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Legend of Torn · · 198 likes

[image: i.imgur.com]

 

CLOSED FOR RENOVATIONS, RETURNING DECEMBER 2025

 

INTRODUCING (THE) LEGEND OF TORN
No, we're not talking about one of those keepsake people.

This isn't just some CT map, this is a remake of the orignal Legend of Zelda.

A square by square reimagining.

 

 

Butt Penetration, my dude, you can't be feeding us the whole game!

 

Yes, the whole game...

 

[image: i.imgur.com]

 

Tell me you haven't always wanted to play the original Zelda in a Torn format,

with way shittier graphics than the original and ZERO animations.

 

FEATURE LIST

 

5 progressively more interesting main dungeons

2 optional side dungeons

open world exploration

energy and health management

your ugly spouse

stats

more than 70 interior spaces

9 collectible exploration enhancing items

+ legendary items

a full-on side quest from a ****

multiple endings

a snow globe... hopefully

gambling & lottory

feathery hotel & reviver services

lost woods

20+ sprited characters

changing environments

trolling you, the player

changing mechanics like time travel

elden ring levels of bullshit

super hidden collectibles

highly-diverse event outcomes

shit-talking mongarch and random innocents

angry glamicorns

and...

 

[image: i.imgur.com]

 

DUCK FIGHTS FEATURE LIST

 

4 duck leagues

personalized duck name

duck luring

3 duck battle stats

duck training

duck overdoses from incompetent trainers

several duck stats

duck titles

duck interaction outside duck fights

ducks unlimited

 

 

HOW DOES THE GAME WORK?!


Base resources are 150 energy and 6 health.

 

As you explore the map, you use up energy but also have chances and options to increase it.

 

Encountering enemies can drain your health.

 

If your health or energy is 0, womp womp womp. Return to GO, do not collect $200.

(You can enter the start cave and cuddle with your ugly spouse to restore 150e, 6hp)

 

 

As you explore the world and dungeons you'll unlock items which will help you travel more freely and with less energy and health loss.

 

Completing dungeons earns you nerve, which is required for a thing. You can also get happiness. And eggs.

 

Reading is rarely required but does make it more interesting if you're into immature or dark humor. Or puns.

 

BUTT WAIT! THERE'S MORE!

 

FOR A LIMITED TIME (DEC 2024)
YOU CAN WIN $600,000,000+ FOR
PLAYING

 

 

So, once CT town starts, the game will launch. Posting screenshots in the F&G Legend of Torn thread first proving you've accomplished one of the above tasks, will earn you the cash prizes associated. Because this is an absolutely arogent bingo card, here:

GRAND PRIZE ($250M)
First to get a LEGIT WIN in 2024 Keno_Enjoyer [3066787]

 

 

TRUE PRIZE ($50M)

1st to obtain Snow Globe SkyKaos [1987840]

 


BIG PRIZES ($25M EACH)

1st to get a Duck to the Title Total Quack kacidest [2587064]

1st to Open a Casket SirJux [2695126]

1st to OD on Ketamine Legendel [3400065]

1st to find Pen AnAnn [3126570]

 

 

EGGCELLENT PRIZES ($10M EACH)

1st to find a unique egg (19 to find)
All eggs found and listed in the order they were found below.

Topaz Egg- HoboHobbit [3039408] (also Gank [3058543] for properly posting the image but Hobo was confirmable and I also know technically Gank found bronze first but found this thread second.)

Ruby Egg - Keno_Enjoyer [3066787]

Sapphire Egg - kacidest [2587064]

Quartz Egg - Keno_Enjoyer [3066787]

Gold Egg - -Corvus- [154559]

Emerald Egg - Keno_Enjoyer [3066787]

Bronze Egg - chaoticsoldier [2752977]

Garnet Egg - Keno_Enjoyer [3066787]

Aquamarine Egg Gained - Antril [3021498]

Peridot Egg - chaoticsoldier [2752977]

Diamond Egg - Antril [3021498]

Amethyst Egg - Antril [3021498]

Tanzanite Egg - Antril [3021498]

Chrysocolla Egg - Workle [3255497]

Opal Egg - Keno_Enjoyer [3066787]

Silver Egg <3 - Workle [3255497]

Pearl Egg - Keno_Enjoyer [3066787]

Platinum - Antril [3021498]

Tourmaline Egg - Aejhlu [2317576]

 

 

 

LUCKY NUMBERS ($100M)

Must have an exact lucky numbers match in game.

 

MINI PRIZES ($5M EACH)

1st to find Lot chaoticsoldier [2752977]

1st to access Dungeon 4 Antril [3021498]

1st to find the Flamethrower Keno_Enjoyer [3066787]

1st to find old people making love YippeeKayYay [2596452]

1st to lure a duck chaoticsoldier [2752977]

1st to 10 Danger league wins in Duck Fights kacidest [2587064]

1st to reach the Graveyard chaoticsoldier [2752977]

1st to fight an Angry Glamicorn Dr_O_Plebeian [2667483]

1st to successfully take a xanax AGIANTDONG [3165990]

1st to gain 100e from Leslie (broken)

1st to 10 nerve Keno_Enjoyer [3066787]

1st to 1000 happy Keno_Enjoyer [3066787]

 

TINY PRIZES ($1M EACH)

1st to find a furry character chaoticsoldier [2752977]

1st to discover an enby character Blaze222 [2547404]

1st to discover whale sounds chaoticsoldier [2752977]

1st to overdose a duck Tuksas [2371919]

1st to have duck stats at 150+ total Antril [3021498]

 

 

BUG SQUISHER PRIZE

Your name immortalized in Legend of Torn
When you're the 1st to report a bug I fix, via private message.
(I HAVE SO MANY OF THESE TO DO!)

 

 

 

LEGIT WINS
Are only available during the CT season and will be locked out until next year after 12:00 TCT Dec 31.

{ 750 R+ } Ducks · · 758 likes

There are 2 alternatives to the original suggestion:

ALTERNATIVE 1
See page 25 of this thread for a crimes 2.0 take on Ducks.

ALTERNATIVE 2
Not interested in animal fighting Ched? An alternative to the original suggestion below would be Duck Pageants. Instead of combat skills, ducks could develop tricks/skills like dance, costume, posing, and quacking skills. If the duck was modeled at a % of human size, existing clothing models could be copied and shrunk to the same proportion, presumably, to limit art development time. As well, a single duck type would downsize this suggestions development time.

ALTERNATIVE 3
On page 29 there's a 48 hour event idea with some charming additions. Too complex in some regards but definitely some take-away ideas.


Original Suggestion

Duck Fights
It would be cruel and inhumane to raise dogs for brutal fights, but ducks are natural predators. They are built for this. Plus, have you ever google imaged a duck dong? These guys can come out swinging.

TL;DR Summary

New City Location: The Pond Baitshop
- Buy drug-riddled duck feed.
- Lure a duck (chance of fail, chance of jail)
- Enter your duck into underground duck fighting

Items: Duck & Drug-Riddled Duck Feed
- Name your duck (from inventory)
- Train duck (from inventory) by using the duck feed. (chance of fail, chance of duck OD)

Fights: potential for pvp, tournament style, or system matchup. Chance of duck flying away on a loss. The fights are text based outcomes, not graphical battle screens.

Other: player jail potential, ranking system for ducks.


Developed concept...

Involves:

adding item: drug-riddled duck feed
adding item: duck (not tradable)
adding city map location: The Pond Bait Shop (shout-out)


Lure your duck with drug-riddled duck feed (get duck)
Note: this is illegal and there would be a chance to be jailed
Name your duck because that would be the best part.
Train your duck using drug-riddled duck feed
Training gives a tiny stat boost in one stat if successful. Your ability to train is determined by your intelligence. Would look to average around 80% success, 11%% fail to learn and 9% duck overdose (yes, no more duck.) You can try improving your duck at a cost but it can result in loss.
Enter your duck into fights at The Pond.

The Pond Bait Shop sells drug-riddled duck feed. It also hosts the underground duck fights. Enter your duck into a fight similar to how cars are entered into a race. Either a 1v1 system matchup with set prize money, or a custom 1v1 you can bet on like RR (no chance of duck flying away in RR style.) If your duck wins in system matchup it gains position in duck rankings. Each win would add a multiplier to slowly increase payouts. This is how you profit from your duck investment A loss would have about a 20% chance of your duck flying away (PG-13).

Ducks would have stats in the way players/weapons do. Let's call them:

Flight (speed- works like rate of fire in the sense it is used to determine next turn), Balance (dodge chance AND accuracy) Aggression (damage dealt). These could really be anything to create a balancing system.

Duck stats are random within a range when you lure them. Again, you can get small bonuses to them with training but each train has a chance to lose your duck and have to start over.

Optional: Have more than 1 duck. Treat training and selecting them the way car upgrading is handled. Why more than 1 duck?

Well if the devs wanted to go all out, there could include all 12 types of duck*. Each would favor a specific balance of stats. You could then make fights be type specific and essentially do everything that is done in races. I do think having all the types included adds to the fun, but it would be better to limit the players to 1 duck at any given time. It encourages more commitment from the player to that specific duck. It's wins are celebrated, it's loss felt. It also helps to differentiate duck fighting from racing so it's not a duplicate system.

Finally, semi-annual Duck Bowl where players compete for a unique trophy in official fights.


Lots of elements could be added to this over time to increase it's complexity. For the sake of implementation, I'd hope to keep it relatively simple.

Forgot to mention the lore piece. Such as the Bait Shop selling duck meat to Leslie for one of his restaurants. Heck, maybe Jimmy owns the Bait Shop. Could definitely tie in some shady Torn NPC story building.

*It's not really 12 types of duck. Internet article was stupid. Better off to select a variety of duck breeds from around the world and have them be able to be lured in travel destinations which would make logical, real world sense.

PS. If for some reason Ched really doesn't feel the duck concept, it could be themed to something like rats. Still plenty punnable and in line with Torn lore. Probably not quite as fun but close.


Feanaro (new idea post crimes 2.0)
Perhaps the new miscellaneous crime item "grain", could be used as the duck feed.
We could make our own drug riddle duck feed by combining grain and various drugs and use that to train the duck's stats.

Grain + Speed = permanently increase duck's flight
Grain + PCP = permanently increase duck's aggression
Grain + Ketamine = permanently increase duck's balance
Grain + Opium = permanently increase duck's max health
Grain + Vicodin = restore duck's health after a fight

When mixing up the feed, maybe you could change the ratio of
grain to drug.
50:1 (safe) increases the stat by the base amount
20:1 (risky) increases the stat by x2 the base amount
10:1 (dangerous) increases the stat by x3 the base amount

This duck feed, like the ducks themselves, would be untradable.

Exsisto would like to eat his duck and get a small stat boost because you are what you eat. Perhaps an option if your duck OD's to keep it from going to waste.

TwistedRusso suggested different breeds could come from various travel destinations rather than all from one place.

ProfCaveman suggested being able to keep more than one duck to account for the chance of OD, as well as have a single unit of duck feed train 10 at a tike for less clicking.

. · · 91 likes

$300m given away but with the new stock market changes, and what I have been spending with real $ on this game, I can't justify continuing this give away right now. Will try to build my wealth up and can hopefully catch up on my initial offer by the end of the year!

Jan 31: Traetus [2634698]
Feb 28: Vrocks [2577848]
Mar 31: Critical [2618662]

[350 R+] CRIME SPREE - major Crimes enhancement · · 359 likes

250+ posted in B&I forum.

 

Update 2026: since the Black Market was introduced to travel and uses cash, a different approach would be needed for Crime Spree. A couple options:

 

  • Jimmy's Underground: linked through the crime page, it would still function like mission rewards, just using infamy points to collect rewards. Could require 250 infamy points to unlock.

 

  • The Syndicate: a mysterious organization with ties to all factions - accessed through a faction page unlocked by the faction using huge requirements, like 500,000 respect and requiring 10,000 organized crimes completed. Members who use the Syndicate would personally receive benefits - the faction would just be the connection point.

 

PROBLEM:

Crimes are an expendable game mechanic in Torn instead of one of two central mechanics as they are intended to be. 

 

 

SOLUTION SUMMARY:

 

CRIME SPREE would operate as the ranked war of crimes. There would be a HoF leaderboard that tracks each faction's crime spree points. 

 

Points get tallied on a 24 hour interval which allows factions to see their daily movements. Factions will be rewarded with weekly and monthly crime spree rewards but ONLY when their rank increases in those intervals.

 

Factions which progress earn Infamy points for all members which can be used in the Black Market to purchase unique abilities, services, and consumables.

 

 

DETAILS - HOW POINTS ARE GAINED

 

To keep it interesting, a faction's points in this ranking system could be influenced by several things:

 

1. TIME as a primary measurement as to offset mass clicking of simple crimes. Aka. Graffiti would have a lowest base point on time as it only takes a click, where the longest OC planning has the highest time value, and something like forgery maintains a high value.

 

2. MATERIALS as a secondary measurement of success where points are gained for items gained + item value. This is to offset going for pure dollar gain and ignoring everything else. It also increases strategy and volatility as item values fluctuate and would in itself impact markets, creating even more volatility (aka strategizing). 

 

3. MUGGING, the action of mugging would contribute to the crime spree score with a base value but not be increased by dollars mugged (to avoid manipulation by faction families.) This creates a counter-balance to RW where hosping or leaving are the preferred strategies. Mugging could be given a time point bonus when done overseas depending on the country to increase it's unpredictability, and incorporate a travel strategy into crime sprees.

 

4. CRIME RATIO which improves the crime spree score of a faction based on the variety of crimes committed. This may even be a multiplier that provides say a 1% score gain for each type of crime done which meets a threshold.  For example, the crime may need to be at least 10% of all crimes committed to add a multiplier - this would offset the value of OC's and give more value to individual crimes, and promote mugging as it uses a different resource. It wouldn't be possible for all crimes to be at 10%, meaning more strategy to maximize this score. 

 

5. BUSTING would provide score based on difficulty of the bust, and would be it's own crime category, like mugging. This would add a new layer of competitiveness to busting, but also clear people out of jail faster at a time more people may be going to jail to compete in Crime Spree. 

 

6. TERRITORIES taken by winning a wall add greatly to Crime Spree. Territories forcibly taken by losing a wall greatly diminish Crime Spree score. Territories that are taken or released without a real wall fight have no impact on Crime Spree. The value of the territory could be tied to the size and whether or not it's a landmark, rather than respect so territory in all sectors have equal opportunity to build Crime Spree.

 

7. DRUGS taken that increase nerve will add to crime score, incentive to diversify from energy based drugs. 

 

We would avoid simple mechanics like total nerve spent or total dollars gained as this would remove strategy and make the system lean completely towards widening the gap between rich and poor players. In otherworld, we want to prevent another non-competitive system like RW. 

 

OC idea to compliment the crime spree system.

 

 

DETAILS - INFAMY POINTS

 

What is the incentive to get players strategizing for crime spree points over say, getting wealthy through RW?

 

Weekly: fixed faction respect gain per rank gained; fixed Infamy provided to each member per rank gained weekly. Lets say base is 1 Infamy per member per rank gained per week with a cap at 10 ranks to prevent intentional drops one month and making it back through next month 10x. 

 

Monthly: same as above with 5x multiplier applied for the overall month.

 

That would cap players at 200 Infamy per month or 2400/yr. The numbers could be played with to what makes sense for balance and competitiveness. These points are account locked.

 

Infamy would go directly to members who are in the faction at the time of distribution as long as they aren't in recruit status. Each member gains the same and directly. Infamy works like spendable individual respect in a new shop called Black Market.

 

 

BLACK MARKET - Spending Infamy

Unlockable with points cost similar to Big Al's Bunker. Maybe have it tied to Loan Shark in a similar way. (See other names and alt options at top of post.)

 

Lets players spend large sums of Infamy to purchase NEW unique account-locked perks which can provide bonuses like:

 

VIP - provides 1 free stay at a Feathery Hotel per month. 

 

PURITY - reduces the negative effects of drug overdoses by 20%

 

IMPUNITY - 10% chance of avoiding jail on red fails. 

 

REVOLT - busting has a 5% chance of randomly busting a second inmate (must be a second person in jail)

 

CURSE - curses your muggers with 25% max life reduction for 30 minutes. 

 

SIPHON - gain 1% of your factions racket value personally (dollars or items.)

 

CUT - gain an additional 0.1%-1% take of OC financial gains personally.

 

SATELLITE - increases full OC team success rate by 1 point each. 

 

INSIDER - increases all theft crimes success rates.

 

Also training services which provide 1 time boosts locked to account:

 

F1 TRAINING - increases driver skill equivalent of 10 races based on player average gain.

 

HUNTER TRAINING - Increases hunting skill equivalent to of 10 hunts based on player average gain.

 

MILITARY TRAINING - Increases a random battle stat by equivalent of 10 training in George's. 

 

MEDICAL TRAINING - Increases Reviving skill by equivalent of 10 revives based on player current revive skill. 

 

CRIMINAL TRAINING - Increases random crime skill by equivalent of 10 successes. 

 

TRADER TRAINING - Gain 10 items from the city find pool. Each merit in Awareness will remove 10 of the lowest value items from the pool. 

 

SCAMMER TRAINING - promises to provide a 10x return of your money on hand. 

 

INTERNSHIP - increases working stats by 10 days based on current daily gain. Inspiration 

 

And tradable consumables sold only from the Black Market like:

 

RHINO HORN - 100 nerve + 100 energy with similar cooldown, negative effects, and OD as xanax but negative effects also include a slight decrease to crime success rates. 

 

PREGABALIN - Drug that ncreases current nerve by 10%. 

 

FRESH KIDNEY - General rare trade item.

 

CHAKRAM - New thrown weapon.

 

1854 STEALTH HUNTER - new gun (real life 2025 release) or other modern guns.

 

GINUNTING - or other modern melee weapons.

 

ATOMOXETINE - an injection booster that provides +50% to all stats in a fight. 

 

ANTI-FACIAL RECOGNITION MASK - Guaranteed stealth but replaces helmets, offering no head or neck protection. 

 

AMMO CACHE - When opened provides an assorted variety of special ammo equating to 1000 rounds. 

 

BURGLAR GLOVES - enhance individual OC skill 1 point and Burglary crime success rate. Replaces armor with very low armor rating.

BURGLAR BOOTS - " "

BURGLAR PANTS - " "

BURGLAR SHIRT - " "  Even better if these are all "Cat Burglar" items and it's more or less a cat-woman outfit.

 

Alligator Shoes - improves hunting experience gains 2%. 

Snake Skin Vest - Improves hunting experience gains 2%.

Crocodile Tooth Hat - improves hunting experience gains 2%.

Shark Tooth Necklace - Improves hunting experience gains 2%.

 

CESIUM- 1 purchasable in black market per week at high Infamy cost. 

 

More potential rewards.

 

 

All black Market items would be limited supply and rotate availability each week, similar to missions. So the SIPHON item for example might only appear on rare occasion, super limited supply, and cost the most Infamy.

 

Infamy cost of each perk, service and consumable would be relative and based around effort vs reward. Given thousands of players would earn Infamy weekly, the costs for perks would need to be significant the way mods are with mission points. 

 

 

OTHER CONSIDERATIONS

 

A future Maol reward item could double Infamy gain for 365 days.

 

Further incentive:

 

Medals for 250, 1000, 2500, 5000, 10000 infamy. 

Honor bar for gaining 200 Infamy in a month. 

Honor bar for being in a top 250 crime spree faction. 

 

TL;DR

Create a ranked crimes leaderboard called CRIME SPREE that provides the highest points from individual and time-consuming crimes but also incorporates mugging, busting, and racketeering. The points system could have significant influence on markets, travel, warring strategy, and more. Factions that increase their rank each cycle will gain Infamy directly to members to spend on unique rewards in the Black Market. Those that drop in rank or maintain rank will not.

 

 

Legend of Torn: OBSOLETE · · 466 likes

 

 

CLOSED FOR RENOVATIONS. RETURNING DECEMBER 2026. THE GAME AND SPEED RUN WILL DRASTICALLY CHANGE SO THIS THREAD IS NOW OBSOLETE. Sorry no map in 2025 due to editor bugs this year. :(

 

 

 

 

 

 



DO NOT CREATE B&I THREADS FOR CT MAPS.



Not everyone likes Dark Souls levels of difficulty, so here's a guide to cut through the shit and get your SNOW GLOBE because you've had to wait an ENTIRE 4 DAYS FOR THIS!. THE HUMANITY!

Alright, now that I've called out the snowflakes, let's get you your globe.

 

https://imgur.com/a/DbLSTHB

Blank world map and world map with named regions.



This guide is expediated further by the hot fix for broken nerve which I can not promise will be available in 2025. 

STEP 1: Go into your house and use the Nerve Hot Fix to get to 10 Nerve.


STEP 2: Go to dungeon 3, following the safest path as laid out here.







STEP 3: Click the switch. 



STEP 4: Gain the ladder and the yacht access.

Follow the red path from the switch to the well. You come out the bottom floor. Follow it under the flooring to the chest to obtain the ladder.

Now backtrack following the yellow path to obtain the yacht.

From here you can use the green path to exit the dungeon. 



STEP 5: 
Use the yacht to obtain the dumbbells. You might run out of energy before you get there, in which case you need to get to this location from your home which is safest done by moving through the woods (not the south most canyon and beach). Following the east woods to the shore (3 squares off the coast) and moving north until you get to the dock. Assuming you don't run out of energy, this is the path from dungeon 3.




STEP 6: You're not going to get very far without refeshed energy and health. So you'll want to return to home cave by running out of energy or health. Walking straight west back to the desert and moving around in there will drain energy quickly.


When you reset, be sure to walk right up to your grotesque spouse in the home cave so your health is regenerated in addition to your energy.

STEP 7: Head to dungeon 5.







STEP 8: Dungeon 5 will be shrouded in darkness (this image shows it when it's lit up.) If you fall in a hidden hole, this won't be a speed run. So make sure you take your steps very carefully. (U= up, R= right, L= left)



STEP 9: Cheat.



From here you'll walk through a end-game room then into heaven where there will be an angel you can obtain the snow globe from. 

Questions about this guide won't be answered here. I've still got the fun & games guides to sort through and bugs to fix.


THANK YOU ALL FOR PLAYING! I REALLY APPRECIATE THE SUPPORT, EVEN FROM THE HATERS!
If you are having difficulty with the game but not experiencing a bug, please work those issues out with fellow citizens. As much as I want to help it's difficult to progress fixes or make guides or pay out for F&G game when I get questions about the game faster than I can answer them.

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If ADD was an art form.

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My catchphrase would clearly need to be: Get Fucked

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It's a prerequisite to getting the benefits of church prayer, just like praying is a prerequisite for getting access to the secret gym, which is a prerequisite to getting the game's hidden content which is a a whole 3D walkable city called GTA 6. 

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Novel.

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Not really. There is no means to cash buy awareness. 

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So do yours on Torn...

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This without RNG... pretty damn impressive.

 

Someone should reward you with a DB. Not me, but someone rich.

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I think we need to know the actual chance drop rate of feet and butthole pics, so we know the risks we are taking before making investments.

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This is great. 

 

Another add that might need consideration is dirty bombs. Given the cost, players are expecting a certain level of devastation - calculation for damage to receiving faction, chance of radio fallout on thr map, chance of radiation sickness against targets and bystandars.

Chance to get book in subscriber rewards made public · · 1 like

$100b+ NW

 

Spending lots of residual income is not the same as broke AF, sir. With this detachment from reality I think you are ready to apply to be president.

Chance to get book in subscriber rewards made public · · 11 likes

Glad to see the people who could really use the financial support are getting it.

Chance to get book in subscriber rewards made public · · 7 likes

Since we're on T&C's discussion. I would like to compliment Torn as a business. The predatory games don't just drain wallets through player actions, they also do a shit job on security or in some cases straight up sell personal information or steal and use credit card information.

 

I don't worry about my data when it comes to Torn. Could something happen? Sure. But it's not going to be from malice or neglect from the Torn team.  I appreciate that I can just play the game and not worry about new junk mail, unexpected charges, or a real world article talking about 100,000 users data being leaked.

No0bsl4yer hits 1.5T stats in 1500 days ·

I feel like I must be mathing something terribly wrong. You have less than half the xan taken and more attacks made, and fewer days played by a lot.

 

Even if I took your full amount of SE's right now against my largest stat, I'm not seeing it hit even 100b nevermind 1.5T. 

 

Ya'll in the secret gym?

 

 

Edit: I grosslg underestimate how much that extra 1% compounding does

7777th TC day · · 1 like

Down voting me for calling you out on something a player of your age should definitely know when I also complimented you is a wild take.

 

Then placing 9 bounties on me for it is just a noob move. Bro, I could whoop your 21 year ass 3 ways from Sunday. Put your pennies away before you start shit you can't finish.

7777th TC day · · 2 likes

Why 7777 days do you not know what forum to post in?

 

Nevertheless, that's a longer commitment than I've ever given anything. Well done.

What is this rock paper scissors ?? · · 1 like

It's rock paper scissors. 

My 20th year of playing. · · 1 like

Yeah it's pretty weak. Even basic attendance could have got over 20b battle stats by now without even using points.

Time to say goodbye · · 1 like

I too quit after an Elimination once. 

 

I guess you wanted to be on Touching Grass.

My 20th year of playing. · · 18 likes

What a waste of potential on a 20 year account. Had you committed a measily 3 hours a day for 20 years, you could have wasted so much more of your life on clicking.