s that start travelling can go there for better gym than their one in Torn city. Kind of like how there's a good gym inside the jail. 

Properties 2.0 I don't have many ideas for. All I thought of was that there was SURELY more space for people on a private island than two. A palace wouldn't just have two rooms. Nor a castle. Of course, this is really poorly balanced but properties have been the same for as far as I can remember. 

If anyone has any ideas that they think might be cool for a revamp of any of these systems, please chip in. I just wanted to throw some of these out there as concepts some people might find cool. 

Looking for a faction ·

Pretty sure there's a megathread for this,

June 2025 TTT Sign Ups Closed! ·

Guess I'll sign up. 

[Lusty's Giveaways] Daily Xanax :) · · 1 like

I swear I've been here before,

Thanksgiving DP Giveaway ·

I am thankful that I live in comfortable circumstances. 

Giving away 3b ·

Why did Duke cross the road? 

So that it never crossed him again. 

(CLOSED) JUSTICE FOR THANKSGIVING (Giveaway) ·

#JUSTICEFORTHANKSGIVING

i might have to turn myself into a turkey for a presidential pardon

Grave ·

Signing up. 

Guess between....100 & 0 ·

26

500k a day for a month [CLOSED] · · 1 like

Duke can't lend me any more money, so this'd be preferable lol

I have something to say... · · 1 like

If only I posted here that much lol
Good work man. Dedication.